Frishe

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"There's two kinds of people here. Those who hunt, and those who are hunted. It's the laws of the world for the hunted to serve the hunters. It's why you should give up and serve me." The Great Hunt, described by Frishe.

Information

A close-up of Frishe and her gun-sword.

Player: Lynoa06

Character Full Name: Frishe Rydiah Hassan-Haggar

Character In-Game Name: Frishe

Nickname(s): N/A

Race: Dwarf

Class: Hunter

Age: 51

Sex: Female

Hair: Spotless ponytail and black-colored hair. She often wears a ribbon to tie her braids.

Eyes: Brown

Weight: About 60 kgs.

Height: About 125 cms.

Alignment: Chaotic/Neutral

Appearance

Clothing

Frishe never feels better in something else than a leather outfit, but her duties have her wear sticky mail armor instead; she tends to stick to snowboots and attaches a special fondness to her shoes - the first thing a business customer glances upon in a woman, and any proper woman cares for such a part, right? On rare occasions, she enjoys robes and various necklaces, which she intertwines with pieces of leather armors, giving an heteroclite dressing style. For the usual armor and battlegear, she sticks to her gun, her booby traps, and a shortsword, since her stealthy skills are null.

Weapons

Frishe keeps to her gun, a strange red and purple carbine with blades on its edges. Though she cannot use it as a proper sword, she sharpens the blades just as carefully as the rest. She has loads of traps, and a double bladed axe, rather rusty since it is not so used.


Misc

Frishe has a strong burn mark on the croutch and right leg, a result of her fall in boiling water in the caves of Ironforge. Despite a Paladin healing her, she has kept a strong burn that contrasts with the rest of her pale skin. She will also most often appear with a tamed wild beast by her side, wild enough to be spotted on sight and earn her a kick off the tavern.

Battle Techs

Frishe relies heavily on her gun to damage and hunt. Most of the time, she uses special bullets and shots. Occasionally she could lay traps, an art in which she is proficient. She might as well use her gun in melee combat, though she tries not to bother. Her pet plays a role, as he usually weakens the enemy far before they get within melee range.

Personality

Frishe is very independent and selfish. Seemingly manly, she also looks quite possessive and irascible. She's a truly eager woman when it comes to drinking and brawling - no matter with whom or against what, as long it's fun. Curious, she remains too reckless and careless for her own good by many occasions. Yet her life is fulfilled; so long she can drink and hunt, she's fine. Hunting is rather a passion to her, even – she considers nature to be her playground, and herself to keep a role in the Great Hunt. Then comes her greed, though, that shatters her profound Hunter and marksmanship beliefs, and lust for treasure and thrill – and she'll go to great lengths keeping what she claims her, potentially compromising herself.

History

Early life

Frishe was born some 55 years ago, to a family of wealthy miners. Venturing into Dun Morough, those Ironforge Dwarves finally settled in the 3rd Depth, where she came to life. Seen as a blessing, she was cherished and protected from the world for the first years of her childhood; when her teenhood begun, she was a most lonely, cold and demanding girl. Her early teenhood was spent in a relative bliss. She learnt in those years to become more independent even, and her will became iron. Often at war with other Dwarvish children, she became even more selfish, convinced to draw envy onto her - her pride was such than, when she 'accidentally' was burnt by boiling water during a children's game, she made her wound an item of genuine fetishism, as a symbol of how jealous of her others had been driven to become.

When time came for Frishe to begin opening onto the world – roughly by the time of the First War, some 25 years ago – and educate herself in advanced fields, such as law or mercantilism, her father left for war, and never returned. It is said, he managed to fight, yet was crossed as he traveled from Lordaeron to Gilneas, hoping to rest before the long walk home. She nonetheless, in her juvenile feelings, begun to love another Dwarf, Haggalgarth, while freed of her father's influence, and the both bonded for a long while. Frishe remained selfish, only spotting in the hopeless male a 'prey' and a sparring partner.

Adventuring out of the Nest...

With 40 she begun to be finally granted a full-fledged freedom, and the reckless, brawling young female found herself travelling around the world to perfect her education. Auberdine, Stormwind, Dalaran even (which she fled barely at the end of the Third War), she visited most of the world, loving hunting and brawling all the same.

She settled, 10 years ago, in Stormwind where she registered as a hunter. She was quite liked in Grand Hamlet, and in the just-failing Westfall kingdom. Often, she helped the Guard finish some Brotherhood members up, in the times it was still posted in those dark lands. She stayed there for seven years, but, urged by her family to return home, and forced out by the dark curses shrouding Grand Hamlet, or as it was then known, Darkshire, she hurried in the protective caverns of Ironforge. Those years of hunting were truly casual, and she did not do much apart from prying on deer and wolves, and she grew bored of this life. Besides, it earned only a meager pay. The bond with nature did not mean SO much to her. And so she went back to Ironforge.

She stayed only one final year in Ironforge. She was actually more fond of Stormwind, which she was often traveling to using the subterranean railway systems invented by witty gnomes. When her lover left her, in order to dedicate himself to archeology wholly, she was utterly displeased. After a few time blackmailing him, and tricking him in many ways, she pushed through the story. Angered, she was almost caught up by the Guard, and fled the dwarven city upon her almost-certain banishment; she was even publicly ashamed, and ran to set off in the Redridge Mountains – so unawarely close to another enemy Dwarvish clan.

Rise of the Hunter

She did not stay long there, and eventually came back with her shame and sorrow in an isolated farm, in the forests of Elwynn. There she longed for fame and wealth – though you can do so much keeping like an hermit in an old farm. She took quite a lust to travelling – all nobles travel – and often found shelter in places such as Kharanos, or villages by Loch Modan. Drinking and gambling, taming beasts for fun and prestige, she was one day noticed (or was it her big rusty gun...) by a group of adventurers seeking treasure, and was hired almost on sight. She left them as soon as she sobered up, but she became somewhat interested – and gradually, until nowadays, she begun hunting and slaying bigger and bigger creatures at the request of backwater village leaders or infested farmers, gathering all the treasure and booty. Though with time helping and bounties getting slightly higher and higher with each contract, her longings for fame and wealth only overgrew, and she begins to get eager into slaying some of the wildest creatures (as she says, being a stronger link in the Great Hunt) She joined a group named the Frostbrand Marines, taking the most of her time tracking and slaying beasts and collecting war spoils. It's when she begins to look into more .. sentient pray.

And that's when "The Great Hunt" takes a whole different meaning...