Ladastilla

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Information

Player: FlootsyGaz

Character Full Name: Ladastilla

Character In-Game Name: Ladastilla

Nickname(s): Lada

Association(s): Ebon Blade, Alliance, Former: Gilnean Liberation Front, Grey Militia, Outcasts, Scourge, Darnassus

Race: Night Elf

Class: Death Knight

Age: 379 (at death) / 382 (Current)

Sex: Female

Hair: Bluish-white

Eyes: Death Knight Blue

Weight: 110 kg

Height: 2.05 Meters/6’9” feet

Appearance

Usual Garments/Armor: She has two sets of armor. One is a dark blue/purple set of heavy Saronite armor adorned with skulls. The second a lighter set of blue-ish black plate. Both sets have runes etched into their gauntlets. They serve as typical Frost Death Knight runes meant to be used in case Ladastilla loses her weapon in combat.

Other: Two semi-circular scars on her abdomen, one above her left breast forming a line. A large faded bite mark on her left leg.

Personality

Keeping to herself, when entering a tavern she always chooses an isolated table and is never the one to initiate conversation unless the subject truly interests her. Her speech is blunt, too the point, and times crass. Though she does not pick up on this, making it awkward to talk to her at times. Her hatred and rage she directs mostly to herself. At times she fantasizes cutting ties, and isolate herself only to watch time go by from her private alcove believing at points that it isn’t worth it. Though she never does so. The only time her rage and anger comes it if someone jests at her expense, or current state of undeath. Though get to know her, and she becomes fiercely protective.

Alignment: Neutral Good

History

Ladastilla was born as Syslia Wildflower near Mount Hyjal to a priestess mother, and a father who was a fletcher for the Sentinels. Even as a baby she proved to be a handful, constantly wanting attention from her parents and crying out when she felt neglected. Growing up still her attitude didn't cool down. If she wanted to do something she did it, being stubborn and headstrong. It bit her eventually, spending several hours stuck in a tree until a Sentinel came looking for her after Syslia’s father went around asking where his daughter has gone. After the incident she cooled down, forcing herself to be patient.

After learning of the Sentinel’s legacy from her father she soon began asking to bring her with him every time he delivered arrows to them. Eventually she became such a regular visitor with her father that the Sentinels allowed her to spectate the training drills. Watching them, she soon decided that she wanted to be one.

Coming of age into a fine woman she joined the Sentinels as she wished, her parents proudly watching as she left to start training. It proved to be strenuous and demanding, but she refused to quit. The discipline, and the sense of sisterhood quelled her stubbornness, rather channeling her energy into her combat training. Graduating from her training, she fell in with the archer regiments and was soon patrolling the forests of her homeland.

For the next 250 years she guarded the forests, keeping balance against any threat against her peoples, though the times were peaceful and she let herself become complacent. Firing her bow was done during marksmen drills, and anything urgent was quickly resolved with no major issues. Then the orcs came.

The skirmishes between the two races proved to be trivial as the Legion came forth to attack. Riding alongside the humans and orcs she fought savagely against the the demons. Late in the battle a fel hound near bit off her leg, and she was found with it’s head still clamped around her left leg and her glaive covered with the hound’s blood. Awaking several hours after Archimonde’s death, she found her home was devastated, and her immortality gone.

The next few years she spent rebuilding her home, and fighting the Horde with the Alliance. But it never felt right, she distrusted the new races her people were now allied with, and the torments of the Hyjal battle still lingered in her memories. Though she pressed on, fighting in Lordaeron for a few more years with her sisters.

It wasn't until the return of plagued grain, and the undead did she realize what she wanted to do. Hearing of the Argent Dawn from the stationed Human garrison, she left the Sentinels on good terms with her sisters. Her years as a Sentinel drew the eyes of the recruiters and they accepted her. Now working closely with the other races of Azeroth, she slowly began to lose her racist demeanor. After several weeks of fighting against the advancing Scourge, it was brutal ambush that wiped out her group while they were patrolling in the Western Plaguelands.

Awaking in the Ebon Hold, she had no memory of who she was. All ties to her history culture gone, either wiped away or repressed. Instead now was the whispers and suggestions of her King. Taking up the name Ladastilla, and raising arms in the Lich King’s name she slaughtered and killed anything that stood in her path with her brothers-in-death.

After the battle of Light's Hope, Ladastilla was now free of Arthas’ grasp, and horrified of what she done. The slaughter and conversion of innocents into her and other’s ghouls for her bidding racked her with guilt. Not being able to face herself she submitted to the Ebon Blade, and soon disappeared.

Spending her time in Dalaran’s sewers she fought in the arena down below to distract her mind from her guilt, and to win coin. In an effort to feel more normal she started to eat food, and sleeping though both proved unfulfilling. Her time dead rotted her body enough that her senses were numbed. Food tasted bland, and sleep never felt rejuvenating. Using the coin she won in her fights she payed a local mage to teach her alchemy. For a year she learned the art of healing potions, trying them on herself to possibly return her to the side of the living. Incredibly desperate near the end of her tutelage she began mixing random herbs and weeds into potions in a vain and futile attempt to try and “live.”

Devastated by her failure she soon left, a mix of rage and depression welling and festering inside of her. Now wandering from tavern to tavern she soon joined mercenary companies, especially those that targeting the Scourge or Forsaken.

After the Cataclysm and the introduction of the Worgen into the alliance she made her way to Gilneas. Getting her wish, she fought fiercely against the undead along side the Worgen slowly learning to respect them. Eventually though her contract expired, packing up her things she took the boat back to Stormwind and went on her way again.

Skills and Abilities

Death Knight training: Due to her training by the Scourge she has a higher tolerance for pain.

Permanumbness: Because of her death she suffers from a lightly numbness from all her senses.

Alchemist: She knows how to brew basic healing potions, and perfumes. They smell nice, the perfumes that is.