Necromancer
The Necromancer is a mortal practitioners of death magic, commonly referred to as necromancy. Channeling their knowledge of the arcane into manipulation of the forces of life and death, these men and women were instrumental in the forming of the Scourge in Lordaeron.
Requirements
Given Necromancy is but a specialization of Arcane, all Necromancers are Mages. If the race of choice doesn't have a mage available as a class, then Warlock will be the next best thing.
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Information on Necromancers

Necromancers are wizards that specialize in the arts of death and decay. Many still remember the power of the Scourge, and such the practice of Necromancy was outlawed in the cities of most right-thinking races. Still, for those that seek to prolong their lives or harness the raw power of death itself, searching for one of the elusive trainers may well be worth the effort.
Necromancers are spellcasters whose magics manipulate the power of death. In calling upon this power, necromancers risk being consumed by it - until eventually they join the ranks of the undead. Necromancers twist arcane magic to manipulate the power of death. Commanding the undead, generally in the service of the Scourge, they gradually take on the characteristics of the dead  hollow eyes, shambling gaits, pallid and sunken skin, foul odors and so forth.
Most, if not all, modern necromancers were trained by Kel'Thuzad and his agents in the Scholomance beneath Caer Darrow, otherwise known as the School of Necromancy. Amazingly, the School was never discovered by agents of the Crown of Lordaeron, and remained untouched and functional until well beyond the end of the Third War. The school contains notable figures such as the Lich, Ras Frostwhisper, as well as the headmaster of the facility, Darkmaster Gandling.
Necromancers can wear cloth and wield staves, daggers, wands, and one-handed swords.
Necromancer Specialization Trees
Undead Control
The ability to control, create and maintain the Undead
Abilities
Raise Dead: Raises a corpse into servitude of the Necromancer. Only one can be maintained at one time.
Drain Soul: Drains a portion of a living target's soul to be stored for later use in the construction of more-intelligent Undead constructs. Constructs raised in this way retain the skill of the one whose soul was used.
Control Undead: Allows the caster to take temporary control of an Undead. The amount of control gained depends solely on the willpower of the Undead targeted.
Heal Undead: At the cost of the life of the Necromancer or another living creature a Necromancer can heal an Undead creature using Necrotic magic.
Summon/Store Undead: Summons a previously stored Undead from the shadow realm to be controlled. Only one can be maintained in the physical realm at one time.
Specialised Abilities
Corpse Explosion: Causes one of the Necromancer's minions to explode in a flurry of blood and bone.
Raise Spectre: Allows the Necromancer to raise the spirit of a previously dead humanoid and bind them to their will.
Death Magic
The ability to manipulate the life of another creature
Abilities
Shadow Bolt: Fires a bolt of Shadow Magic at the target for basic damage.
Drain Life: Steals the life force from a target and gives it to the Necromancer, essentially healing at the cost of the life of another.
Anti-Magic Shield: Creates a shield in which can be used to block the magic from another source.
Fear: Causes the target to relieve their greatest horrors and fears.
Death Coil: A bolt of Necrotic magic which would damage a living being and heal the Undead
Specialised Abilities
Death and Decay: Causes an area to slowly wither and die, plants and creatures alike. Channelled spell.
Anti-Magic Zone: Creates a dome in which no magic can get in or out of its radius.
Frost Magic
The ability to conjure and manipulate ice
Abilities
Frost Bolt: Fires a bolt of Ice at the target for basic damage.
Frost Nova: Causes the area around the Necromancer to be flooded with ice, damaging anyone in the radius.
Blizzard: Rains shards of ice down in a targeted area, damaging anyone it hits.
Chains of Ice: Immobilises the target, causing them to be unable to move for the duration or endurance of the spell.
Frost Armor: Empowers the Necromancer with armor of frost, allowing them to absorb more damage than they normally would.
Specialised Abilities
Ring of Frost: Creates a ring of frost that temporarily freezes anyone that enters it.
Howling Blast: Blasts a cone of deathly cold ice in a cone in front of the caster that damages anyone in the path.
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