Jair

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Information

Character Full Name: Jair Carkotk

Character In-Game Name: Jair

Nickname(s): None. Cueball?

Association(s): Alliance in general.

Race: Draenei

Class: Paladin

Age: 3420 Years.

Sex: Male

Hair: Missing.

Eyes: The same foggy azure hue as most Draenei.

Weight: 440 lbs.

Height: 7'8"

Other: This draenei is hairless. Without hair. None whatsoever. The only thing even close to resembling hair on his body are his two chin tentacles. Other than that, there are the typical amount of scars covering his ivory palette of skin. If it weren't for them, one might have mistaken him for being made out of marble. Did I mention he's a hulk? Yeah. Jair's pretty ripped and hard to stop once he gets moving.

Alignment: Chaotic Good.

Appearance

Unlike many paladins, Jair doesn't take kindly to heavy suits of armor. He prefers to be wearing leathers or at the very most: Chain-mail. What he does wear on him at most times are a heavy pair of gauntlets made for breaking things.

Personality

Jair tends to not work well with others of his own race. While most of his kin come equipped with a long fuse and generally amiable presence, this lug simply doesn't have the patience. Respect is earned in words or courage, the latter ending up being the common situation. The statuesque draenei can definitely be defined as a brute, especially among his own kind and the amount of muscle on his bones. Though when offered work or in service of another, he'll never slack. Never waiver. As long as he values it for the right cause, Jair will get it done. Relatively sloppily, though.

History: Jair Carkotk certainly pulled the short stick when it came to being ordinary. Born without hair and never ending up with hair, he was already given awkward stares at a young age. Being somewhat outcast by those in his age-group and to some degree... his parents. Jair came to rely on himself and did what most young males grew up to do. He trained in preparation for when the Army of the Light would take the fight back to the Burning Legion, though that was mostly second in his mind. As he grew to be skilled in combat with his brethren, he found his affinity for unarmed melee combat. Such a choice was looked on as... unusual. Even then, he disliked the thought of hauling around heavy plate to protect his bulk. (Rest assured, he could more than handle the strain.) So what more could this draenei possibly do to alienate himself even more?

Venture out alone into the wilds of Azeroth whenever he was given the chance, of course. After the Exodar had impacted the new planet known as Azeroth, Jair was one of the first with his hooves out the door. He never went back (yet.) While Jair is an unusual paladin for sure, he is steadfast in his belief of the Naaru and their promises to the Draenei of vengeance. His drive to do the best he can for the people that need help is first in mind, followed right behind by his insatiable curiosity and battle-lust.

Currently? The marble man relocates back and forth between the major alliance cities (Except for Exodar) and taking the various jobs people have to offer, usually for little to no reward. Jair never really had the urge to make a name for himself up until recently. The Argent Crusade's fight in Northrend is set firmly in his sapphire eyes.