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Horde Wuvvums Fizwizzle
Player Wuvvums
Gender Female
Race Goblin
Class Priest
Age 24
Height 4’ even
Weight 85 lbs
Eyes Pink
Hair Blond, shoulder length, wears her hair differently from day to day.
Affilliation(s) Bilgewater Cartel, Steamwheedle Cartel, The Horde
Relative(s) Agald Fizwizzle, Dezi Fizwizzle
Alignment Chaotic Good


Usual Garments/Armor: She often wears whatever she can get, which can sometimes range from tribal clothes to elegant, or modest robes if she can manage. She prefers to have her clothes match when possible, and opts towards wearing robes and dresses.

Other: Her ears are pretty large and she has decent, muscular control over them. She is dirt poor, and does not carry weapons or armor.


Alignment: Neutral Good

Wuvvums has become a goblin of unusually strong convictions against evil. Through her morality she judges other people in their motives, her judgments more harsh on the users of fel, and those that enjoy spreading death and misery (as well as those who raise dead). She believes in strength through will, and thus abstains from unneeded violence and death. She understands that some death may be necessary in such a violent world, but has little respect for those who attack unprovoked and kill when there are other solutions.

Like other goblins there is a craving for coin but sometimes she feels numb about not getting much of it herself. She has tried to to be self-sufficient to make up for that.


She was born the youngest daughter to a poor family in the Undermine. Her household spanned three generations with her grandparents, parents, and five brothers living under the same roof. They affectionately named her Wuvvums at birth for being the only daughter, and while it was originally meant to be a baby name it somehow stuck. This was mostly because her life was her family, and she was so used to hearing the name, it made her rather fond and made her think of her brothers, father, and mother.

From her infancy her family took shifts taking care of her while they all worked and brought home coin to feed the family. The only member who couldn’t work was her grandfather, disabled in a factory accident, which also put him under the family’s care. He had lost his leg and in his age it was not easy to get around. It wasn’t long until Wuvvums joined the shift in making money. It was around four they had found she could make a small amount of money collecting coins and jewelry that had fallen into grates and shafts in the Undermine. She was small enough to fit in some places with a rope, and her big brother would lower her in.

As she got older she found more conventional work like her older brothers did, and tried to learn some of the trades possible. Her grandmother possessed some magical knowledge, and did what they could to teach her. She laid down the basis for shamanism, where she could learn to manipulate the elements. Being in tune with the earth in particular was useful, especially since they were living in and underground maze. Along with that she focused on learning any way to heal, so that she could help her family cope with the danger and injury of life in Kezan. When she became a fully-fledged shaman her mother gave her a skull necklace as a memento for her growth. It housed a treasure passed on from the daughters of her family, which only they knew about. Wuvvums kept it as safe and close to her as she possibly could.

As she entered her teens she developed into a fair lady, and it was when she was an adult this gave her some opportunity to work on the topside outside of the Undermine. One of the lesser trade princes expressed interest in taking her in, and having her as a personal servant. She was hesitant at the offer but her family seemed supportive of the chance for her to be in a better place, and she thought she would gain some coin to send back.

She moved into the small mansion that her master lived with and became one of the maids there. The work was fair, but the pay was not. He deducted from her salary often based on tax to his small ‘cartel’ and for food, room, and board. What was left was mailed back to her family. She had only a few days off which allowed her time to return to the Undermine to visit, and take more lessons from her grandmother, though her master wasn’t too pleased. He didn’t want his ladies associating with the common folk and tarnishing his image. He found ways to manipulate and scare her, often threatening her with the possibility of her being fired if she continued to keep in touch.

She started visiting in secret, and when she was found out her master became infuriated. He confined her strictly to the mansion, and the hobgoblins would keep her from leaving. She spent the rest of her adulthood trapped within the mansion, working, and receiving no coin. She lost the freedom to spend, and work with money. She tried to keep a hold of her shaman skills in hope that she could become strong enough to escape, but that day never came.

Instead there was an eruption. A giant boulder crashed through the walls of the mansion, still hot from the volcano it came from. Wuvvums was able to suppress the burning around her with her earthly protection, and quickly escape. Her first mind was to go to the Undermine to find her family, but by the time she got to the gates too many goblins were pouring out for her to get through, and then they were closed.

By luck one of her brothers was there and spotted her from the crowd. The reunion was short, but he was able to explain. Their parents stayed behind to help her grandfather, who was unable to leave in his age and health. Her grandmother stayed too. But all five brothers were there, and all five were quick to grab her in a hug. She felt a tinge of warmth return into her heart, which was quickly replaced with fear when she saw an immense dragon in the sky. They made it to one of the ships in the harbor, giving what moolah they could to the cartel operators. Instead of saving them, they turned around and enslaved them. Her siblings were sent on a separate barge from her, and she left Kezan behind bars.

She struggled to survive in the Lost Isles for a short time. She found herself in a battleground between the Alliance and Horde, but managed to take refuge among the Horde forces. They didn’t provide her with much, but she was allowed to board a warship returning to Durotar. She joined the Horde and explained that she was a fledgling earth shaman. She was provided some food and shelter, and further training for her skills. One of the shaman dresses was also fitted more to her small size (even the kid’s sizes were a little too big for her!). But she knew her time in Orgrimmar was not long if she wished to search for her brothers.

She imagined if their barges weren’t sent to the Lost Isles then they made it to the other goblin ports. She was afraid they were in the slave market and she wanted to search. She asked for advice from the wise farseers before setting on her journey, and while the cryptic messages from the spirits could not tell her their fate, it gave her a sense of purpose and hope. She said her goodbyes to the shamans who helped her, and scrapped up a small amount to travel to the goblin cities.

She took a zeppelin first to Grom’gol where the fare was free, courtesy of the Horde. She traveled to Stranglethorn, and then to Ratchet, not finding them there. From Ratchet she flew by zeppelin to Gadgetzan, where she had a chance meeting.

While she was leaning on the railing she felt a cane press between her shoulders. She whipped around to find her old master, who may not have owned her by contract, but certainly dominated her by presence. She was shaking and too scared to speak up. He was not angry but more pleased to taunt and abuse her. His hands were quick and subtle, and she did not realize as he picked her apart he was doing the same literally, fleecing the satchel of coins she had, and her necklace off her person in a display of pickpocketing. Of course he would keep the coin like any goblin would, but the skull necklace was not seen as valuable at all. He dangled it in front of her, and punished her in her defiance. She tried to reach and grab but in one throw her necklace went overboard, and into the sea that now occupied the Steamwheedle port.

Before Wuvvums could jump overboard she was grabbed by the scruff of her dress, and the master explained that she was not mentally well, and she should be restrained. The rest of her flight was spent bound in ropes and in a chair, until she was let off in Gadgetzan without money. Her master didn’t chase her when they let her off the ship, but she was very quick to get out of his sight, and go to the sea. Wuvvums returned to the sea to find her mother’s necklace, but to no avail.

After some weeks she drifted away from the Steamwheedle Port and went to journey around the world. Partially for her own enjoyment, but mostly in hopes of finding her brothers. She had found Agald, Dezi, and Chopper, and yet two brothers still remained unseen. She, did, however, pick up many friends along the way.

Wuvvums found herself acquainted with many shamans, that shaped her view on the elements. She eventually drifted from a business-like approach to shamanism, to a more reverent view of the spirits. This was not to her benefit. Some of the spirits did not respect her in the way they did tauren and orcs, which lead to her head injury when she went to the Pools of Vision.

She hoped to have found an answer to her missing necklace, or her brothers, but instead they had struck in the head, the water pushing through her face, eyes, nose and out her ears in an attempt to drown her. She spent a day unconscious, and ever since found herself fainting. Each time she saw visions of the ocean, and figured the spirits were trying to lead her back there to find a particular fish. She didn't know what they meant, but in truth these were not visions, but a result of her head injury.

She turned to meditation, and did not stop searching for clues from her visions. She became more afraid that the spirits were angry with her, and that they punishing her with the dreams. She continued to meditate, until one day she started losing power. First her earth elemental did not appear for her. Then her totems started to become latent. Her grasp of the water and earth waned until there was no semblance of shamanism in her. The spirits rejected her without her various contracts, the powers disappearing as each yearly contract expired.

It never occurred to Wuvvums that she forgot about the renewals, and figured it was caused by a weakness of spirit. The meditation continued, as she tried to purify her soul. This lead to a different power found. She was able to empower herself with the blessings of fortitude, and still able to heal. Her healing took on a different form though, not the green energy she was used to. She realized this new power was granted by her own spirit, and not other spirits. Wuvvums was soon on the path to become a priest.

The goblin was still plagued with visions, and she is not sure if they will ever come to a resolve, or what they mean. But she has become determined to sharpen her spirit, until the “visions” speaking to her will recognize her ability, and give her the answers.

Skills and abilities


  • Holy water: Wuvvums can purify water into holy water. The water can help free the spirit of undead targets.
  • Focus on healing: Wuvvums' past experience has made her familiar with the art of healing, which has made it easier to learn.
  • Discipline: Constant meditation and focus on strength of hill aligns Wuvvums with the discipline specialty of a priest.


  • Contortion: Wuvvums has an unusual range of flexibility.


  • Limited skill set: aside from healing, Wuvvums has started off her class with power word: shield, and shackle undead.
  • Head injury: a physical head injury causes Wuvvums to experience moments of dizziness at random intervals of the day. She experiences black outs 1-3 times a day, with hallucinations. During blackouts her eyes are dilated and glassy.
  • No way to fight: Wuvvums has no offensive abilities other than swinging her own fists. She has no chance of fighting off melee characters, nor characters of a greater size than her.