Jelme

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Information

Player: Maulbane

Character Full Name: Jelme Bardolin

Character In-Game Name: Jelme.

Nickname(s): Jelme. Just Jelme. Though he's also sometimes called "Idiot" or "Go away".

Association(s): Himself, and Kieran.

Race: Human.

Class: Rogue.

Age: He's forgotten. Last time he checked... 27.

Sex: Male.

Hair: Has dark brown and unkempt hair, with a stray strand of it sometimes falling in front of his eyes. Sports some rather dashing facial hair, well, he finds it dashing anyway. However, chances are you'll never ever ever ever see it. Ever.

Eyes: He almost always has a curious, borderline obsessive glint in his eyes, probably wondering what's in your pockets or what you'd look like with half your head caved in by a mace... Well, he does with people who have peaked his interests. If he doesn't know you, he'll be watching you warily. His eyes are, last time he checked (He's not one of them rich folk who gets their very own mirror) they were... Brown.

Weight: Whatever the average human weight is, he's slightly below it, considering he's a fan of sprinting to places for no reason, regardless of whether he's in a hurry. Looks fairly lean, with a large percentage of his weight coming from muscles (though most of his muscles are in his legs, not his arms, making his arms look weedy)

Height: Nice and average, nothing more, nothing less. Perhaps five to seven foot. It doesn't matter, most of the time he sees things from a perspective that is irrelevant of height.

Alignment: Considering his, well, erratic brain functions, it's hard to gauge. Closest thing to him is Neutral-Evil.

Appearance

Wears thick boots for running/kicking, a red patterned cape (what the pattern is he doesn't care, it looks good) and a red defias mask (he wears it not only for the anonymity it gives him, for but the irony - he hates the defias brotherhood more than anything else on azeroth) that clings to his face, sometimes betraying his occasional grins and grimaces. The unusual part about is is that it is composed of hundreds of square scraps of cloth, all different shades of red, and apparently carefully stitched together. You may sometimes hear him referring to it as 'Ol Red'. Aside from these obvious items, he usually wears a light shirt and a pair of matching pants, all a very dark blue, nearly black shade. He finds it complements his mask well.

Is contemplating getting a suit.

Other: If you look at him carefully you'll see the three knives hanging from his belt. As he says: "One for stabby, one for cutty, and one for the throwy". They all are kept in excellent condition, no matter what, and therefore honed to kill. Jelme is no master marksman, but he can hit a target from a good ten to twenty meters if he has to.

If you look even more carefully, Jelme has a small hammer, about as big as his foot, and made of shiny copper, hidden in a specially woven pocket in his inner thigh. Jelme sees the fastest way to open a lock is to hit it, and that's why he covets "Mr Bashy" so much. The reason he covets something that looks like a mundane, legal weapon is completely unknown.

Personality

Oohoo. This is the juicy bit. Jelme... Jelme's an enigma. A psychologist would probably run out of the building screaming and praying for the light, while Jelme smiles for no apparant reason. He has multiple classes of personality, tiers, if you will. There are the kinds he can lapse in and out of for no reason, and there are the others that it takes a little more work on his part to bring into existence.

If you're lucky to meet him during a normal mood, you'll think he's a little bit shifty, but an alright person. That belief will be shattered when you see how he can lapse into a kind of "insanity". Kicking cows to death for laughs and absent-mindedly carving his name into unconscious people's arms, legs, torsoes and heads are common sights, as are stupid and/or morbid jokes for the sake of it. Not only that, but he can lapse into different accents.

The majority of the time he has a witty (at least to him) accent, intelligent but not scholarly or like that of a genius. Sometimes he can use a "stereotypical" rogue accent (as in "What'cha' doin', guv'na?), though whether this is a joke of his or some kind of symptom, it is unknown.

Next comes the more extreme symptoms, this one is rare, usually sparked by unknown circumstances. Bursting out into his own little version of bloodlust, a little too angry to care about his personal safety, it isn't uncommon to see him twirling around, eyes bulging with rage as he tries to cut the poor - or deserving - creature down. There is at least one more symptom of his disorder, but it's either very rare, or apparently nonexistant.

History

Jelme was born during the first war into a family of refugees, escaping from the brutal horde of orcs. His mother and father were born, raised and were married in Moonbrook, however Jelme was delivered in the back of a wagon just managing to elude a small band of bloodthirsty orcs, the first milestone in a notably tumultuous existence. The wagon did manage to eventually completely evade them and travel to Lordaeron, as everyone else was.

They found a small home in Stratholme, where the couple raised Jelme Bardolin to be a kind, caring and respectable young man. Jelme was the kind of little boy who would pick up a stick and run around squealing "Die, evil monsters!" and swung like a madman until he was tired. He had a surprisingly good education, for the family, having well paying jobs back in Moonbrook, had amassed enough money for a basic education, though most of what he learned was about orcs, the light and how to fight, though they did learn to read and write as well. Jelme was a mischievous boy, but his parents were still proud of his willingness to learn and be good to other people in general. He also loved to run, moreso than the other children in his neighbourhood.

When word got around that the kingdom of Stormwind had been restored, after the second war, surprisingly Jelme's parents wanted to keep the home they already had. Jelme, however, wanted to see the town his parents had grown up in, and, against their wishes, joined a caravan heading towards the newly rebuilt town. The trip itself was uneventful, but during it, however, Jelme learned from a veteran of the first war how to wield a blade efficiently - however, considering he was too young to hold a sword without getting aching arms, he was given a dagger. He hasn't wielded anything else since, apart from a crossbow and his fists.

When he arrived in Westfall, and ultimately Moonbrook, he found the landscape beautiful in his own eyes. He knew this was the place for him, and so he ended up living with the veteran, William Anceynn. From this point on his life became the monotonous one of a townsman, working, eating, sleeping, but he liked it more than Stratholme, though he frequently sent mail to his parents, mainly out of guilt.

When he finally came of age he managed to get a job working at the town's small library as a clerk, and eventually purchased his own home. He married, though the name of whom he betrothed is unknown, and had a child. Jelme was happiest during that period, a stable life and family. He regularly practised his skills with daggers and took up running as a daily activity of his. He required nothing else in the world to be happy.

However, the happiness eventually had to move out of way. When the town finally heard of the culling of Stratholme by Arthas, nobody there was worse affected than Jelme Bardolin. Though his parents may have survived, somewhere in his heart he knew they were dead, and it took a very long time to get over the loss. Though fate did not give him enough time to recover, and as the Defias began to encroach upon Westfall, and Stormwind withdrew its soldiers and aid, Jelme had to leave his happy, perfect life. What happened to his family is unknown, they could have stayed in Moonbrook or could have been separated while leaving. Only Jelme knows.

After that, however, he turned to goldshire and had apparently been living there for at least two months. It is apparant he had managed to pay for his room with the culmination of many nights "borrowing" things from nearby houses and pawning them to Antonio Perelli, the travelling salesman. After that, it once again gets hazy, but he apparently prowls around Stormwind, once again "borrowing" from who or whatever he sees fit.

If you snatch a look at the records in the stockades through some kind of miracle, you will see around seven accounts of Jelme being incarcerated for theft. He's a sloppy thief at worst and a decent one at best.

Recently he has managed to swindle himself into a position as captain of the Trident, the Kul Tiras Special Forces flagship. Whether he'll crash it on the first day, or the second, is unknown. But overall, his life seems to be looking up.