Diabolist

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Who Are They?

A Fel-Sworn is a person who has been, whether willingly or unwillingly, exposed to massive amounts of Fel energy. This exposure grants them a corruptive, dangerous form of power that forms a physical addiction in the imbiber. As the person succumbs to their addiction they will seek out more and more of the corrosive energy to sate their hunger. Eventually they will stumble upon greatest source of the energy, pure demon blood. To secure the necessary amounts of blood the person is required to enter into a contract with a demon of the Burning Legion. It is this contract that bonds the person to the Legion's will and mutates them.

Yet a Fel-Sworn is a varied title, encompassing two distinct creatures: The strong, heavily mutated Burning Legionnaires and the agile, magically adept Diabolists. Both possess certain powers and abilities that, along with their new mutated bodies, make them powerful tools of the Legion's will.

Diabolists are twisted casters who, thanks to their diabolical tutors, gained a greater command over the use of Fel and Shadow. Though they have forsaken all physical ability, the mutations they suffer have granted them with a vast reserve of Fel.

Who Likes Them?

No one.

A Fel-Sworn is at odds with all of Azeroth. They are, for all intensive purposes, demons. Night Elves and Tauren are sickened by their very presence. Humans and Orcs hate them for their betrayal of all things good. Orcs, Dwarves and others hate them because...Well, they are demons.

Some of the more vile persuasion may respect them for their skills and powers. Warlocks and shadow Priests especially can understand the power and level of skill required to be a Fel-Sworn.

Training

Requirements

Priests, Warlocks, Shaman, Druids and Necromancers can become Diabolists.

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Strengths

  • Fel Knowledge

Fel has increased their Fel reserve, allowing them to cast high level Fel and Shadow spells without fatigue.

  • Mutations

Fel has given them horns, hooves, teeth, claws and increased their size. Their new additions are considered natural weapons and, when used, cause Fel Corruption.

  • Flight

A Diabolist can use their wings to fly through the air.

  • Thick Hide

A Diabolist's thick hide can turn away most physical attacks. The hide grants them increased health points. The thick hide also allows them to walk through natural, non-magical flames.

  • Fel Resistance

A Diabolist gains high resistance to Fel spells.

  • Shadow Resistance

A Diabolist gains high resistance to Shadow spells.

  • Arcane Resistance

A Diabolist gains high resistance to Arcane spells.

Weaknesses

  • Evil Outsider

The Divine magic pains a Diabolist considerably. In addition, they count as demons for any spell that specifically targets, or has a bonus effect against, such creatures.

  • Horrifying Visage

Their demonic visage prevents them from entering into most lawful settlements, since they are now considered enemies to all of Azeroth.

  • Fel Madness

Fel has driven them to think dark thoughts. As you progress through your training your allegiances will move three points downward. If you were Lawful Good you will become Neutral Good and then Chaotic Good before finally becoming Lawful Neutral

  • Past Life

Weaknesses from their past classes carry over to the Diabolist.

  • Fel Aura

The Diabolist continually releases a powerful demonic aura. This aura can be sensed passively by Demon Hunters, other Fel-Sworn, and Warlocks. Night Elves and Tauren can smell the fel that a Diabolist gives off, but not the exact cause.

  • Weak

Diabolists are physically frail and gain no strength bonuses.

  • Demon

When a Diabolist has been suitably weakened a Warlock may, using Eredun, command them to leave. The Diabolist will be forced to flee the fight.

Skills and Abilities

  • Chaos Volley

The Diabolist launches a single Chaos Bolt at a target. The bolt has increased ability to pass defenses.

  • Demonic Deception

The Diabolist guises themselves in Shadow, transforming their appearance and voice to that of any race they so wish. The spell takes fifteen minutes out of combat to cast and lasts two hours. While transformed the Diabolist still radiates Fel that can be sensed by Fel-sensitive races and classes. While transformed their powers are focused on maintaining the guise, thusly preventing them from using any spells or combat abilities until their guise is dropped.

  • Void Crossing

Out of combat the Diabolist can erect a portal that allows them to teleport to any location they have previously visited. This portal takes fifteen minutes to prepare, with the Diabolists needing to etch runes into a hard surface beneath them. The runes open up a twisting green hole into the Nether. Only Diabolists can pass through the portal unharmed, with others going through severely exhausted or moderately burned by the process. After the Diabolist passes through the portal closes, leaving a charred patch of earth.

  • Necrotic Bolt

The Diabolist lobs a ranged bolt of corruptive energy at a target, causing the area struck to wither and become dead.

  • Agony Touch

The Diabolist attempts to lay hands upon the target, randomly crippling a limb and impairing their next attack roll by a small number. Deals damage as well.

  • Metamorphosis

The Diabolist channels the power of the Legion into them, Fel mutating them into a full demon. As a full demon, they gain bonuses to physical attack rolls. This lasts for (/roll 5) turns. A turn is whenever the Diabolist must roll to attack.

  • Demonic Tutor

A Diabolist's demonic tutor has given them a special grasp over Fel and Shadow. The Diabolist can now craft their own Fel spells. (Consult a GM for approval before using a crafted spell.)


Note
Note: When a Diabolist is killed their spirit and body return to the Twisting Nether. It takes a week to re-form before they re-appear in Azeroth. They suffer the same physical drawbacks as normal resurrection. A Diabolist retains all their class skills that they had before, unless their class was Druid, Holy Light Priest or Shaman. Because of Fel they will lose all of their connection with the Elements and the Holy Light.

Training Outline

Training to be a Fel-Sworn is a long, tiring process that challenges the body, the mind and the resolve.

First one must acquire the need for Fel-Blood. It can either be simply a desire to want power and choosing Fel-Blood as that source. It can also be the cause of un-intentional fel addiction. Being wounded by a powerful demon, suffering from a powerful demon's spell, accidentally ingesting blood, being hit with a weapon tipped with Fel Blood can cause Fel Addiction. Normally Fel Addiction can be managed. Yet if your character succumbs, then they will already be down the path to becoming a Fel-Sworn.

After acquiring a taste for blood one must secure a steady source to sate their hunger. This usually involves finding a demon and entering into a contract with them. The process of securing a demon requires getting something they will desire. An artifact, a tome, a collection of souls, a mark of supplication, a specific ritual…Calling a demon requires research and effort.

Once summoned. you will have to beg the demon to enter into the contract with you. They will offer you blood in exchange for loyalty and certain tasks they need done. The demons will test your resolve and dedication to the Legion by forcing you to kill people, harvest souls and eliminate enemies. For each task done the demon will sate your addiction to blood and train you in your craft, granting you magical knowledge. As your body mutates you will shun society more and more, going away from friends and relatives to spend longer periods with your new master. In the end you will forsake society completely as you become the demon's willing servant.

It will take five weeks for the mutations to set in, with each week your condition getting increasingly worse. As your body takes in more energy you will begin to change.

During the first week of heavy consumption you will begin to see slight mutations. Your skin will pale and red rings will form around your eyes. You will have a constant fever. You will sweat profusely. Your lips will become cracked and dry. The veins in your eyes will begin to turn slightly green. You will feel muscle cramps.

During the second week your body will begin to reject that which once gave you comfort. You will sleep less. Your body temperature will begin to increase. You will have trouble keeping down food and drink, growing violently ill if you eat any more then what you need to survive. Your skin will begin to darken and your eyes will now completely be streaked with green veins. You will shake. Your muscle mass will shrink, all physical prowess lowering.

During the third week you will notice the first few mutations. The flesh of your fingers will begin to peel away as claw form. Your eyes will now be almost completely streaked with green. Your skull will protrude as horns form. Your skin will begin to blister and pop as scales push out from beneath. You will become thin and emaciated, a skeleton with little muscle tone.

During the fourth week you will need to remain away from civilization. You now have glowing green eyes and a hideously deformed body. Wings are beginning to form along with spikes and horns. Your claws have been fully extended and you begin to grow fangs. You no longer sleep, eat or drink. Your body is now completely sustained by Fel energy.

At the fifth week your mutations have been completely. You now have a demonic form, complete with fangs, horns, tails, claws and the like. Your skin is now naturally scabrous. You are thin and lanky, having gained height at the cost of your muscles.

During this entire training, between each tasks, you will receive arcane and fel instruction from the demon, who will teach you how to use your powers.

Active Diabolists


Class Titles »
Archdruid · Archmage · Beastmaster · Blademaster · Bone Crusher · Burning Legionnaire · Dark Apothecary · Dark Ranger · Demon Hunter · Diabolist · Dragonsworn · Far Seer · Graven One · Gunslinger · High Divinist · Ley Walker · Lightslayer · Mountain King · Myrmidon · Necromancer · Potion Doc · Priestess of the Moon · Primal · Pyremaster · Runemaster · Savagekin · Shadow Ascendant · Shadow Hunter · Spell Breaker · Spirit Champion · Spirit Walker · Steamwarrior · Techno-Mage · Techslayer · Templar ·Tormentor · Warden · Whisper Blade