Crescenthorn/Timeless Lookingglass

From CotH-Wiki
Jump to navigationJump to search
Timeless Lookingglass
Spirithooflookingglass.jpg
Owner Crescenthorn Spirithoof
Creator Anonymous [Bronze Dragon] (Presumed)
Type Accessory
Age Ancient
Size Hand-sized
Weight Light
Place of Origin The Caverns of Time
Material Bronze Dragonscale
Status In use


Appearance

This mirror has an old feel to it-- the design style clearly from a bygone era. Despite the aged design, the metal and glass is in very good condition, as if time hasn't touched it. It has winding golden patterns on it, the wells in between these lines darkened. An experienced blacksmith would be able to tell the metal is an alloy of bronze and actual dragonscale. In the center of the back-piece of the mirror is an azure dragonscale, carved into a circle. Some sort of rune is etched into the scale, completely indecipherable to all mortals-- and perhaps most dragons aside from the blue and bronze flights. It is a draconic rune, but it is clearly a very old form of the language.

The glass surface of the mirror looks almost liquid, as if the light is swimming around inside it. Reflections are slightly blurred.

Enchantments/Abilities

The mirror looks as it does when it was first made, time flowing around it-- it does not age, or weather with the passing of the years.

To all but the holder, it shows blurry and distorted reflections of reality, as if underwater. If the holder knows the meaning and pronunciation of the rune upon the blue dragonscale, they need only one time invoke the rune while holding the mirror. This activates the magic latent within the object, allowing the echoes of the person's timeline to reflect in the mirror. This is a binding process-- once it is done, they do not need to do it again, and the mirror will not show them foggy reflections. Instead, they see images and scenes from their past-- sometimes at random, other times directed by the holder's thoughts and feelings. The longer the holder stares into this reflection, the more engrossed they can become in it, feeling as if they are truly reliving memories from their past. This can cause a trance-like state that can be hard to break out of-- but as the mirror is not a malicious object, it would be very difficult to be trapped in this trance. Eventually, the trance would fade.

As described by Crescenthorn, it at first seems like the images are being viewed as if through clear water, with occasional ripples, sun-shafts and even a slight swaying reminiscent of tides. But the more he looks, it feels like his vision is pulled forwards, sucked closer and closer to the surface of the mirror until, like passing through water, the memory is all he sees. Everything is tinged slightly with whatever the light is in reality (except at night, unless the moon is particularly bright and its beams are able to shine into the mirror) and objects and people have a faint glow, such as the following:


Spirithooflookingglass1.jpg

History

Forged by a bronze dragon who's name is lost to time, this mirror was lost when the dragon was slain aeons ago. The legend is that the dragon was in love with a mortal woman, and although he tried everything to keep Time's hand from taking her away, he could not convince his flight that she was worth saving. When she died, he poured his grief into his craftsmanship, melding his own scales, bronze, and a few grains of Sands of Time together to craft the handmirror's base, fitting the glass in later. He used the mirror to live out memories with his beloved, using his dragon powers to even create new memories and dreams within the mirror, a feat no mortal could achieve. When Crescenthorn was working as a Watcher-in-Training, his final task was being sent into a timeway to recover this artifact. He witnessed the maker of this artifact slain, the mirror falling from the skies as the dragon fell another, plunging into the ocean while the mirror landed in a small oasis. Upon recovering the mirror, he was immediately taken back to the present, and allowed to keep the artifact as a gift so long as he never lose it or betray the word of power to activate it.

"The mirror could be dangerous," He was told, "The young races would become obsessed with its fantasy. Take care not to do the same."