Eris

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Information

Player: flammos200

Character Full Name: Eris Serynzheri

Character In-Game Name: Eris

Nickname(s): Chaos; Generally things relating to it.

Association(s): The Knights of the Ebon Blade, The Ashen Verdict, The Serynzheris, Chaos as a philosophy and last but not least, her sister's memory.

Race: Blood Elf

Class: Death Knight

Age: 142

Sex: Female.

Hair: She sports a long and originally silver ponytail.

Eyes: Runic blue.

Weight: 50 Kg.

Height: 1,76 m.

Appearance

Usual Garments/Armor: Eris dresses mostly according to what she feels like wearing on any given day. There are few constants, save for an apparent need to color-coordinate her clothes. She's not all that picky as far as garments are concerned, not caring much for decency, and instead focusing either on comfort, or on what she deems good to wear.

Other: She presents scarring on her left hip and lower right back - That's from the wound that killed her. She also seems to be sporting a series of cyan tattoos, sprawling across her torso and upper arms.

Personality

Eris keeps the calm she'd had before being turned into a Death Knight, as well as the calculating, planning mind, reaching ridiculous levels of intricacy in her thinking, often using symbols and abstract ideas to illustrate practical, physical points. She also displays the same devotion to the Sin'dorei people as she used to. That is however, where the similarities between who she was and who she is end.

The Eris of today is a whimsical, slightly twisted creature, reveling in the confusion of others, and in any amount of manipulation she can muster. She sees great virtue in the chaotic and the seemingly random, almost always existing some form of underlying connection between the goings-on she partakes in. She finds change a necessary factor of life, and becomes a little frustrated when people note that her existence is an unchanging one, as she can never escape being a Death Knight. She tries to compensate for it through these minor acts, at first glance random, yet when examined thoroughly revealing a much larger pattern or intent than at first perceived.

Going through becoming a Death Knight, and being a part of the Ebon Blade and Ashen Verdict has softened Eris' intrinsically racist nature. This is mainly because time and again the races have had to band together to defeat a greater foe, and she sees it only a matter of time before they all will be forced to do so again, so why bother hating the people you'll have to work with eventually?

A point of apparent contrast to her thought-based personality is the fact that she is a very emotional being. She feels, and considers it her right to feel any and all emotions and experiences possible in her existence. One could say she ‘hunts' new experiences, occasionally with uncanny ambition. This aspect was present before she was turned into a Death Knight, though, to a more minor degree - undeath has twisted her some.

Skills and Abilities

he usual Death Knight ones, but her area of specialization is Frost, to the detriment of other fields. Conversely, she is not very resilient, and instead prefers tossing sharp shards of crystalline ice at her enemies from afar, before rushing into combat to quell weakened enemies. She does not fare well in prolonged melee assaults.

History

Born, as most Quel'dorei of the time, in the elven city of Silvermoon, Eris was a fairly odd child. Despite being physically capable, as well as mentally agile, she was a loner and a bit of a shut-in. She enjoyed reading very much, and delighted in the intricacy of the Arcane, but rarely partook in any form of socializing. Instead she preferred to sneak off, occasionally outside city gates, and read her books to the sound of a rushing waterfall, rather than the voices of tutors and siblings. She felt at the time, that the sound of running water calmed her, and allowed her better concentration than the bustle of her Thalassian home-city.

Her family was not a very large one, as she only had an older brother and a younger sister, the latter of which she spent the most time with as she grew, the two becoming nigh-inseparable. Larayna, as she was called, helped Eris actually attain a social life, whereas Eris herself often shared with her younger sister her thoughts on the subtleties of the world, often making for very interesting, thought-provoking conversation. Eris had been quite convinced that the world worked by a set of unwritten rules, and that reality was shaped by them, the gist of the matter being actually discerning what these laws were.

Thus, as between the two grew phrases such as ‘Imagine a future event. This future event will most likely happen exactly the opposite to the way you've imagined it.', so did a love for magic, or, in Eris' case, its deconstruction. Eris grew more sociable with each person she'd meet, though often relied on Larayna to arrange such meetings for her. They both became proficient in the Arcane as time passed, and while Eris took the path of the Spell-breaker, tending also to a more rigorous physical development, Larayna went on to become a Magistrix.

This fork in Eris' path was well-timed, as she could stand on her own two feet from a social perspective, no longer needing her sister as a crutch. She went through decades of training, and for a time, all was well. And then the Scourge came. To a person who believed so unflinchingly in patterns and laws, the disruptive event of the fall of Silvermoon and the nigh-extermination of the elven people came as quite the shock. She survived the fall by endurance alone, fighting until she neared exhaustion, and only then retreating, praying to whatever divinities were listening that her family would be safe.

After the Siege, Eris looked for her kin, only to find her parents slain and her older brother crippled whilst defending them. Due to grievous injury, her brother passed away soon after, and Eris panicked, resolving to make it her duty to look for her sister. She found no trace of Larayna, but still she would not give up. The Sin'dorei people, the Blood Elves, honored their dead through name and deeds, promising vengeance for the blood spilled, and as they turned to Fel to sate their unending thirst for magic, so did she, becoming like them, her eyes turning from an Arcane blue, to a seething Fel-green. As soon as change was wrought, she made an oath never to give up looking for her sister, and as a reminder of her sworn duty she had light blue tattoos inked on her flesh, sprawling across her torso and upper arms, that she may never forget her purpose.

And so, for a time, she lived, fighting to regain and rebuild whatever parts of Quel'thalas were salvageable, slaying Scourge and Troll alike, and for a time, all was well, despite the increasing frustration to not finding her sister. Truth be told, she may have been looking in the wrong places, but for the time being, that is another story altogether. In any case, the Sunwell was rekindled with the heart of a Naaru, and the wave washing over the elven people brought her new hope. She was sure this fit into her pattern, perhaps as compensation for the turmoil and chaos caused by the Scourge. Emboldened by this act, she soon went South, into the Plaguelands, with a small troop of Farstriders and Blood Knights, seeking to continue delivering blows against the enemy that had taken from them everything but their pride.

Her hope became her folly, however, as their group was ambushed, and Eris herself was run through and slain in the chaotic melee that ensued. Thinking her dead, and seeming to be the most intact body in the pile that resulted, she was taken to Acherus, where the Ritual was performed on her...

Eris awoke to excruciating pain and everything she had been was stripped of her, the Arcane no longer answering her beck and call, not even her mind being her own as it was finished, and she was imbued with the hallmark powers of the Death Knight. Long and hard she fought the Scarlets South of the Ebon Hold, all until the battle of Light's Hope Chapel, where she was freed of the Lich King's tyrannous control, and she found herself her own master once more.

Her worldview, of underlying patterns beneath apparent reality was slightly shaken by the experience, and indeed, her philosophy on life turned more towards Chaos than ever-before, taking it as necessary, ever-present change. After all, she herself had changed much during her lifetime, but this final twist she could make very little sense of. Was it luck? Was it fate? Was it meant to happen? Chaos seemed to rule over every aspect of this new and strange state.

Eris was twisted by the experience, becoming even odder than she already was, her contemplative nature contrasting with her hell-bent, vindictive peers. Eventually, however, either in memory of her lost sibling, or out of a sheer need for vengeance, she took up arms and went to Northrend, joining her brethren in the war against the traitorous human prince. When the time to strike the final blow came, she joined the Ashen Verdict, alongside which she stayed until' the dark tyrant had fallen, only to return to the mainland after braving the horrors of the Northern war.

Eris wandered still from place to place, searching for any clue, any hint as to the whereabouts of her last remaining sibling, to the odd bouts of spouting her chaotic philosophy towards whomever would be in her company.

She has recently been adopted by the Serynzheri family, but has this Scion of Chaos found herself a home? At first glance, it would seem so...

We are but candles set alight on an endless sea of chaos. Whether my flame will one day meet yours, or perhaps merge with it, is at the mercy of the waves.