Skolir

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Information

Account: Jason

Character Full Name: Skolir Ymirsson

Character In-Game Name: Skolir

Nickname(s): Skoli

Association(s): The Alliance (Loosely)

Race: Human

Class: Warrior

Age: 36

Sex: Male

Hair: Dirty Blonde

Eyes: Blue

Weight: 230 lbs.

Height: 6'7

Appearance

Usual Garments/Armor: Leathers and furs, along with the odd bit of rough linen. No fancy plate armor, but perhaps mail from time to time; Sometimes he likes to fight with no armor, "Like a real man."

Personality

Skolir carries himself with a narcissistic, self-assured posture. All are inferior, or sometimes equal to himself if proven personally (this does, however, disclude major figures including high ranking military figures and kings, respecting their ability to take command, of course). He's rather gruff and impolite, and speaks his mind with near impunity. He's developed a drinking habit, and flies into fits of violent drunken rage when the alcohol gets to his head and heart. Skolir puts on the display of having the emotional range of a rusty fork, but wars with his innermost emotions on a near constant basis. Sentimentalism, personal attachment, and wantan affection are all things he despises (directly contradicting his love of taking trophies), and he treats practitioners with hearty disdain. Above all he respects leadership, courage, and honesty in a person. In addition, he conducts himself with a slightly misguided code of honor and coarse chivalry; not an uncommon trait in any person.

History

Born James Carver in the Alteric area to an average farm family consisting of a grandfather, mother, father, sister, and brother, Skolir (or James, as he was known) grew under stoic parentage that tought self-discipline and modesty. Naturally, he rebelled at this in his angsty teen years, running about with a roving band of miscreants and urchins of relative age. They caused general mischief, and started regular village brawls that sometimes ended with broken bones and bloody noses. At this time, James had grown at an explosive rate, reaching 6'4 at his mid-teen years. He towered over the rest of the children , becoming their natural leader. He treated the gang like the crime families he'd heard of in stories of the bigger cities, eventually melding the group into his own little posse of trouble makers to fill his whims. He didn't even have to go to the well to get water. He'd send the new kid to do it.

Of course, all good things come to an end. He grew up, moving on from the cliques of teenage life, into the scary world of taking a job and finding a suitable wife. Just as he'd entered manhood, whispers were circulating of trouble in the north; demons stalking the land, killing innocents and turning them into feinds. Several villagers and local farms began relocating to the south to colonize Westfall and live in Stormwind away from the frightening rumors. James's parents were among them, being a superstitious lot. The family (Which now consisted of James, his mother and father, and one brother, as his sister died of disease while he was very young) left the farm of barley to Westfall, to continue their lifestyle in hopeful peace. After the long caravan trek to the destination, they settled down with relatives until they could gather enough lumber for their own farmland.

The situation agreed with Skolir. He was now of age, and Westfall was in need of watchmen. He took the job to help support his family, as his father's back was dangerously close to turning on him. After nearly a year of service, he was commended to the Stormwind Army, who took him as a recruit. Skolir was overjoyed and the chance, and left for Stormwind. After months of training, he was picked for active duty. With due haste, they sent Skolir (though still called James) to Redridge to combat bandits, gnolls, and other local problems. He went about his military career as thus for years, until the Horde and Alliance began war with each other. Skolir was sent to Theramore Isle, joining the corps of soldiers there and fighting to establish the township and fight off Tauren, orcs, and swamp beasts alike. It was a hellish job, and left him and the rest of the men haggard, drenched in swamp water, and usually wounded, when they weren't dead. Finally, he could take it no more. He deserted and fled service, stowing away on a ship back to Stormwind. He changed his name to Frederic Hollar, and joined the Explorer's League, taking refuge there. From then on, he devoted himself to transforming himself from soldier to scholar, as to ward off military officials. He studied rabidly, absorbing history and joining the League on expeditions to various parts of the world. It was a perfect retreat. Upon the day he discovered Vrykul, he was captured. He loved all aspects of them. Their size, culture, mythology - all of it appealed and spoke to him.

He took to studying almost nothing else, hunting down manuscripts and accounts, doggedly tracking the rare scrolls and books, usually left with only a reference or a name. Into his thirties, he now had the opportunity to accompany the Explorer's League to Northrend. He pounced on the opportunity. When in Northrend, his knowledge of them swelled, until he was finally convinced (mostly in part of the Curse of Flesh theory) that vrykul were the way to be, to live. He left the league, changing his name to match his idles. He named himself Skolir Ymirsson, affectionatly making his surname to be "Son of Ymiron", the King of the Vrykul. He took to thievery and extortion of settlements in the Howling Fjord, building enough money to buy a small sloop vessel. Soon after, he managed to hire like minded sailors to teach him how to manage the boat and run a ship in general. With a team on his side, he sailed back to the Eastern Kingdoms, docking in South Shore. He then went to work building his own troop of Valhalla-worthy warriors.