Rushkah

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Information

Player: Werewolf1

Character Full Name: Doctor Rush'kah Kan'ji

Character In-Game Name: Rushkah

Nickname: Doc or Rush

Association: Neutral

Race: Troll

Class: Restoration Shaman, Doctor

Age: 19

Sex: Male

Hair: White and braided

Eyes: yellow/orange

Weight: 107 kg

Height: 2,24 meters

Appearance

Usual Garments/Armor: wide-range but mostly wears a mask or has one hanging somewhere on his body

Other: Has Ceremonial face paint on

Personality

Hot blooded yet Friendly Rush'kah is a young Troll that still needs to learn wisdom. He has trouble seeing a wounded Draenei as an enemy or any other Alliance race for that matter and is a quick thinker which sometimes gets him into trouble. Rush'kah is also a joker and enjoys life to the fullest. But even if not appearing so Rush'kah can be serious when needed, which makes him very hardworking. Rush'kah has a very short tempter even tho he is helpful and is prone to outbursts, but this does not stop him from being friendly to all around him (Just until they anger him that is).

Alignment: Neutral Good

Skilled in: First aid, Leather working and Alchemy

History

Rush'kah like all trolls was born without a name. He is a normal Darkspear troll that has seen many events of his people:

In his early life Rush'kah lived on the home island of the Darkspear trolls which were cast out by the other jungle troll tribes long ago. This island was plagued by an evil sea witch and her minions. He still remembers his father always telling him not to play at the edge of the village but rather in the middle or close to him. For you see the Trolls were fighting against these minions also known as Murlocks, strange thing was once they were a peaceful bunch or so the elders told him. Sadly his mother was one of the many trolls to be sacrificed by murlocks to the Sea witch. Rush'kah never really knew her so it doesn't bother him so much as this loss bothered his father. His father was a old Shadowhunter.

The despair of the village in these years Rush'kah can also remember. His father as well as most villagers he knew abandoned all hope of freedom. That was till Orcs set foot on the shores of their island. Rush'kah sat on his father's neck as Thrall and his orcs entered the village. the next few days were a whirlwind of emotions for the young troll. Hope was of coarse the feeling that swept like a current through all of the Trolls, but Rush'kah felt a calm peace and trusting feeling when he saw Thralls blue eyes for the first time.

That peace would soon be disturbed as Thrall was captured by the murlocks as well as their beloved chief San'jin. The rest Rus'kah only heard from some of the trolls the mighty orc chief rescued. They told him about how Thrall braved the ancient fiery caves below the island and killed the Murlocks. Sadly San'jin was killed by the creatures before Thrall could save him. His in his last words he told the Warchief about his vision concerning him leading his people away from the island.

Rush'kah remembers how he helped repair the human ships with the orcs while the many wariors defended them from the swarms of murlock and siege golems as well as the vile sea witch herself.

Rush'kah soon found himself with many other trolls on a ship to Kalimdor waving at his father as he joined Vol'jin to fight back the Sea Witch. Rush'kah ended up living in the Echo isles with his life long friend Zanta'que waiting for his father's return. As the third war ended Vol'jin returned to his tribe bringing Rush'kah's father with him sick and weakened.

Rush'kah thought that peace would at last return to his tribe and started training as a shaman to help everyone in the tribe. but sadly in this world peace never lasts... Soon driven from his new home by the humans of Kul'Tiras under the command of Daelin Proudmoore. Later Zalazane one of the people he looked up to the most began using his twisted dark magic to control the minds of his fellow Darkspear trolls. As Zalazane's army of mindless followers grew, Vol'jin ordered the free trolls to evacuate, and Zalazane took control of the Echo Isles.

The Darkspear have since settled on the nearby shore, naming their new village after their old leader, Sen'jin. As Sen'jin was built Rush'kah helped around with what ever he could while training more and more his skill in Shamanism. After his father's death Rush'kah took revenge on his killer and inherited his father's Rush'kah mask. That day he chose his name to be Rush'kah in honor of his dead father and left the village training as a restoration shaman so that he will never see anyone around him die be it Alliance or be it Horde he was 17 then.

On his travels he came across the Rachet Arena. As he entered the wondrous place he heard groans of pain and rushed to where it was coming from, he then saw exactly the aftermath of a fight. the young troll instantly tended to the bloody combatants of the Arena desprately trying to help as many as he could.Soon he met an orc named Arnok. Arnok showed Rush'kah that healing magic alone is not enough to help the wounded and started teaching Rush'kah first aid.

a whole year passed since that day and Rush'kah has learned much in the line of being a doctor. It didn't take long before he at last passed Arnok's own skill. This of coarse caught the attention of Doctor Gregory Victor head Trauma surgeon of the Arena. One morning as Rush'kah entered the Arena Arnok told Rush'kah Gregory wanted to see him. And so Rush'kah was studied medicine under the forsaken and was tested by healing many wounded gladiators alone. After two hours of dressing wounds and healing bone he succeeded and was rewarded a Horde Trauma Certification.

Now Rush'kah wonders the world helping who ever is in need of medical attention and trying to further understand medicine and first aid.