Sapper

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A Sapper is one who enjoys bombs and explosions in a manner that they would often refer to one as a piece of art itself. They are very skilled in creating and using explosives and managing the danger involved with them, although, accidents do happen.

Classes that can become Sappers

Races that can beomce Sappers

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Horde Horde »


Note
Note: Although Night Elves, Draenei and Tauren can also become Sappers, it is highly unlikely for one to.

Information on Sappers

Quite simply, sappers love to blow things up. However, unlike many goblin tinkers, they don't necessarily like the idea of killing themselves in the process. No, to a sapper, the fiery blast of a good explosion is a form of art unto itself. Some spend a great deal of their lives trying to find new and interesting ways to generate beautiful, classy explosions. Sappers are experts in all sorts of explosive devices, from small firecrackers to powerful seaforium charges capable of blowing holes in thick castle walls. Even when they don't have a prepared explosive available, a good sapper can put one together out of whatever natural materials he can find lying around.

Goblins are likely candidates for this class, since goblins like making things go boom! Gnomes and dwarves also make able sappers, with humans following close behind. The Horde made heavy use of goblin sappers in the Second War; indeed, goblin sappers were a key aspect of the Horde's strategy. Thus, the Horde knows how effective this class can be. In an adventuring party, a sapper often takes the role of a rogue or ranged combat support. He disdains typical rogue skills such as opening locks and disarming traps - he simply destroys such obstacles. When a battle erupts, he stays behind the lines, lobbing bombs into groups of enemies or employing fire-based technological devices to pick off more determined foes.

A sapper generally takes great care to avoid harming himself; but still, he spends so much time around explosives that accidents are bound to happen. As a result, his body gradually becomes covered with a layer of tough scarring that protects against fire.

The sapper has learned new tricks to increase the yield of his explosives. Any grenade, bomb or other technological device he creates that deals explosive fire damage deals an additional damage per die.

The sapper is an expert in both the crafting and use of explosive devices. Any sort of bomb or grenade — basically anything that blows up — is his specialty.

A sapper can attempt to build small explosive devices out of whatever materials are available. Even in the midst of an untamed wilderness, he can usually locate certain plants or minerals that, when mixed together, become something flammable.

The sapper is an expert on the delivery of explosive devices from a distance, whether employing any thrown or launched explosive device (such as a mortar).

The highly skilled sapper has transformed explosives into works of art. He can deploy a perfect blast — a thing of beauty (at least to himself and his allies). He can use this ability with any explosive device — as small as a grenade all the way up to massive wall-cracking charges — but he must prepare, set and activate the device himself. Doing so takes twice as long as normal for the device in question, but if it is successfully set off, the explosive deals the maximum possible.

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