Serenwylde

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Information

Player: flammos200

Character Full Name: Serenwylde Seartalon

Character In-Game Name: Serenwylde

Nickname(s): Seren, Drunken Lady, Ancient. (In order by friends, people on the street, and certain Kaldorei.)

Association(s): Her only allegiance is to the Night Elves and the Oathkeepers. She will, however, associate freely with anyone that drinks and brawls. At least, she gives that appearance.

Race: Night Elf

Class: Hunter/Brewmaiden

Age: 10943

Sex: Female

Hair: Vivid purple, and long, reaching down to her waist. It is usually held in check by a cloth or metal headband, or a scale hood.

Eyes: Silver

Weight: 120 Kg

Height: 2,15m

Appearance

Usual Garments/Armor: When in bars or taverns, or in a brawling ring, she'll wear non-restrictive leathers. Otherwise, if serious combat is called for, she will don actual metallic armors, most commonly a combination of splint mail and scale mail.

Other: There is always a metallic flask strapped to her outer thigh, containing extremely volatile, near-pure alcohol which she calls her ‘Moonshine', as well as a necklace of Nightsaber fangs around her neck, to which she seems pretty attached.

Personality

Alignment (if applicable): Chaotic Neutral

Individualistic and proud, chaotic and unpredictable, Serenwylde represents the contrast between outward appearance and inward essence. To most, she is a brash, boisterous drunken brawler with a heavy accent, and a demeanor more fit of a Dwarf than a Night Elf. Her essence, however, that of a harrowed, ancient warrior of the Kaldorei makes its appearance to few, and almost never to anything but her own people. This disguise of sorts is an offshoot of her ages-old isolation and xenophobia. She would reveal herself in the light of truth to her own people, for the most part. She will call the accent her ‘Ratchet accent', and can discard it rapidly for ease in conversation. In this, she can appear fairly eloquent, hinting to a past with frequent ties to other races. Likewise, her apparent discarding of armors and weaponry is a ruse. She very well can use a bow, as much as blades and other bladed or blunt implements of war. She even has little experience in the use of firearms, but as her nature, intrinsic to Kaldorei, is against technology, she would refuse to use one if better alternatives are provided.

Her views on the rest of the population of the Alliance are diverse, Humans being seen in a neutral perspective, mostly due to their diversity, Gnomes as ‘Annoyin' lil' midgets' too obsessed with technology for their own good, Draenei as gentle, well-meaning giants, and a special place in her heart being taken by Dwarves, whom her outward demeanor is tailored to best. The Horde, however, has Orcs being seen as proud fighters, a respect for their warriors being instilled in her during the battle of Mount Hyjal, but their war with her people remaining unforgiven, especially in regards to the death of the demigod, Cenarius. Tauren are tolerated, if not always liked, because of their affinity to Nature. Forsaken are hated with a fiery passion, as they are abominations in the eyes of the natural world, whereas Trolls she pities, seeing them as underdeveloped at best, primitive at worst. Her view on Sin'dorei is a fairly interesting one, considering she has lived through the Sundering that shattered Azeroth in two. She hates their mages outright, as she does any and all forms of arcane magic, as it oversteps the laws of nature, bending the universe to its will, rather than coercing it. Their more physical or naturally-inclined individuals she will not directly hate, some even being respected for their combat prowess.

Serenwylde is a wanderer at heart, her bond with the wilds deep and strong. She enjoys the company of trees and animals more so than that of people, and is prone to very long walks through forests, only to return to taverns for a drink and idle banter, or perhaps a friendly bar brawl, or arena fight, before setting out again. She is, after all, a heavy drinker...

History

Born shortly before the Sundering and the War of the Ancients, Serenwylde grew up in a world of confusion and hatred. By the time the Legion attacked Azeroth for the first time, she was growing into an archer and warrior for her people. She fought alongside them, only to see most of her siblings, childhood friends and parents taken by the demonic onslaught. This embittered the relatively young Serenwylde, the only thing that could quell her rage at the time being the introduction of the Natural arts. She went out into the wilds, undertaking grueling physical training as well as bonding with various animals, the time spent alone, or with a beast companion keeping her surprisingly calm, quelling the anger over her loss.

Millennia passed from the event, the wilderness and occasional trips to the Night Elves' leafy sanctuaries being her homes, and her smile returned, and she rejoined Kaldorei society, only to leave once more when the bustle of social interaction became too much for her secluded, wandering mind. She would seem to zone out, absent-mindedly repeating actions or movements in training, or losing track of conversations entirely. That is not to say she was not paying attention, no. She merely longed for her precious wilderness. This too, was later tempered out of the nowadays ancient huntress, but at the time, she was restless. Whether practicing with blades, bows or unarmed, alone or alongside an animal companion, she toiled ceaselessly, trying to achieve physical perfection during the night, as Night Elves are nocturnal, whilst the days were spent in study. Her talents, she gave to her people in their defense, ending Satyrs, and other agents of corruption along the ages, all threats to her people, and to her wild home.

A turning point in her life came when she was in the wilds, attempting to mix and boil herbs and other plants, in hopes of creating a relaxing mixture. She stumbled across what she would later find out was alcohol. Since then, she perfected her improvised brewing techniques, in parallel with physical self-improvement, at times combining the two, ending up in developing a tolerance to the normally intoxicating substance, yet also growing accustomed to the taste.

Her more or less happy life was shattered when the visions of her past, mere dreams of childhood, came crashing down on her alongside the Legion's return. Her hatred was once more set alight, and she joined her brothers and sisters in the defense of Azeroth, culminating in the battle of mount Hyjal. After this, as the Alliance was forming, she travelled far and wide, wandering the world as her people gradually came out of their self-imposed isolation.

These last few years she has spent strengthening her bonds with her own people and with the wilds, whilst maintaining the appearance of a simple drunken brawler in a Cartel arena. Her guise seems to no longer give her the entertainment it once did, however, and her true nature is slowly being revealed.

So much so, in fact, that Serenwylde has taken to guarding Kaldorei lands once more - not in an official sense, but rather joining the Oathkeeper clan, in defense of Night Elven territories. Nowadays, between the bouts of defensive combat in the name of the Night Elves and their homelands, Serenwylde travels about, training and practicing the same brewing techniques she'd been trying her hand at for thousands of years.

Skills & Abilities

Magic Drinks: All that the Alchemy profession can do, she can do with alcoholic beverages. Think of it as alcohol-potions/elixirs/flasks/etc.

Drunken Boxing: While not outstandingly adept in all weapon skills, Serenwylde excels in the field of unarmed combat, having trained in such for thousands of years. She seems to adopt a style of martial art that could be likened to the brawling of a drunk person, combined with the grace and strength inherent in the Kaldorei people.

On the more spiritual side, the martial art - found in Brewmasters across Azeroth - seeks to strengthen the practitioner's bonds with the natural world around them, and its inherent forces, so that they may flow and weave through combat as the intrinsic aspects of existence flow around them. Indeed, practitioners are taught to attune themselves to the elements of their environment and to channel their aspects through specific stances and motions.

Party tricks: As per the Fire Eater's Guide, she can breathe out a plume of flame, thanks to the gargantuan amounts of high proof alcohol she imbibes. By drinking different kinds of alcohol, she can breathe out different color plumes of flame.