Azuremyst Isle
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Jump to navigationJump to searchOnce a peaceful island, the Azuremyst Isle is now home to the draenei who crashed on their vessel known as the Exodar. However, as if them crashing wasn't bad enough, they even fight for control over their new home. bloood elves still loyal to Kael'thas tracked them down and followed them from Outland and began spreading crystal radiation across the isles, infecting the wilds and it's creatures and sending them into a frenzy. The draenei now do their best to secure a lasting peace.
Friendly Forces
Alliance
- Crash Site - A part of the ship broke off and crashed here, as the title suggests. The draenei now use it as a shelter and a home. Located in Ammen Vale.
- Azure Watch - Pieces of salvaged wreckage have been formed into a small village which house several draenei and the occasional night elf. It serves as a 'checkpoint' where draenei can rest when going to the Exodar and Ammen Vale.
- Odesyus' Landing - A small settlement founded by various members of the Alliance, their purpose on the island seems unknown. However, amongst them is a traitor...
- Velaar's Berth - Just a simple dock that serves as a route between Auberdine and Azuremyst Isle.
Enemy Settlements
- Nestlewood Thicket - Crystal radiation has led some of the owlkins to mutate and become hostile to the draenei. Some however, remain uncorrupted and they're easily distinguishable. Located on Ammen Vale.
- Shadow Ridge - Blood Elves still loyal to Kael'thas who followed the draenei from Outland and they're the cause of the crystal radiation that even goes as far as the Bloodmyst Isle. Located on Ammen Vale.
- Geezle's Camp - A group of Venture Co. Goblins who are working with Engineer "Spark" Overgrind, a traitor from Odesyus' Landing who's in secret loyal to Kael'thas who was furious at the draenei's successful escape. The rngineer sold out the draenei and Odesyus' Fleet to the Venture Co. who also have intentions of stripping the Exodar of riches from underneath.
- Wrathscale Point - Night elven ruins are present here that have been dominated by a large number Naga. They also seem to have in possession lots of valuable relics of ancient powers that are of elven origin. If they have any intent to use these relics or to simply live on Azuremyst in peace has yet to be revealed, but knowing the Naga, they usually up to something. It is best of the relics are returned to their respective people.
- Bristlelimb Village - A group of furbolgs have taken captive several furbolgs of the Stillpine Tribe who are friendly to the Alliance.
- Stillpine Hold - Enraged owlkin have driven the Stillpine furbolgs out of their hold, and they fight a losing battle to take back what's rightfully theirs.