Sanya

From CotH-Wiki
Jump to navigationJump to search

Information

Player: Etmosril

Character Full Name: Sanya (formerly Terriss) Athaedrys

Character In-Game Name: Sanya

Nickname(s): N/A.

Association(s): Her ghoul, the priestess Luelin Erethnuil, the Ebon Blade, and the whole of sentient races.

Race: Blood Elf

Class: Death Knight and 'Steamwarrior'

Skills and Abilities:

  • Frozen Juggernaut: Undeath has left Sanya freakishly strong enough to wield a sword almost half her size, and wear full armor with no physical strain. Her ability to sense pain is not what it should be - no matter what body part she loses, or injury she sustains, it will not stop her.
  • The Unholy Machine: As far as engineering's concerned, Sanya's a prodigy. Her constructs are her unlife's work, her love, her fascination, her revenge. Most of them are built in her strange mishmash of Goblin, Scourge, and Thalassian styles to be brutally efficient and efficiently brutal. Aesthetics? Who needs those?
  • Knowledge Hoarder: Sanya has more to satiate than just the Endless Hunger. She also has a compulsion towards collecting knowledge. Any knowledge. It's another aspect of her 'life's work', and she differentiates little between the important and unimportant information.

Age: 139

Sex: Female

Hair: Silver-white, nearly reaching her waist when unbound.

Eyes: Runic blue.

Weight: 112lbs

Height: 5'7

Appearance

Usual Garments/Armor: Seeing her out of the heavy runic armor she was given in Acherus is extremely uncommon.

Other: Sanya's complexion is dead-white except for her fingers and the tips of her ears, which are blackened. The former because of blood blisters beneath their fingernails, and the latter because they're frostbitten.

She's thin enough (despite her weight) to be bony, which makes her armor fit poorly and her clothes hang off her. Her overlarge eyes and tendency to stare give her an unsettling presence - and so do her inexplicably sharp teeth.

Personality

Alignment: Chaotic Neutral.

An odd blend. Sanya is completely obsessed with her work; leaving her distant, antisocial, and easily provoked for weeks at a time. She's also suspicious of people in general, preferring the solitude of her empty catacombs to Silvermoon or even Acherus. However, when presented with someone particularly interesting, she can talk nonstop for days. Philosophical debates are a favorite, probably due to her present companion.

It's easy to provoke her. She infers threats to her safety where a rational person would see none, and she's certainly not timid about dispatching them. A misinterpretation of speech, or even just a sudden movement at the wrong time has left many a person's remains strewn across the ground. Threats to her ghoul and associates are taken even more seriously: she's extremely protective of her own.

It might seem odd that a murderer would also be an altruist, but Sanya has a strong inclination to help others. She believes that the work of invention, building, and deciphering Azeroth's physical laws is the best way for her to help sentient life as a whole. Anything she invents, any theories she develops, anything she builds - she shares it all unreservedly, unless it's something she decides the world is better without. The modifications to her Steam Armor, for example. Some of her questionably sane projects (like her attempt to replace her bones with metal) are also private.

If she was still alive, she'd likely have a problem with low self-esteem. But since only a fool would try to tell a Death Knight that she has personality flaws, she remains happily unaware, and giving out disproportionate rewards for kindnesses shown. She also tends to apologize a lot for unintentional violence.

Sanya cares little for race. While she's most familiar with Blood Elves, she'll interact with the rest of the Horde without complaint. Seems slightly afraid of Goblins though. She rarely, if ever, encounters Alliance races unless they're Death Knights.

History

Terriss Athaedrys was born in a modest settlement of Eversong to a Farstrider father, and an herbalist/inscriptionist mother. She spent most of her early youth outdoors, romping around and spending time with her little sister Raziya whenever possible. While the two sisters couldn't be said to be inseparable, Terriss made it her duty to keep Raziya safe from the unpredictable and often unpleasant moods of their parents.

Her true inclination began to appear around the same time her brother Cerdai's did: Cerdai was practicing preliminary magic at the age of five. He was an obvious prodigy, who bounded from one spell to the next with nearly effortless thought.

Terriss had no such talent. Hers was a path of logic and eccentricity, which first manifested in designs scratched in Eversong soil, and strange ideas which she would eagerly talk about every chance she got. It became apparent that she was ignoring her studies in favor of this pursuit, which grew into a childish obsession. She spent very little time with other children her age; the exact reasons varied from time to time. Whatever the reason, she usually shut herself away in the room she and Raziya shared, or ran outside to continue her 'work'.

When one of her enchanter uncles visited the settlement while off business, it became apparent just how strange her ideas were - she stole his enchanting materials, and spent the entire day out in the woods making things from them. She returned somewhat abashed and offered him the materials (in the form of several novel, but clumsily-made gadgets) back.

This event was more than just embarrassing. The uncle was a renowned enchanter in Silvermoon, and his disapproval voiced to the rest of the family was what caused Terriss's father's inheritance - already hanging by a thread - to be severed completely. That event started up her career as the 'unfavorite' of the family. Cerdai shunned her after that, but she and Raziya were still friends.

When they moved to Silvermoon to find Cerdai a mage tutor, Terriss took advantage of the new setting to stay out after school days. Raziya often accompanied her. She was hired as an assistant shopkeeper in an enchanting shop by the time she was sixteen. Except most of the money went straight back to the shopkeepers - Terriss took advantage of her employment there to get materials at a discount. The rest of the money she hid somewhere in the depths of Silvermoon.

When Cerdai returned from his final tutoring in Dalaran as a full-blown fire-mage, he was met with delight and pride by their parents. Terriss had moved away by then, but she visited frequently for Raziya's sake. She was nearing a breaking point of her own. In her black-and-white mind, there was no room to set their history aside or make peace. She would have all she wanted, or she would have nothing.

This hate struck her with new inspiration, and she began to develop an invention the likes of which the Quel'dorei had never seen: a portable mechanism intended to spread toxins through the fine mist it generated. If mixed properly, it would be strong enough kill everyone within the perimeter over a period of time, yet would have dissipated from the air by the time the people were dead. This murderous plan continued in an underground way for years. Sometimes she relented, rationalizing that of course parents had favorites and 'unfavorites'. But mainly, she remembered the punishments she'd suffered by their hands in her youth.

It ended two years after she left the Athaedrys dwelling at the age of seventeen. She planted the device when Raziya was out, and the toxins swiftly did their work.

She removed the mechanism before the first lawkeepers were on the scene. There was enough work to keep them quite busy - first, finding witnesses, then suspects. Terriss weathered the questionings successfully. After she and Raziya left, she confessed to her sister what had happened and why, and asked her to come live with her. Raziya refused and left the first chance she got.

Terriss was heartbroken. Believing Raziya would betray her to the lawkeepers of Silvermoon, she waited day after day for them to arrive. It took a visit by one of the enchanting-shop employees to bring her back to her senses. She returned to work, but the sense of mixed revulsion, guilt and dread never left her, and Raziya never contacted her again. She kept to herself. Building things was the only thing she was interested in anymore.

The Siege scattered what remained. Time became a blur for Terriss, whose condition had only worsened. She lived through the days, which turned into weeks, which turned into months with no real comprehension of what happened during that time. A factual account would state that she became a Sin'dorei with the others and assisted with the rebuilding of Silvermoon before fleeing south into the woods of Quel'thalas.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

It was her own brother who found her corpse - what remained of him after becoming a Death Knight, anyway. He sent it off to Acherus, where it was sewn back together and reanimated as yet another servant to the Lich King.

Terriss was brought back with only her most intense thoughts and memories to remind her of who she was. Most of it had been forgotten. She took the name Sanya from the unworthy initiate she killed to prove her ability. And as the war against the Scarlet Crusade went on, she proved herself again and again with deeds that would have horrified her mortal self.

The Battle of Light's Hope chapel that would spell the end of mindless sadistic evil for many Death Knights was just the beginning for Sanya. When she remembered some of her old life, she took advantage of her new, savage nature and followed Cerdai into the Noxious Glade to attack and kill him on the spot. She left again after the formation of the Ebon Blade.

Months passed. Sanya had regained her sense of self and love of engineering, and often went salvaging wherever possible to obtain parts for her work. However, she remained far too aggressive and unstable to be rehabilitated - or even approached. Being hunted became her greatest fear. She traveled frequently, and often killed those she encountered out of sheer paranoia. One such incident led to the creation of her ghoul, Braindrinker. He might have been foolish, but at least he was trustworthy and entertaining. She became as protective of him as she had once been of her sister.

Her excessive killing caught the attention of the Ebon Blade's renegade hunters. Several died by her hands, while the last - a Kaldorei - actually befriended her. It seemed to have a good effect: she killed less, and crafted more. She also ventured into civilization more frequently. Inspiration for engineering struck again - this time, in the form of steam armor.

There was only one engineer willing to train a Death Knight, and only as long as he profited from it. Sanya trained under the Steamwarrior Azzel Steamsmash for months, building her own set of armor with her usual frenzied attention. But even that didn't last. Frightened and convinced that Azzel was trying to harm Braindrinker, she killed him, then went north to an abandoned place where she could finally build in peace. The Amani Catacombs.

It was here that she met the priestess Luelin Erethniel - an individual tranquil and understanding enough that they soon became friends. Almost a year has passed since their first introduction; a year spent building, experimenting, debating, and philosophizing. If it's impossible for a Death Knight to be happy, then Sanya's current circumstances are as close as she'll ever get.

Constructs

Shindu'Ysau (Steam Armor)

This suit of Goblin Steam Armor is relatively new, and in good condition. Just over 11', and weighs 1.8 metric tons. Although it was built according to the basic design that Azzel Steamsmash recommended, it has been retrofitted with a crusher mouth in the torso, and a couple of combat rifles mounted on the shoulders (the magazines can be filled from the inside). It has two relatively small compartments: one for the driver, one for a passenger. Both 'hands' have been designed to hold weapons. It operates on phlogiston.

Alshor (Armored exoskeleton)

A light exoskeleton built to supplement muscle strength and provide some protection to the wearer. Sized for a Blood Elf user, height not to exceed 5'9. Since it was designed to be as mobile as possible, it's too small to be fueled by phlogiston and so is, unlike the others, powered off expensive mana 'batteries'. It's also in the troubleshooting stages, and is prone to failure.

Caelryl (Teleportation pads)

A set of two teleportation pads in the Goblin design. One is in Silvermoon, placed inside the engineer union's building. The other is located in Booty Bay, alongside the other pads. A marginal fee is charged for transportation between them. It also has a coin slot for payment, although Sanya's generally there in person.