Karaad

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Information

Player: Krok

Character Full Name: Karaad

Character In-Game Name: Karaad [Kha-Reid]

Nickname(s): Kar [Khar]

Association(s): The Draenei; The Alliance

Race: Draenei

Class: Paladin

Age: 25,000+ aka. Old enough to have memories of Argus from before things went bad.

Sex: Male

Hair: Gray-ish with a slight yellow hue.

Eyes: Draenei glowy.

Weight: ~190kg

Height: ~2,25m

Appearance

A simple robe whenever "idle". Heavy battle gear when combat is imminent and lighter armor for sparring and/or dueling.

Other: Usually uses a different weapon for nearly every situation. When the going gets tough, he still resorts to using a large hammer.

Personality

Karaad is one who values peace and tranquility, but understands that violence is inevitable. Because of that, he prefers to steer away from conflict unless it seems serious and/or threatening. When it does get to him being involved, he's very straightforward and prefers to get rid of any problems as quickly and effectively as possible.

He is, undoubtedly, also very protective of those he considers defenseless and innocent. The fact that he holds peace in such high regard, means that he can often be seen helping others, in either physical or emotional matters- Hope is something he thinks everyone should have.

Besides all that serious stuff, is a side of him that enjoys a good joke, story, or good time in general. After all, enjoying oneself is a very important part of living in peace.

Encounters with orcs and blood elves have given him enough reason to distrust them. If not for the teachings of The Light, he would even hate them and try to kill them on sight. He treats other races with reasonable respect and kindness, none of them come even close to the care he would give to other Draenei.

History

Karaad was born oh so many years ago on the wondrous world of Argus, to parents who were beyond grateful for a son. He had a happy childhood, free of worries and trouble. Then came the great exodus.

His parents hurried, together with Karaad, onto a strange floating vessel. There were quite a few Draenei there, each and every one scared out of their minds. And then they were gone. The great Naaru ship passed through the very existence of all there was, leaving Karaad no option but to be amazed by the sentient energy-beings.

Karaad would see one planet after the other, witness life of many different kinds, and then have it all taken away as his people fled to yet another world. It was during one of those escapes that Karaad decided to take his beliefs in The Light one step further. Every Draenei knew it, and it's virtues, but Karaad wanted to be like those mighty warriors who wielded it in battle, battering down on their enemies with war hammers and The Light alike. However, he didn't want it for the power or glory, no, he wished to help bring about another age of peace for the Draenei people.

Over the years, Karaad's control of the Holy Light grew, until he was a full-fledged defender of the people. However, he put his more combat-oriented ways aside, when they arrived on Draenor. Since they saw little violence on the new world, Karaad could instead take on the role of a teacher, revealing the ways of The Holy Light to any who would listen.

Then came the worst experience of his life, comparable only to leaving Argus itself, the demonically influenced Orcs. He helped people reach relative safety in the great mushroom swamp, as countless others like him readied themselves to give their lives at Shattrath, so others could live. A part of him felt he should be there by their side.The Light gave him hope, some would have to survive to protect those who could not fight fight, and teach those who would later seek to know the ways of The Light. It was shortly after this, that Karaad began to question his fighting prowess and style. While a heavy hammer was good for some situations, it didn't manage to save his people from the orcs. So, he decided, he would have to be proficient with other forms of combat, so he could be of most use to his people.

So he hid in the swamp among others of his kind, constantly praying for a better, happier future. Even though the swamp itself was relatively peaceful, there was no room for any cultural advances. Eventually, it appeared as if his prayers had been answered. The people were rallied, and they attacked the great ship Exodar, taking it out of the hands of the recently arrived Blood Elves. With it, they sought to flee the shattered realm, and they succeeded.

A loud clap of thunder, or at least what seemed like it, followed by blinding flashes of light and noise, even shrieking, the kind of which no being should have to endure. The vessel crashed through the fabric of reality, tearing open the skies of Western Kalimdor as it plummeted to Azuremyst Isle. The experience was dreadful, it even reminded Karaad of the orcs' attack. People lay dead, countless more injured. Luckily, he himself was capable of avoiding any serious injury, escaping with only a few bruises and sore joints.

The new world amazed him. He could already imagine living his life there, free of fighting and terror. Those images proved to be false. The world of Azeroth proved to be more engulfed by evil and corruption than could be expected. So many different people, so many different powers, so many different dangers. But it wasn't all bad.

The world also had potential for greatness. While the different peoples would often resort to war, they also possessed the ability to unite against a common foe. Karaad was fascinated. He decided to do his best, even more than that, to help his new home world become a place free of all the darkness he had witnessed in his life. And then, he could live peacefully and enjoy the wonders of life.