Kelia

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Information

Player: hiddengecko

Character Full Name: Vindicator Kelia

Character In-Game Name: Kelia

Nicknames: None

Association(s): Knights of the Ebon Blade, The Exodar, The Alliance, those she deems innocent

Race: Draenei

Class: Death Knight

Age: 2051

Sex: Female

Hair: White

Eyes: Glowing blue

Weight: 243 lbs.

Height: 7'5 (2.26 meters)

Alignment: Lawful Good


Appearance

In most cases, Kelia favors heavy plate armor as befits her new station in 'life.' It is by no means ornate, but it is certainly less darkly-colored and spartan than one might expect from a Death Knight. Care appears has been taken to ensure it fits properly and comfortably. Her runeblade is well-crafted, sometimes seeming to shimmer an odd golden color instead of the expected blue or red; the runes of Lichbane are emblazoned upon it. A Paladin's libram still dangles from a chain at her belt.

When out of her armor, Kelia's clothing is sometimes simple--but certainly not rags. She has put thought into her appearance, it seems. A truesilver chain hangs about her neck, and a small, clear vial of some shining, golden liquid is fastened to it.

A pale scar arcs about the front of her throat, thin and clean, and stretching almost halfway across her neck. There are various other scars across her body, some large, some small, but most individually unremarkable.


Personality:

Kelia seems a quiet, stoic woman, but only because she tries to be so. Believing it unfitting for a Fallen to pursue mortal pleasures, she may avoid close companionships and eschews most spiritually unfulfilling pastimes in lieu of asceticism and meditations. Likewise, she finds morose despondency to be arrogant and selfish, and so does her best to avoid burdening others with her problems, stumbling them with her doubts, or wallowing in overt self pity.

None of this, however, changes the fact that she desperately wishes she could. Kelia lives her semblance of life in loneliness and self-hatred, and yearns for absolution and affirmation no matter how strong her faith. The few friends she does have see her insecurities readily, and while Kelia is all too aware of her fragility she feels compelled to confide in them regardless.

In combat, however, Kelia is another matter entirely. The Endless Hunger gnaws at her without ceasing, instilling in her a bloodlust that the formerly peaceful woman loathes with every fiber of her being. She is unable to stave it off for long, needing to inflict pain or death every few days and risking an unthinking bloodrage if she does not. When particularly enraged or grievously injured, Kelia may go berserk, casting aside caution and bodily tearing apart foes with her hands or even her teeth with bestial savagery. These episodes bring her great shame, often driving her to penance or self-isolation for long periods of time.

History:

Kelia first introduced herself on a warm, sunny planet of no important name to two very loving and very elated parents by the marginally unimportant titles of Anchorite Theun and Justicar Dalantu. She was a robust, healthy woman even in her youngest years, body and mind: caring, compassionate, and unfailingly responsible. In short, she had the makings of a perfect Paladin; she was attentive, devout, and physically robust.

The youngling began training early, and cast herself into it with all her heart. The workings of the faith, of the Light, weapons and even the finer points of art she came to master as the centuries ticked by. Some were more challenging than others, but Kelia thrived on it; her diligence saw her through all but the most difficult tasks, and her devotion through those. In time, she earned the title of Vindicator, and she served her new tasks with dedication and pride.

Yet still, the young woman bore with her a simple dream; she longed for the days when at last The Exiles would flee no more and settle upon a safe world, longed to settle down in peace, to start a family. When at last Oshu'gun came to rest upon Draenor, she vainly hoped those days had come. In the time she had between duties, she began looking for a mate--quite casually, in fact, in her mind there was no hurry. The prospect of motherhood intimidated her, but nevertheless she felt it was her duty and hoped that she would find the same validation and meaning in it as her elders spoke of.

Sadly, it was not to be. War came to Draenor at last; the Legion had found them. Overcome with rage at the corruption of the orcs, Kelia made herself ready for war. However, the Exiles lost battle after battle, and soon they were on the brink of extermination. The short-lived yet prolific orcs outnumbered them, and their insane savagery was pressing that advantage no matter how suicidally aggressive it made them. When the massacre at Shattrath was planned, the Vindicator fully intended to sacrifice herself in the defense of her people--and, at the last second, was ordered to defend the refugees that fled for the marshes. Considering her personal convictions second to her sacred duties, Kelia complied resignedly.

At last, the Draenei people came to Tempest Keep. Kelia fought in the battle to reclaim the Exodar, and while badly injured in it survived the exodus to Azeroth. Upon her recovery, the Vindicator set out again to pursue her dream of peace--but this time, she would make ready first. She would bring the peace she so longed for to those that sheltered them. Kelia gave herself willingly to any cause that could use her; The Alliance, The Sha'tar, The Shattered Sun. As Kil'jaeden was forced back, a new threat made itself apparent in her mind: The Scourge.

Without hesitation, Kelia joined the Argent Dawn. She fought for them as ferociously as she did the rest, striking back against the undead without mercy. It was only so long, however, before she found herself badly wounded and alone. All but dead, her body was one of the few left largely intact--and given her strength and size, one of the more desirable. She was taken back to Acherus, clinging to life by a thread that was all too slowly severed as the ritual they performed tore everything she had from her.

Initially unresponsive, Kelia was cast away with the other initiates deemed unworthy. As with the rest, she was meant to be slain by one of their betters, an illustration of the power the Endless Hunger held over them. The one assigned to her was not so fortunate. Being attacked awoke something that lay dormant within the former Vindicator; something dark and terrible. Consumed by animalistic fury, Kelia bodily tore her opponent apart, scattering limbs and viscera far and wide. Her position was restored to her without question, and with the rest of her brothers and sisters she carved a bloody swathe through the Scarlets in the name of the Lich King.

Then came Light's Hope. Kelia's soul was restored to her, and her sense of right and wrong. The guilt of what she had done struck her at last, and the hollow she felt within her without the Light. Overcome with grief and shame, and forever cut off from her dream of peace, the former Vindicator attempted suicide--and was stopped by one thing: Duty. She had a duty to perform, not to herself but to the peoples of Azeroth. To seek death for her own sake would be selfish, profanely so; to do right for the promise of a reward would not be truly righteous. She would seek justice for justice's sake, be she damned or not.

And so, Kelia traveled to the Frozen North, and fought alongside the Ebon Blade and the Ashen Verdict. Even the might of the Scourge was no match for that of the Horde, the Alliance, and the Knights of the Ebon Blade; Arthas fell at last. Even so, Kelia found no absolution. She departed the battlefield, feeling nearly as broken and empty as she did before. By chance, she encountered a certain Serenwylde Seartalon, a Kaldorei Brewmistress who encouraged her to reawaken her pursuit of justice, and to find happiness even in undeath--to abandon self-pity.

Convicted by her words, the Death Knight bid Serenwylde farewell and continued her wanderings with a new aspiration. While she had long feared to use The Gift of the Naaru for the pain it brought her, Kelia began to exercise it as regularly as she could bear, forcing herself to weather the pain and training herself to exert her last connection to the Light and the Naaru in any way she could manage. As time passes, she becomes more adept, and the pain lessens gradually. Be the path the path to salvation endless or no, Kelia will tread it until the bitter end.

Skills and Abilities:

At her core, Kelia is the quintessential Death Knight: A heavily-armored, hard-muscled juggernaut of a woman standing over seven feet tall, hounded by a hunger for death and fueled by a rage forced beneath the surface by hardened discipline. Her abilities reflect those she had in life, forceful, direct assaults favoring martial and magical strength becoming of a former Paladin. Kelia does not use diseases nor necromancy; she considers them dishonorable and profane. Instead, the Fallen relies upon blood healing and antimagic to get close to enemies, assaulting them with her runeblade or even her hands.

There is, however, another facet to Kelia's abilities, one intrinsically linked both to her faith and to her racial heritage: The Gift of the Naaru. Although it causes her terrible pain, Kelia readily submits herself to the last link she has to the Light; the searing to her is a sign of absolution, a penance she must pay. She trains this ability as a cripple retrains enfeebled limbs, refocusing her studies and using it to compensate for the loss of the powers she so desperately desires back.

While she comes nowhere close to the range of abilities she possessed as a Vindicator, Kelia can manage some smiting prayers, as well as some modicum of healing--although little more than the Gift would normally grant. These skills are generally simplistic in nature and blunt in application; burning a single target or pouring the Light into a swing of the blade. The more energy she puts into these skills, the more they tax her body--if overused they may cause her to collapse in pain or even tear parts of her away. She will never use the Light the same as she once did, but she counts herself blessed to be able to use it at all.

Yet, as she cries out to the Light it changes her, even in undeath. A sanctification of sorts, or perhaps a corruption. Kelia feels more assured of her cause, stronger in her adherence to righteousness and less compromising in justice. The weaknesses of the living begin to come back to her: she once again feels pain in the same agonizing sense as any mortal, and while she does not tire in a strict sense, wear on her body will cause her enough discomfort to seek regeneration or rest. Her senses are back in full, although how much of this is because of her Light usage can't be certain. Still she prays to the Light, and as the months pass into years, it begins to hurt just a little less...