Sapna

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Information

Player: FlyingSquirrel

Character Full Name: Sapna Wraithfury

Character In-Game Name: Sapna

Nickname(s): Sap

Association(s): Occasionally the Horde. She holds her Ancestor's will above all else

Race: Orc

Class: Spirit Champion

Age: 24

Sex: Female

Hair: Red. There are flecks of white in it.

Eyes: Icy blue

Scale: .97

Appearance

Usual Garments/Armor: Sapna has a variety of armor, most made of leather. Her primary set is composed of a harness to cover her top, with leather gloves, cloth pants and studded leather shingles on the sides to offer her protection. This is not the best for cold areas, so she has other clothing to make up for that. She fights with an Orcish runed blade, the runes spelling out 'Fury', and a fairly large shield, covered in fur to offer a bit more protection. She also has a helm she wears in places of battle.

Other: The Orc has black tattoos covering a fair amount of her chest and arms. She's as strong as the average Orc would be expected to be. As well as this, she has a riding worg that she has named 'Wraith', despite it not being a wraith. The worg is a dark brown color with purple cloth wrapped around it's neck and a red saddle.

Personality

Sapna's focus is a very stubborn, hard-headed one. She believes that her connection with the Ancestors makes her near-invincible, and this becomes evident through an odd mixture of bravery and foolishness. Sapna, much like her ancestors, hates beating around the bush. If there is an issue, she will confront who the issue is with. Sapna takes each loss personally, but in a good way. She always tries to learn from her mistakes, knowing that Azeroth is an ever-changing world and that, if she does not learn, she will quickly die.

Her response to the Cataclysm is a very stubborn and hard-headed one indeed. She believes that the Elements need to be shown their place through a show of force. This, of course, puts her at odds with the Earthen Ring and most who adhere to it. Thus, Sapna's taken her job in the world as travelling about and putting Elements back into her place. This job forces her to travel to a good amount of places. She's found that, while travelling, it's much better to be as open and friendly as possible with the other races. So, despite her beliefs, she tries to always be as kind as possible to all, no matter how they treat her.

Sapna shares her ancestor's view that the Orcs are better off without a Horde. Indeed, she'd prefer that there only be Clans. This puts her in an odd position, as both of her ancestral clans, the Shadowmoon and Thunderlord, are all but extinct. Due to this, she holds no particular love for the coalition of races that call themselves the Horde. However, she does hold the survival of the Orcish race very high, and were Orgrimmar ever to come under siege, she would likely rush to it's defense alongside her Orcish brethren.

History

Sapna's mother was pregnant before she was captured by the Humans. Sapna's father died defending her mother from the Alliance. And so, Sapna was left fatherless in an internment camp with only a lethargic mother to care for her. The raising of the Orcess was primarily taken up by the Elders, those who had lived before the Fel and were not so affected by the lethargy. She was raised with the heroes of yore and ritualistic thoughts dancing in her head.

Her time in the internment camps, her entire youth, was not really anything of note. She grew up a bit shorter than average, primarily due to the limited life that was offered to her. She helped her elders when asked, but slowly drifted away from her mother as they aged -- her mother slipping farther and farther into lethargy. Sapna, needing much more attention than what her mother could offer, ended up spending less time with the elder.

When the Orcs broke out, Sapna was overjoyed. However, she had no fighting experience, and really could not offer anything of note. So, she went to the Barrens and helped various Tauren Tribes fight off the Centaur. Her time was rewarded with glimpses into Shamanism. However, the profession hardly interested her enough to keep her beyond a few lessons. The young Orc grew up without any sense of what she was supposed to become, or how she should continue her life. After two years of idling around, an Elder suggested that Sapna head into the mountains, and petition the spirits for a direction in life.

Sapna's quest was a success. Her ancestors, those who'd been before the rise of Fel, were eager to explore this new world, and had decided Sapna as the best way to do so. Their first order of business was to guide Sapna to Ratchet. The goblin port-town had ships going all over the place, and was a natural first stop on any quest.

So, she began to travel. For years, she wandered the world, only following the lightest nudges given to her by the spirits. In combat, the girl was completely untrained, and basically allowed her ancestors to possess her while fighting. It was through this that she learned to fight. While her ancestors were as unexperienced with her weapon as she, they knew how to react in combat better. She would spend the hiatus's her ancestors gave her to discover her weapon, and practice with it on her own time.

It was only at the re-opening of the Dark Portal that Sapna was ever pulled to a location. Instead of a slight nudge, or perhaps an ethereal vision telling her to go in that direction, she was literally pulled down the path by the invisible hands of her ancestors, until she finally realized where they wanted her to go. After she said the words 'Draenor', the Ancestors went silent. Despite her pleas, they would not respond. Desperate for answers, she went through the portal.

Sapna had become good enough at combat to survive in the broken world. She made her way through Hellfire Peninsula, through Terokkar, and into Shattrath, all the while travelling with a caravan of arms and a steadily growing number of refugees. A brief incursion to Nagrand happened, but nothing came as a result. Sapna turned to the war effort against the Betrayer, aiding the Sha'tar. Even after the Betrayer was put away, and the Deceiver was turned from the Sunwell, they did not respond to her. So, she took once more to Nagrand, hoping to find answers within the minds of the Mag'har elders.

Upon the suggestion of such an Elder, she went south to Oshu'gun. She was greeted by spirits there, but not those related to her. Although it took a bit of convincing from the spirits, Sapna decided to stay at the Diamond mountain and train. It stayed like so for years as the Spirits trained her in almost everything that they found useful. It was more than just physical capabilities that they trained her in. Notably, they taught her how to bend the spirit's blessing to hurt those who would oppose her, or them.

All was said and done when she was found once more by a familial ancestor, delivering a message. He spoke of great changes in Orgrimmar, and this forced Sapna to cut the training short and head off. Returning to Shattrath, she took a portal to Orgrimmar. There, she headed southwards and meditated, reconnecting with her Ancestors. Then, the Cataclysm happened. Her and her ancestors, many of which had been Shaman, all agreed that this was more pressing than whatever the Horde may have been planning. And so, the youngling and the spirits set off to help how they could.

Skills and Abilities

Sapna is not too good with the Elements. In fact, everything she does with them, she forces them to do. If she is not focusing, this will fail, and such failure often has serious consequences for Sapna. In-game, I will represent this through her automatically failing the next roll.

Sapna is not a master of the physical arts, although she's still much better with the physical arts then with her casting abilities. She still tries a mish-mash of the two, though, preferring to be prepared. Her favored weapon is a simple one-handed axe.

Spiritual Knowledge; Sapna has the knowledge of the entirety of her worthy family's spirits at her disposal. Well, kind of. Any prolonged interrogation from her to them or vice versa requires a ritual being composed on her end. Likewise, the spirits can merely use her spirit companion Zughar as a conduit for questions.

Spirit eyes; When necessary, Sapna can summon what she calls her 'spirit eyes'. They allow her to view both the spirit world and the physical world at the same time. As well as this, they replace her eyes with orbs of icy-blue fire. The latter bit is merely for show, although Sapna can use this for intimidation purposes. The eyesight gives her a migraine if used too long, and she often only uses it when necessary.

Spirit abilities; Different Shamanistic abilities have been replaced with more Spiritual ones. Earth/Flame Shock are replaced with a Spiritual Shock, one that she must have contact for. Various Strikes, such as Stormstrike or Primal Strike, are merely Spirit-empowered blows. Of course, this can not replace everything. She still needs to heal with water, buffer with air, etcetera.