Nimboya

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Information

Player: MrBubbles

Character Full Name: Nimboya Merleaux

Character In-Game Name: Nimboya

Nickname(s): Any random name that he mistakes as his own.

Association(s): Dalaran, the Kirin Tor, anyone who's willing to put up with him for more than five minutes.

Race: Human

Class: Mage

Age: 70

Sex: Male

Hair: Grey-white tresses accompanied by a long beard.

Eyes: Green

Weight: 166 lbs. A bit frail.

Height: 5'5.

Appearance

Colorful wizard's robes and an eccentric hat. The hat is ridiculously pointed, and battered and bent until it is almost shapeless. The robes are often scorched in places from failed spells, and the hat just can't seem to stay on his head for extended periods of time. He carries a staff, a spellbook (Which he rifles through very often), and a bag of spell components that smells rather rank, not to mention countless other objects hidden within the confines of his robes.

Personality

Some would say that Nimboya is just plain crazy. But, in reality, those people couldn't be more wrong. "Just plain crazy" can not accurately describe the level of insanity that this nutter has ascended to. Nimboya is the oddest of the odd. The fruitiest of fruitcakes. The nuttiest of nutters. The looniest of loons. The screwiest of screwballs. He's certifiably insane.

He will take everything that's said quite literally. He constantly forgets his own name and confuses it with... anything. His gullibility will likely be his downfall.

Don't get him wrong - he's actually quite a good magician (As he'll inform you rather constantly, with pride). That is, when he can recall the incantation to a spell. It's not uncommon for him to mix up spells, inadvertently causing chaos.

History

Nimboya wasn't always like this. No, if he was, he probably wouldn't have made it past adolescent years. In fact, he used to be quite a normal magi. He was born in to quite a normal family, too, living in the magocracy of Dalarn. His mother disappeared when he was young, and he was apprenticed to his father. Nimboya studied with him for years. Unfortunately, their studies together came to a tragic end when the young mage's father disappeared in a magical accident involving an enchanted ring that turns its wearer into a rodent. (Nimboya happened to find a new pet mouse shortly after his this incident, and subsequently used him as a guinea pig for his experiments. Poor little fellow.)

His father was not the first to have had trouble with experiments gone awry. Nor was he to be the last. In fact, such accidents had plagued the Merleaux family for generations. Decades after the incident with his father, Nimboya would be the next victim. The event would, quite literally, addle his brain.

The accident happened just a few years ago, while the Violet Citadel was still recovering from the recent assault. Nimboya had been crafting a spell in the small living quarters that he was allowed due to the destruction of his old place of residence. You'd have thought that the sound of an explosion reverberating off the stone halls of the Violet Citadel would've been more shocking to a city full of people. But, indeed, most of Dalaran's citizens simply went back about their business - spell malfunctions were not rare. After all, the city's populace comprises mostly of wizards.

When a few magi were finally sent to investigate, they were greeted at the door by an old man who promptly asked their names and invited them in. He then offered them a cup of tea from a very, very cracked pitcher, and asked them their names... Again.

The magi attempted to divine a few answers from the old man, but to no avail. He appeared insulted when they asked why his living quarters were in such disarray (due to the explosion), and immediately countered that he was a very good housekeeper. He did, however, elaborate on how there were a few spells he had cast in the past that had been rather messy. He went on to say that they were magnificent spells anyways, and that he should show them a few, and he was quite a good magician, and there was this one time that he had saved an airship full of gnomes from certain death with just one spell, and how that experience was brilliant, and that they should have seen it.

After suffering through the old wizard's ranting, they began to search the distraught room and find the cause of this mess. Most of the walls and ceiling were blackened and scorched. A table was overturned, and a chair somehow rested upright on the ceiling. A few animals roamed around. Birds made nests among scattered scrolls, and a turtle had laid eggs in one spellbook. A very, very broken gnomish machine lay scorched and smoldering against the wall near the remains of what used to be a carpet.

When the culprit had been revealed (A stray hat that had fallen off the wizard's head during his casting and breached the circle of runes drawn onto the floor had happened to be the culprit), the wizard promptly grabbed his hat from its place on the floor, deposited on his head, and made his way to the exit. As he strode to the door of his quarters, he told the magi how he was very sorry for staying so long in their beautiful abode, how he had so dearly enjoyed spending time with them, but had to go now, due to the fact he was a very important person, and he needed to go to important things at the important place, where he was headed. He shut the door behind him, leaving the magi confused beyond belief. His ramblings could be heard through the door, slowly fading in volume as he strode down the street.

And thus began the adventures of one Nimboya Merleaux.