Ulfarr

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Information

Player: Grakor456

Character Full Name: Ulfarr Ironjaw

Character In-Game Name: Ulfarr

Nickname(s): Ulf

Association(s): Wildhammer Dwarves

Race: Dwarf (Wildhammer)

Class: Warrior (and Blacksmith)

Age: 58

Sex: Male

Hair: Bald, with a black, braided beard.

Eyes: Blue.

Scale/Height: 1.1

Skills and Abilities

Ulfarr is a rather typical warrior. Like most Wildhammers, he tends to eschew guns and complicated engineering that other dwarves may favor. Instead, he prefers to do the time-honored tradition of hitting something with a big weapon until it stops moving. He's also a relatively skilled smith: not legendary by any means, but he knows his way around a forge.

Appearance

Ulfarr doesn't make a habit of trouncing about in full-plate. Under normal circumstances, if he's expecting the possibility of a fight, he tends to favor a mixture of mail and leather, often in more "barbaric" style that Wildhammers tend to favor. He has a feather necklace that he typically wears.

Other: He has tattoos and battle paint, as is typical of a Wildhammer. He keeps an axe and shield.

Personality

Ulfarr tends to be a man that favors practical and direct answers to life's questions. He often comes off as pragmatic to a fault, with little love for what he considers romantic thinking and dreaming. Life and reality are what they are, and there is no point in wishing that it is something that it isn't. That doesn't mean that he doesn't value relationships or setting goals, merely that such things must be firmly grounded to truly matter. He doesn't discount the idea of religion, though his upbringing leads him to favor the idea of nature spirits over the Light as being his guiding force.

He tends to be a fairly quiet individual, though not broodingly so. He merely tends to choose his words carefully and values directness and honesty. He is the sort of person that can take criticism stoicly, and respect the other party for being able to deliver it. Not that it will necessarily sway his decisions, as he tends to be rather stubborn. He can also often come across as humorless, though he can at times have moments of wit, and can avoid pointless frivolousness. While he doesn't refuse to drink, he never gets truly drunk.

He's a rather honorable man, however, who sticks by his word. He treats most others with respect, having positive opinions of most Alliance races, and at least willing to tolerate most Horde races if they are under the flag of neutrality. He does have a rather dim view of the Forsaken, however, given news of their atrocities in the past.

History

Born and raised as a Wildhammer, Ulfarr grew up in the area of Aerie Peak. As he grew up, his shaman of a father instilled in him a respect for nature's spirits, but that path was not to be his. Even as a child, he grew tall (for a dwarf) and strong (even for a dwarf), favoring physical activities over all else. He was, in fact, something of a problem child during his early years: stubborn and willful.

Perhaps to his parents dismay, he did not take well to the idea of raising or riding gryphons, having too little patience to bond with the beasts at the time. In an attempt to give him an outlet for his energies, he was apprenticed to a blacksmith at an early age. Though initially resistant, he took to the work easily enough. The hard work kept him busy for many years after, enough that for a time he thought he may stick to that profession.

The Second War was what brought him to other possibilities. Though still relatively young for a dwarf, and no formal training, he took up the axe to assist the Alliance in driving back the Horde threat. Though technically his people were neutral at the time, mercenary work appealed to the dwarf, as a way to branch out into something more exciting and glorious. Not being a gryphon rider himself, though, he saw relatively little action, and what he did see made him re-examine his views of glory. Seeing death on such a grand scale of humans and other dwarves that he grew to know changed his perspective, instead viewing the harsh reality of the war. While he didn't become shy about the idea of engaging in battle himself, he also held no illusions about glorifying it. Fights may need to be fought, but for their results, not personal fame.

After the war, largely unscathed due to being primarily put on defensive positions, he returned home to resume his smithy work. He let the third war pass him over without much thought, as his own people were out of the way of the worst of it. Though some he knew left for the expedition to Kalimdor, he chose to remain behind to keep with his work. Politics weren't his field, and neither was the thought of returning to the battlefield appealing. As such, much of his life between the Second War and the Cataclysm were spent in relative peace.

The nominal neutrality of the Wildhammers was coming to an end, though. With the old king of Ironforge now stone and the Wildhammers brought in with the Dark Irons to jointly rule the city, Ulfarr decided he wanted to travel across the lands of his new "allies" and see them for himself. Picking up his axe once more, out of a practical need to defend himself, he left the forge behind to see the world, and perhaps help out the allies of his clan.