Merikh

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Information

Player: Magus

Character Full Name: Merikh

Character In-Game Name: Merikh

Nickname(s): Merikh

Association(s): Knights of the Ebonblade, The New Horde, Neutral between the Shin'Sholai and the Horde.

Race: Orc, Now Death Knight

Class: Death Knight

Age: Appears to be in his prime.

Sex: Male

Hair: Black

Eyes: Piercing blue, now glowing with chilling eldritch light.

Weight: 650 lbs, powerfully built.

Height: Approx. 8 ft, above average even for an Orc.

Other: When dressed for serious battle he favors the armor of his calling, the dread plate of the deathknight. Skulls and blood seem to be the primary motif. Sporting a full hood and flowing cloak he seems like a great armored wraith, the cold hand of death.

Alignment: Lawful Evil (Originally Lawful Neutral, but becoming a Deathknight has darkened his heart.)

Appearance

Typically he wears little on his upper body, often favoring the style of his formor profession of Weapon Master. Meaning a kilt and spalders and a some small armor on his arms of with some form of ornamentation and jewelry. His bared upper body sports several intricate tattoes that seem to add to his overall ferocity and exotic nature. He carries with him at all times a dread inspiring polearm crafted from a single piece of dark resilient metal. Runes of power eminating with a dire radiance mark the weapon down its length

Personality

Great intelligence coupled with keen wisdom, he labored to cultivate strength and discipline in his younger years and through his early adulthood. His skills were sworn to the Warchief until his death. He is honorable and lives by his word. Upon waking in the service to the LichKing he fought with fervor and great ferocity until Arthas betrayed the Ebonblade and his influence over them seemed to fade. Now he wanders the land seeking a new master to serve, but only one who is worthy of his service. Perhaps one day he will tire of failing Lords and forge his own realm and rule it with a calcuated and mighty hand.

History

The cunning weaponmaster with fierce blue eyes once walked with pride among his people. An accomplished worker of metal, steel had no riddle that he had not solved. After many years of service to the Frostwolves to which he was born he came with many others to serve Thrall, the newly appointed Warchief and serve in his vision of a free orc people. It would be many years of hard fought battle but at last the Warchief's vision of Ogrimmar was a reality. Soon Thrall set his mind to diplomacy, which nearly failed outright in Theramore nearby. Thrall ordered his Grunts into various teams and each were sent to establish a Horde presence in some distant area. Merikh first went to the Crossroads and served there for a time. He lent his skill to the Goblins of Ratchet and Booty Bay more than once. He traveled as far south as Silithus and as far north as the fabled Moonglade. Once each year he paid his respects to the mighty Helscream and never once did he disobey orders from his commanders. Eventually he was sent to assist in the defense of Light's Hope Chapel in the extreme east of the blighted lands past Lordaeron proper. It was here that a rush of many legions of undead with their necromancers following behind that he finally fell. He fell to the dread magic of the Necromancers standing some distance away, for all his skill he could not reach them for the sea of undead minion between them. Between their magical onslaught and the seemingly endless skeletons and zombies the orcs were overpowered, all went black for Merikh as he fell to the ground amid the chaos, a bolt of ice pircing his heart.

It was not finished, fate was not done with him. He arose in some crypt deep in the bowels of the plaguelands. He knew only malice... anger, and destruction toward all life. Over a span of time he could not reckon he slaughtered all manner of life in the name of the Lichking and took pride in his work. It was not until the time arrived that Acherus was poised to drive the scarlet zealots out of the plaguelands that he was truly recognized and sent to work for Highlord Mograine as one of his elite death dealers. Their forces slaughtered the Scarlets and sent them fleeing to the great sea. The Master set his sights on Light's Hope Chapel and he ordered the Eboneblade to throw themselves at the forces there in hopes of drawing out one person. Ultimately through a seething exchange Tirion Fordring was about to fall before the might of Arthas Menethil, the Lichking when Highlord Mograine had a moment of clarity and threw the then corrupted Ashbringer to the mighty paladin and thus restored its sanctity and with it Tirion was able to not only drive back the Lichking, but to injure him thanks to the advantage of both holy ground and the sacred artifact. Merikh and his brethren were freed of the Lichking's tyrannical hold on their minds and at once the entire order returned to Acheus and rebelled against their former master. The Lichking is now driven back to Northrend to regain his strength and the Ebonblade have taken one of his most powerful floating Ziggurats. Merikh found himself free, no master to serve for the first time in his life, or unlife may be more appropriate. He set out to make a new name for himself, wandering Azeroth to rediscover his identity and to find a new allegiance or perhaps start his own. He watches the Horde from outside its ranks and looks at the recent schism of the Blood Elves and the Forsaken with some measure of apprehension. He still feels the rage of his people against the humans who would dare try and make slaves of them and looks upon the other races of the Alliance dubiously.