Xetre

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Information

Player: LegendaryFro

Character Full Name: Xetre (typically pronounced Zeh-Treh, emphasis on the T) Brightoak

Character In-Game Name: Xetre

Nickname(s): (None)

Association(s): Temple of Elune, Church of the Holy Light (and by extension, Darnassus and Stormwind respectively)

Race: Night Elf

Class: Knight of Elune (presently Warrior)

Age: 328

Sex: Female

Hair: Blue

Eyes: Blue

Weight: 197lbs

Height: 6'9"

Appearance

Alignment: Neutral (leaning towards Lawful), Good.

Xetre's most commonly worn garment is a suit of purple-tinted armor, inlaid with silver tracing, a refurbished suit of armor passed down to her by her mother. Worn along with it is a long, plated robe, styled in the likeness of the Human Paladin armor she so often saw during her years in Stormwind. A thick leather eyepatch still covers her right eye, lost during her earlier years in battle. She carries with her a Truesilver claymore, which she wields effortlessly in one hand, as though it were weightless (In fact, it is nearly so; the blade has been enchanted with a feathering spell, greatly reducing its weight and the issues of balance that come with such weight).

Other: Under the armor (and in many normally visible places), Xetre is a mess. Blade scars, burn scars, and all manner of old wounds litter her body, mementos of her younger days as a careless, some say suicidal warrior. Her once long ears have been hacked and chopped at, leaving them short and uneven.

Personality

While her old fire hasn't been completely stifled, Xetre is more often than not level headed and forward thinking. On the battlefield and in more dire times, she takes the role of a leader, working hard to rally those under her. Should a leader already be present, she has no qualms following as a subordinate, but will question orders if she has reason to doubt them. In her downtime, she is far more relaxed, eagerly cracking jokes, drinking, and generally joining whatever festivities she may find herself a part of. She does not pick fights or attempt to incite them as she used to, but won't say no to a friendly spar, and is rarely short on sarcastic wit.

History

Xetre was raised as many night elven women are; to be strong, independent, and to love nature. From a young age, Xetre was fascinated with the world unknown, the idea that there was always more than there seemed, the thoughts of beings with unimaginable power that watched over, and the knowledge, deep in her heart, that everything was part of something far greater.

She grew up in a family of Sentinels, and learned to love the feel of protecting the weak. She dedicated herself to becoming stronger and stronger, each day wanting more and more to live out the dream of being a hero to the people. When the Burning Legion made their second assault on the lands of Azeroth, and the Undead Scourge defiled and corrupted the land, she was ready; blades in hand and courage in her heart, she fought with all of her might against the invaders, driving them back in the name of Elune and her elven brothers and sisters.

Not long after, the Night Elven people and the empires of the Eastern Kingdom united, and Xetre's old curiosities quickly resurfaced. She took the first boat she could to this foreign land, gazing in awe at the towering stone structures crafted by the dwarves and humans, and the mechanical marvels the gnomes were known for. She took up residence in the great city of Stormwind, set on learning all she could about these young cultures.

After several months of simple sight seeing, the young elf locked her gaze upon the Church of the Holy Light, home of those fabled warriors of justice, the Paladins. She had heard of their might during the war, their mixture of arms mastery and divine strength, tempered by a strong sense of good and righteousness. How could it be that such nubile beings could do what seemingly no elf could? What power did their Light grant that Elune could not? She dedicated herself to their scripture, pouring through tome after tome, analyzing every detail of their history, the tenants of the Light, even going so far as to spy on their training methods.

Years of study and contemplation passed, and the jumbled mess of history and questions began to piece themselves together. What power did the Light grant that Elune could not? None, she decided. The same holy miracles that Humans and Dwarves blessed the Light for had been performed by priests and priestesses of Elune for thousands of years before them. She was ancient, one of the progenitors of Azeroth. Then what was this Light the fledgling races worshipped so zealously; a brilliant ray of light in the darkness, of hope in despair, a powerful, beautiful and benevolent force. If that was what it was, how could it be anything but Elune? A being of such grace and majesty that the younger races simply could not comprehend her true form, it all made such sense when she thought of it that way.

Soon after this “revelation”, she began to travel once more, seeking to better herself both physically and morally. She spent several months in Duskwood, battling the undead there in an effort to aid the ailing town of Darkshire. It was in those dark woods that she ran across a pair of dwarves who sought companions for a trip to the wasteland of Northrend. Eager to test her self against more powerful and threatening opponents, she eagerly accepted, and began a long journey to the north. The small group grew as their travels continued, gathering humans, draenei, and even a few more elves from every walk of life. Among them was a veteran Paladin, a strong and charismatic individual, as Paladins tend to be. Xetre jumped on the possibility of training with one of these fabled warriors, and after no small amount of testing, was accepted under the wing of her Light-sworn companion.

The year or so that followed under the Paladin's tutelage changed the elf, calming her wild and carefree spirit with introspection and wisdom. She knew the Three Virtues from her readings, but her “squireship” taught her what they really meant, and how they affected her and the lives of those around her. Her reckless fighting style was honed by meditation and daily training, shifting from a strong but risky offense to a style more suited for defending herself and others.

At the end of that year, the leader of Xetre's expedition fell to one of the many perils of the waste, Saronite poisoning. It was Xetre who took temporary leadership during the dwarven commander's sickness, and it was she who took full control when the commander finally succumbed. Under her command, the expedition-turned-fighting force battled alongside the Alliance forces in the Howling Fjord against the Scourge and their Vrykul allies, claiming victory after victory over the giants of the land.

In the months since the Lich King's defeat, Xetre has secluded herself within the Temple of the Moon in Darnassus, studying the ways of Elune's priests, and delving deeper into the scripture of her own people. She emerges now to put her knowledge and combat prowess to use once more, to help her people and their allies in these still troubled times.