Hagin

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Information

Player: Uguu

Character Full Name: Hagin Irongate

Character In-Game Name: Hagin

Nickname(s): 'Stick in the mud'

Association(s): Ironforge, The Maiden's Armour.

Race: Dwarf

Class: Warrior

Age: 164

Sex: Male.

Hair: His head is well covered by a light brown, thick, and well kept pack of hair. His beard is a likewise brown, well kept, albeit a far thicker mass of hair.

Eyes: Hazal.

Weight: 219 Lbs

Height: 4'11"

Appearance

Depending on the situation at hand, Hagin has a small number of things to wear. When expecting a battle, or simply adventuring around, Hagin often wears a set of mixed padded leather and cloth, chain mail armour, and small amounts of plated armour. The armour, often colored a mix of greens and browns, has been custom made over the years by Hagin himself, made to fit comfortably and to be as useful in battle as he needed it to be. His belt often houses a number of small pouches along the front, the plated belt buckle ensuring it will not come loose easily, and kept with quick and easy reach of his hands. When relaxing, trying to atleast, or simply needing to be more comfortable or presentable, Hagin prefers instead to wear more casual, albeit still well made, set of clothing. More brown than her armour, his clothing is almost always well fitting, warm, and in-expensive. Even when changed into more casual wear, Hagin still prefers to keep his plated belt with him, the pouches with it, as it does hold a measure of personal value to the Dwarf.

Other: Hardened years of fighting and adventuring has left Hagin with a body scarred and tough to the touch. His battle axe, a double bladed and well weighted weapon, is often seen slung around his back and holstered in place by a simple enough use of leather or cloth. The pouches along his belt often store anything from food to low-end medical supply, and sometimes a flask of ale or mead.

Personality

Alignment: Lawful Neutral

Slow to make friends, even slower to forgive and forget, Hagin is a Dwarf with both good memory and a nasty habbit of holding onto grudges more than one should. While Hagin may be friendly, and even giving at times, he prefers more to only give help, without cost, to only people he knows on a personal level. While not quite as racist as some of his kind may be, Hagin does have a firm disliking of Orcs, Trolls, Ogres, and Gnolls. Hagin bears a great and deep respect for Dwarven mountaineers. While he may not always agree with travling with an Elf, he has done so in his past without too many problems, and will usually accept one as a friend, if given time enough. Holding a great value on close friends, Hagin refuses to stand idle while an ally is threatened or harrassed, and can be expected to quickly mobilize any and all resources to put an end to the matter, with little regard to what cost it may be. Even with all that he has been through, Hagin always tries to maintain an 'up-beat' sense of things, in hope that he can atleast avoid being the 'downer' of a party. Despite this, Hagin can often be the first to become overly serious, if he begins to believe that it may get ugly, if the objective warrents it, or if he simply has a personal stake in the matter. Even then, he is sometimes more serious than he realizes, even off the job.

History

Hagin was born in a small village in Loch Modan, into a rather small and poor family of merchants. He began his early years, moving from trade post to trade post, helping his family with the 'shop' as they moved around alot. His sister, despite being far older than he was, came to often rely on his support during the harder years. Often camping out along the shores of the great lake, Hagin and his family usually had to make due with perhaps less than what they had liked, but had little choice in the matter. When he became old enough to hold a weapon, his father began training him to use it, hoping that they could let one of their hired guards go, and save the money by using Hagin as a guard, instead. Though it took a few years to get it all together, Hagin managed to keep pace with the guard in a fair number of spars, and they decided it best to go ahead with it all and fired the man. With Hagin riding 'shotgun' on their wagon, keeping an eye opened to any would-be bandits or the like, the family found themselves, albeit slowly, saving their coins as they kept up with their trading. More than a few times did a wheel on the wagon break, the intent of some ill-meaning bandit, and forced both Hagin and his father to take arms to defend them while repairs were made.

Despite the hardships, the family decided to keep their life style how it is, for as long as they can manage, with the father claiming that the travel was good for them all. Sometimes making a longer journey into Dun Morogh, and sometimes all the way to Ironforge, the family often found themselves lacking the warmer clothes to deal with the harsh snowy mountains. Regardless, the money to be made in the trek always had them coming back every year, always trading anything from jewelery to broad swords. One day, deciding to take a few days rest in a local tavern nearby, the family ran into a spat of trouble and infighting. Hagin's father, being accused of cheating on his wife, finally had enough of it all and left the family all together. Despite having no solid evidance to back up her claim, the mother refused anyone's attempts to talk her into taking the man back, and soon enough the family left to resume their trading with the wagon. With one less sword arm to act as guard for the wagon, Hagin began to worry for what might become of the family, should they be assaulted by another bandit or the local wildlife. Though, regardless of his worries, the family lacked the money to hire on another guard, and so Hagin was forced to pick up the slack himself. Cursing his father every night, they moved on.

Soon enough, the family met with trouble, as a group of four bandits blew out the wheel of the wagon with a shotgun, and sent the entire mass of it all into the side of the road. Closing in around them all, Hagin standing between them and the family with an axe, it began to seem like all was lost. Just as the first of the bandits charged into the melee, he was suddenly shot dead, a slug of a rifle taking off the top half of his skull. Before any of the involved could realize what had happened, a group of six mountaineers charged the bandits, and quickly hacked them apart. Thanking whatever god had a hand in such good luck, Hagin decided to have a talk with the mountaineers, and soon enough they agreed to help them fix the wagon. With the wagon repaired, and even some spare food given to the family, Hagin waved the mountaineers off as they parted ways. Always thankful for the mountaineers service, and not wanting to repeat the mistake without their help being so nearby, Hagin decided it best to hire on another guard, despite the costs. Managing to work out a fair bargin with the guardsman, they hired on a nice Dwarven marksman named Durgan, and soon enough they set off along the roads once more. Despite being a rather talkitive fellow, the sister never did seem to take well to him, even if Hagin made a quick friend of him.

It would be but a few weeks, before they would be put to the test again, as another trio of bandits attacked the wagon as it crossed a bridge. Cut off from escape, bandits on both sides of the bridge, Hagin and Durgan lept out with axes in hand to face the enemy. Hagin, guarding the rear end of the wagon, only had one bandit to deal with, while Durgan took to the front to face down the remaining two. The bandits soon charged, this time without any mountaineers to come to the rescue, as the chaotic melee soon began. Hagin made short work of his bandit, cleaving his leg off at the knee and then burying his axe into the man's throat, as Durgan struggled to cope with dealing with a two on one. Having dealt with his target, Hagin rushed to join Durgan on the other side of the bridge and, together, they quickly overwhelmed the bandits and hacked them down where they stood. Covered in blood, sweat, and tired from the fight, Hagin and Durgan had a hearty cheer before they returned to the wagon. Having cleared any thoughts of mistrust between the sister and their new guard, their travels began to go along far more smoothly, pleasent conversations aplenty. With coins looted from the bandits they'd killed just a day ago, having stopped at a local tavern for rest, the family enjoyed themselves a warm meal and some ale, before they tucked themselves into bed for some rest.

Happy with their well rested night, the family and their new guard set off along the roads, headed towards Ironforge. Having purchased some new clothes for the snowly lands, they found themselves, surprisingly, without any real trouble getting to the city. Once there, they all split off around the city, to markets and beyond, as they spread out to locate whatever supply they needed for the rest of their journey. Age taking its toll, and the recent events weighing down on her, the family's mother decided it best that she remain with some friends in Ironforge, while the rest of them continue on with their trading. Though reluctant, and the mother refusing to move on the matter, the remainder of the family set off with their wagon and continued on down the road. As they trailed their way along, they soon encountered a woman on the side of the road, hailing them for assistance. The wagon stopped, and the group disembarked to investigate, it seemed they had happened along a High elven woman, having become lost along her way. Despite not trusting her much, they decided they could not simply leave her in the cold, and offered to help her along her way. She herself not wanting to freeze, quickly got aboard the wagon, and the growing group set off once more.

Now with a party of four, the traders soon returned to Loch Modan, their newest 'member' hardly speaking a word. The woman, after some time of trying to get her to open up, introduced herself as Elanor, though refused to give her surname for a reason they weren't told. Revealing herself to be a mage, a seemingly well trained one at that, she asked if she might be employed in some manner for coins, as she clearly had gone broke sometime recently. Happy to be able to take on another guard, a mage no less, and at such low a price, Hagin was quick to sign her on the roster and they continued along their way, again. Having made their way to another nearby trade post, finally back in Loch Modan, the group stopped for a short time to trade goods and restock on food and water. Hagin, deciding not to ask why, noticed Elanor running off alone to speak with the locals, before she returned to the wagon. Though curious as to why, Hagin decided it best not to mess with the affairs of others, more so for the fact they had barely gotten to know the Elven woman. Regardless, and once more, they set off down the road.

Strangely enough, atleast to Hagin's tastes, they seemed to have made their way without any resistance from the local bandits or Kobolds. Though happy that they had not needed to fight, Hagin was a tad curious as to why they were allowed through so easily, but soon dismissed it as simple luck. Just as the group neared a settlement, the wheel of their wagon suddenly buckled and broke. Fearing another bandit attack, Hagin and Durgan were quick to ready there weapons, for what ended up just being an old wheel finally giving out on them. Not wanting to leave the wagon behind, but being unable to bring it with, they had little choice but to just move on without it. Having refused, beyond words, to leave the wagon, the sister remained behind with Durgan, while Hagin and Elanor went ahead hoping to find help. Reaching the town after an hour of walking, having spoke little during the time, Hagin quickly managed to rally a few kind hearted Dwarves to come out and help them with the wagon. They soon returned, half a dozen men behind them, as they made their way back to the wagon and got the wheel back into working order. Thankful for the kindness done, Hagin offered to pay all of them, but found himself rejected for any offering of pay, as the Dwarves went back to their own daily lives.

Having gotten their wagon into town, supplies traded back and forth as needed, Elanor began to appear more and more restless, seemingly upset about something that she had refused to express. Hagin, finally having had enough of her hiding, confronted her. Now desperate for help, Elanor confessed they she had come there looking for her husband, a man sent by the Kirin Tor to investigate a matter she had no real information on. Having been dispatched nearly two months ago, Elanor began to fear the worst and suspected that he may be in danger, if not already dead. Despite her best efforts to find him, she only became lost and confused in the 'alien' land, and soon found luck in the Dwarven party, hoping to follow them around untill finding him. Hagin, fully understanding the matter, decided it best to help the woman find her husband. The sister, using some of the plenty of well earned coins, hired on a trio of guardsman to follow her, while her brother and Durgan set off to locate the missing man. Their journey, beginning with a re-supply from the town, had an outcome that they had no way they could ever even begin to imagine.

Two days into the journey, having tracked the last known location of the man Elanor seeks, the party of three came upon a pack of Kobolds. Hagin, leading the charge, quickly broke through the center of the pack and hacked apart their apparant leader. Durgan moved to support him on the flank, and squared off against a duo of Kobolds himself, as Elanor pelted the remaining three with a mix of Frostbolts and Arcane missiles. The battle was over before it ever began, the party just outclassing the Kobolds too far to lose, as they overwhelmed their attackers in no time at all. Moving on from the slaughter, Hagin led the party to another site, guided by Elanor, as they found a past-used campsite by her husband. The embers still alive, albeit faintly, it gave the woman a shimmer of hope that he may still be alive. With renewed vigor, the party quickened its pace, in hope that they could reach him before anything else does. A short time later, no more than a few hours, the party came across a local clan Ogre. Despite the beast's massive strength, their numbers simply proved too much, and they soon had it bleeding out across the grassy ground.

Growing tired frm the constant fighting, the three of them decided it best to camp for the night, and parked themselves inside a nearby cave for some rest. Despite sleeping on rocks, for the most part, Hagin and the party managed to catch some well deserved rest for the night, and woke early in the next morning to continue their search. Setting off again into the countryside, the party continued their way north, towards the Thandol span. After searching the area for days, fending off the odd Dark Iron attack here and there, Elanor had begun to fall in a depression, fearing the worst for her beloved. Hagin, hellbent on not failing, urged the party on through the nights and days. Finally, after all their hardships and searching, they discovered the location of Elanor's loved one. Much to the party's dismay, the had located him as a prisoner in a Dark Iron camp. Filled with rage, Elanor and the Dwarves charged head first into the Dark Irons and, in the dead of night, hacked most of them apart in their beds. What little managed to arm themselves for a fight, found themselves utterly outmatched in their off-guard state, and were quickly butchered.

Elanor quickly rushed to her beloved's side, blood pumping too fast to realize the state of his wounds, as she burst into tears and grabbed him. The man could barely breathe, at the time, as the two Dwarves began ransacking the camp for medical supplies. Tortured, beaten, and close to death, Elanor's husband was in certainly no state to defend himself, nor for the march back into town some miles away. Just as it began to seem like the man would die from his injuries, a band of mountaineers suddenly happened upon them. Thanking some unknown god for such luck, Hagin quickly hailed the group over to make use of their medic. With the man bandaged up and the worst stablized, for now, they began the trek back to town. The journey back was easier than the one finding him, even if it was still troublesome, but they soon got him into a proper bed for rest. In no state to be saying anything, Elanor simply remained by his side while he recovered from the ordeal. A letter, delivered by a runner, sent word to Hagin that his sister has not only been keeping the business afloat, but has been greatly increasing the profits they usually earn.

Seeing the business thriving, without his help, and having had a taste for adventure, Hagin teamed up with Durgan and decided that could just explore the world together. Within a few hours, the two Dwarves had gathered what supplies they thought they would need, and drew out a possible path to start their wandering. Elanor, ever grateful for saving her husband, asked if she might follow them as well and do what she can to repay her debt. Not wanting to offend the woman, and of course happy to have some extra company, Hagin agreed and the three of them set off once again down the road. Despite conversation being a here and there affair, the group had few problems getting along with one another. Elanor, proving herself to be an able cook, always kept morale up between the three of them with a hearty meal each night. Continuing their adventuring north, the party of three returned to the Thandol Span, and crossed over into the Arathi Highlands. A few encounters with some local Ogres, a few gnolls here and there, and the odd bandit, kept the party alert and 'entertained'.

Moving from campsite to campsite, the Arathi Highlands proved a wonderful area for their adventures to begin, offering plenty of lovely sights and horrid creatures to slay. Sadly, their journey would be cut short, when Hagin received a letter detailing that his mother has fallen ill. Refusing to just abandon their friend, Elanor and Durgan agreed to fall back to Ironforge, and quickly set off towards the Thandol Span. With little more than a scouting party of Dark Irons to get in their way, the group made their way through the wetlands and back into Loch Modan in short order, moving on towards Ironforge at all speed. Upon reaching the great mountain city, Hagin was quick to rush ahead of the group, making his way straight to the residant his mother had last said she would be at. Arriving just too late, Hagin learned his mother had passed away the night before, finally succumbing to her age. Regretful that he had failed to be there to send her off, Hagin quickly fell into a emotional hole, and returned to the group by the gates of the city. Clearly upset, Hagin was questioned by his party members, and finally gave word of his mother's death.

Deciding to put their adventuring on hold, for a bit, the party remained in Ironforge for another three weeks. Doing favours and odd-jobs around the city to earn their pay, Elanor found herself increasingly harrassed by the odd bigot and racist. Regardless, not one to leave a debt unpaid, refused to leave the party untill everything was settled. Still recovering from the loss of a family member, Hagin began to distance himself from his friends and family, often disappearing for hours without ever explaining where he went. Blaming himself for having failed to return in time, Hagin began to fall deeper and deeper into a depression. Just as his friends began to fear he might not come out of it, the First War suddenly broke out, and the Orcs sacked Stormwind. When Loch Modan had been attacked, fearing the worst for his sister, Hagin snapped out of it all and ran off with the party once more. Making their way to nearby battlefields, working alongside Dwarven infantry, the trio fought against the Orcs as mercenaries and drove the invaders back from their lands. With the Orcs finally driven back, and soon forced into camps, Hagin returned to Loch Modan and began searching out his sister. Before long, the Dwarf had learned his sister never survived the first attacks, and soon recovered her body.

Trying not to hold onto such feelings of sorrow, Hagin set off once again with Elanor and Durgan, trying to restart their adventuring again. Supplies gathered, maps drawn, and hard feelings left as behind as they could, the trio started with Elanor splitting open a portal from Ironforge, and took them out into the Hillbrad foothills. Still reeling, somewhat, from his loss, Hagin often found himself troubled to maintain a focused and alert state while traveling. Quick to support him, even if Durgan wasn't the 'soft' type, Elanor always seemed to have some helpful words of wisdom for the grieving Dwarven warrior. Refusin to allow him to fall further into despair, the party quickly moved itself onward towards South Shore, and soon found themselves an inn for rest. Having gone through more than half a dozen mugs of ale, hours of walking had taken their toll on them all, and they soon dozed off for sleep. The following morning, the group shook off their hang overs, or atleast tried to, before purchasing themselves some breakfast.

Having eaten their fill, the group began to set off from the small inn, before a man suddenly stopped them at the door. Pleading the help, despite being a swordsman in polished armour, the man nearly begged the trio to hear him out. Unwilling to just brush the man off, Hagin offered his ear from a time, and was swiftly informed that the man's youngest son had been kidnapped. Having agreed, and fully willing to help, the party set off with the man close behind. Refusing to just leave his son's safety to their hands, the man, one Balkus Nasterson, demanded that he be allowed to be there. A ransom, almost twenty gold, was the demand the kidnappers had. A simply guardsman, Balkus had little more than twelve silver on hand, at any given time. Unable to get the money, in time, he began to fear for his child, and explained he decided it best to simply get him back with sword and shield, not by a coin purse. A quick introduction between the group of four, before they had began the journey towards the 'drop point', the kidnappers had set.

Marching for what seemed like the entire day, only a few hours in truth, the group settled down by a small watering hole for a quick rest. Trading stories back and forth, helping keep Hagin's mind distracted from his recent loss, had the party laughing and in good spirits. Realizing they've spent longer than they had hoped, the sun setting on the day to welcome the night, the four of them decided it best to just camp out, and move on in the morning. Just an hour before sunrise, Hagin woke the other three of his party, and they spent the next hour getting themselves ready. Elanor, quick as ever to lend a hand, provided a warm and heart breakfast with some supplies they had stored. A full belly, and being well motivated, had the four marching off with almost a smile on hand. But the sad, serious fact of their mission kept it from being so, as they bore little more than a straight, focused gaze outward during the long trek. Cresting a hill, Elanor suddenly commanded the others to get down, and 'shut up'. Quick to do so, they suddenly looked over the hillside, and down at a pair of men.

Keeping a close eye on them, Balkus pointed out that the men had his son tied up to a chair, just beside a pair of their tents. Much to Hagin's surprise, the man seemed rather calm, despite seeing his son bound and gagged, clearly terrified. Regardless, they had their objective in sight, and pulled back quietly to begin formulating plans and tactics. Dugan, in his usual approach to life, just suggested a head on charge, and to simply hack the men to bits. Elanor objected, rather calmly, and asked that she be allowed to provide fire support from the hillside, while the others caught the enemy in a pincer. In a vote, three against one, they decided it best to go with Elanor's plan, and soon began moving into position. With the signel given, Elanor suddenly unleashed a quick and destructive barrage of icy lances, clipping one of their targets in the shoulder and sending the other to the ground for cover. Quick to take advantage, the three warriors overwhelmed the now dazed foe with a ruthless charge, and had them swiftly cut down. Sword dropped to the ground, Balkus quickly rushed to his boy, tearing away his bindings, and picked him up for a needed hug.

The blood cleaned from their blades, the bodies looted, the group began their return to South Shore. Arriving just before sunset, the father dropped his son off with the mother at home, and returned to the inn with the other three. Grateful for his son's safe return, offering up what little money he had saved, Hagin was quick to decline any idea of a reward. A firm handshake later, and perhaps a few ales, Balkus said his farewells to the three of them, as Hagin began to lead his friends onward with their adventuring. Reaching the crossroads just outside of town, the three of them came upon an armoured man on the road, warhammer in hand. After a short conversation, the man introduced himself as Sir Edvin Malcastoir, and asked if he might accompany the three on their way. A little stunned from the sudden request, Edvin announced himself a faithful servent of the Light, a paladin in arms, and stated that he hoped to help those along in need on his path, and would enjoy the company of the three. If they take him, of course. Though suspicious of the paladin, Hagin shrugged off his 'off' feeling and welcomed the man 'aboard'.

A short trade of introductions later, and the party of four were on their way to fates unknown. Making their way through the foothills, and into the nearby Alterac mountainside, the party dealt out encounters with local Ogres and the odd bandits, cutting them down as they moved through the terrain. Sir Edvin, being a paladin, proved useful in treating the party's wounds, and more than once prevented what could've been a fatal blow. Though one can not always expect everyone to get along nicely, Hagin was certainly upset with Edvin taking offense to Elenor's use of magic. Regardless, much to Hagin's liking, Elanor refused to return the disdain and kept herself silent in the wake of his insults and preaching. Growing tired of breaking up the constant badgering, Hagin laid down a final word on the matter. Edvin leaves Elanor alone on the matter, or leaves the party. After some thought, Edvin decided he valued the party more than he did his own hatreds, the thought in and of itself had him thinking more about how to improve himself, than he had first thought.

Having moved through the mountains, and into the Tirisfal Glades, the party soon found themselves entering a quiet town called Brill. Taking a short rest at one of the inns, Durgan getting slapped silly for pinching the wrong girl's rear, Hagin found most of his troubles slipping from mind as he took to sleep. For weeks, the four of them wandered the countryside, picking off Gnoll and bandit groups, while lending out their services as bodyguards to bounthunters, servents of justice and the odd 'rescue'. Despite making plenty of coins from the work, they often found themselves giving it out to people in need, Edvin usually 'advising' a good church, to donate to. Things began to quiet down, people needing help in the area seemed to have their matters handled, and so Hagin decided it best to lead the party elsewhere. Taken to the east, the party began moving their way along towards newer, hopefully more 'needy', settlements. As they neared the bustling city of Stratholme, in all its glory, the team split off through the city to finish their own business. Deciding to take a name, the four began calling themselves "The Maiden's Armour", a name picked for the idea of protecting the innocent.

With the city offering all that they needed, including enough work to keep them busy for a while, the team decided to 'settle in' for a while, and just keep at it in the local area. For years, the group battled a number of beastly things, Gnolls to Trolls and beyond, each taking their 'fair' share of the loot. When the group got word that the Orcs had been sprung from their camps, Edvin was the first to propose they set off to hunt them down. Hagin, comfortable with how things were, disagreed. Despite the arguments over what should be done, Elanor's mood quickly improved the her husband soon came to visit, the man coming to ensure no Orcs had harmed his wife. Realizing how dangerous adventuring is, Hagin proposed that the party split up, return to their families and homes for a while, before continuing on. Without argument, Elanor worked with her husband to craft seperate portals to a pair of cities. Sending Hagin and Durgan to Ironforge, and Edvin to Stormwind, while she and her husband later returned to Quel'Thalas.

As the years ticked by, seemingly far slower than it had when he was adventuring around, Hagin took fancy to a fine Dwarven woman while blundering around the city of Ironforge. Bouncing between work around the city, and getting to better know the lovely lady, Hagin began to wonder what sorts of things he was missing from giving up adventuring, however temporary. Months dragged into more years, as Hagin began to seriously settle down with the woman, working whatever jobs he could manage. When word got out of a plague, Hagin took steps to get back into contact with the other three. Durgan was easy enough, just a few blocks down to a local bar. Edvin, being on distant battlefields, was next to impossible to track down, with Elanor having spent much of her time in Quel'Thalas. Spending a few weeks getting everyone together, Hagin managed to gather Elanor and Durgan together nearby one of the 'hot zones'. With the Undead ravaging what they can, Hagin was quick to take extra steps to locate Edvin, paladins being useful in these situations. Sadly, it was soon discovered that Edvin had fallen to Undead, just days before they had arrived on the field.

Helping the Alliance fight off the Undead, as best they could, Hagin, Elanor and Durgan began realizing the hard fact of just how illprepared they were for it all. With the purging the Stratholme, and the fall of Arthas, the remaining three began to fall back to safer ground. Returning to Stormwind, doing what good they could along the way, the group questioned if this was infact the end of days. In time, Elanor got word that the Scourge was moving towards Quel'Thalas, and left for her home without a word spoken. Watching the party quickly falling apart, Durgan followed Hagin home to Ironforge, hoping to atleast defend their own home from the invaders. Upon returning to Ironforge, Hagin found his wife with child, much to his surprise. Not wanting to risk his child growing up without a father, atleast just yet, Hagin decided not to head out just yet. Working multiple jobs to provide for his family, Hagin never seemed to actually question any of it. With the fall of Quel'Thalas ringing through the news, the man couldn't help but wonder if Elanor had survived, where Edvin had fallen.

Despite all that he had done for her, all the hard work and back breaking labour, Hagin soon discovered that his wife had cheated on him while he was away at war. His child was little more than product of her unfaithfulness. Heart broken, angry, and unable to take it any longer, Hagin left the city. Durgan, a lifelong friend by this point, didn't take to the news lightly, and quickly followed suit with Hagin as he left. Resuming their adventures anew, fending off the usual encounters in the wilds, Hagin and Durgan began to grow more and more distant with strangers on their path. Often finding themselves more than just reluctant to give out help, even to people in need. When the High elves split off and became Blood elves, Hagin began to question his feelings on the matter of them being 'traitors'. Traveling through the Hinterlands, hoping to find some bastion of peace and quiet, Hagin and Durgan happened upon Elanor, leaned against a nearby tree. Despite now being a Blood elf, the two Dwarves were quick to give help to a friend, and spent a few days mending her wounds.

Elanor, being pregnant at the time, informed her two friends how Quel'Thalas had fallen to the Undead, and her husband slain in its defense. Wishing to ensure their safety, Hagin led the two friends to a nearby cave, and the reunited party set up camp for a few weeks. A few trips into local Wildhammer settlements for food brought news of the Lich King's fall at Icecrown. With her baby born, Elanor wished to return to her homeland, hoping that it may be rebuilt. Despite the danger, Hagin and Durgan set off to return the woman to her lands, dodging left-over Undead patrols and the odd Scarlet fanatic. Returned to her home, or atleast the outskirts, Elanor met up with a Farstrider patrol, and bid the Dwarves a farewell. With the Scourge falling, the war between the Alliance and Horde seemingly growing more and more violent, Hagin and Durgan returned home to Ironforge. Although only staying for a short time, Hagin and Durgan decided to simply go their own seperate ways, and Hagin moved on towards Stormwind.

Having left his close friends to their own lives, Hagin now wanders around alone, trying to figure out where or to what he belongs. All while trying to not to die, like so many before him have.

Skills and Abilities

Highly skilled with the use of his double bladed battle axe, Hagin often starts a fight by charging straight into what appears to be the most dangerous enemy on hand, cleaving through whatever weaker foe blocks him first, before he tries to violently hack the assumed 'leader' apart with a few quick, hard strikes of his axe. If he manages to slay the stronger foe, he then turns to the weaker 'minions' and begins working his way down the line, before finishing off the last of them. Hagin often employs a number of advanced abilties during a fight, from attempting to disarm his foe, to trying to hamstring them to prevent any attempt at flight, to simply throwing himself against them in hopes to knock them from their feet. Off the battlefield, Hagin possseses a honed skill in the forge, able to forge and repair armour and weapons with relative ease, given the right materials are on hand and he is given proper time.