Asgrend

From CotH-Wiki
Jump to navigationJump to search

Information

Player: Alpharius

Character Full Name: As’Gren’Delur Draconis

Character In-Game Name: Asgrend

Nickname(s): “Asgrend” “The Chill Wind.”

Association(s): Ebon Blade, the Horde

Race: Blood Elf

Class: Death Knight

Skills and Abilities: Tracking, stealth, sensitivity to vibrations, knowledge of flora/fauna

Age: 800

Sex: Male

Hair: Light Blue

Eyes: Glowing Blue

Weight: 165

Height: 6’3”

Usual Garments/Armor:

Unarmored: Usually wears earth colored tones, a brown or red shirt, followed by his old hunting harness he wore to show off his many trophies: Feathers, teeth, bones, and other such fetishes. He wears light armored silver pants, with his old Death Knight gauntlets and foot wear. He has on his azure lens eye patch.

Armored: Full saronite armor.

Other: If unarmored, he will either have on him a knife or some kind of axe or sword. If armored, he will usually carry double weapons of either an axe or a sword, or a large spear.

Personality

Gruff, ill tempered, hot headed, and cold blooded. Even after death he is still stern and focused. While the shock of death still lingers and plays upon his mind, he does not let such “trivial matters,” as he puts it, bother him. His greatest joy in life is fighting and improving his weapons and armor.

Asgrend mostly cares about battles, fighting, and hunting. He has been known to occasionally take up the smoking pipe and sit around the fire telling tales and stories. However, he scoffs at the ones who label themselves as “social” not understanding why someone would want to devote their lives to being an expert at communicating with others.

He has been known to be loud and wild at times, and other times he is quiet and calculating. Most of the time he will not put up with anyone’s nonsense, depending on how much alcohol is in his system at the moment.

Asgrend suffers from random and temporary memory loss. It is unknown why. Many believe it to be it is a side effect of his Death Knight resurrection, but no one can prove it.

History

Being the first born was not easy, especially in a militant family. He was held up to high expectations, possibly being a commander of his own platoon. Asgrend did not want this, as he preferred the company of a trustworthy and powerful group of warriors, what he called his “pack.” His parents were the only ones who accepted this; the rest of his family seemed to scoff at the idea of just being content as a grunt. Asgrend was the happy sergeant of a group of warriors and hunters.

He has fought many times against the troll enemy, preferring the gritty closeness of combat, and only using ranged attacks for ambushes. He felt most at home in the trees and on the bloody grass and rocks of combat than in the great cities of Quel’Thalas.

With the birth of his younger brother, Asgrend felt a new purpose: He would take his younger brother and teach him everything he knew, and make him a warrior of his equal. These dreams were shattered later when he heard that Svenn wanted to master the arts of magic. He would not see his brother for many years, which Asgrend would say was beneficial: it would mean healthy separation to stew and work out his disappointments and anger. When Svenn came back from Dalaran, Asgrend tossed him a sword and said to him, “You’re mine now.” He would train him in sword fighting, hunting, tracking, and other skills beneficial for survival in the wild. No brother of his would be a robe wearing sissy who couldn’t lift a blade! They would spend many years out in the wilderness; fighting, learning, and hunting.

When the second war rolled around, his family immediately mobilized and offered their assistance to the human army. Asgrend would command a group of Elven Rangers, and Svenn would help train wizards. This separation was difficult for him.

He would not join the rest of his “clan,” as they now referred themselves as, when the time came to take the fight to the enemy in the Dark Portal. They were to stay and fight the remaining Orcs that littered the Eastern Kingdoms.

He waited for what seemed like forever for the alliance forces to return. When they finally did, they had informed his father that many of the forces had been killed, and many more went missing, his clan among them. The shock that they were the last of the remaining Draconis hit them all very hard. They simply returned to being a family instead of a clan, and returned to Quel’Thalas.

Everything seemed different… everyone stared at him strangely… they all talked differently, they acted different, dressed different. Everything had changed. He felt like a stranger in his home. It was he who suggested they remove themselves from Elven society and live out in the wilderness. So they were all in agreement and spent most of their lives outside of the walls of the city.

Svenn and Asgrend returned to the human military, aiding in destroying the orc bands that wandered Azeroth. That’s when the fire rocks came and killed most of his pack. He could fell most any foe, but the rocks of pure hate were not easily pushed aside. They broke most of his weapons and dented his armor; he had no choice but to retreat, and bring with him his remaining men, but not before searching the battlefield for Svenn. He searched and searched, scouring the corpses, doing his best to avoid the Infernals. Having found he was safely with his remaining squad, they retreated to different corners of the continent, and awaited orders.

They would be rallied by the last prince of Quel’Thalas: Kael’Thas. He was specifically assigned to Kael’s forces, being privy to all the action and strange happenings, including the rise of the Naga beasts, fighting in the ruins of dalaran, being jailed in its dungeons, and the inevitable escape.

After being broken out of his prison, he went in search of his pack and freed them one by one. When he heard they were about to go to Draenor, he grew cold feet. He had grown a strange fear of the Draeneor ever since his family was sucked into it, never to return. He gathered his squad and tried to convince them that their current leader was unfit for duty, and suggest they escape the area and try to make it back to their homeland to report such behavior. The group of rangers agreed, and he high tailed it with his squad backed to the homeland. He ran into his father, who was one of the officers protecting the main gates. This was where he was informed of the bad news; His mother had gone missing. After the city rebuilt, they headed to the roof of the world: Northrend.

It was six years in the icy north, and he finally made a decision; He would go to Durotar where he wanted to know more about the horde. He informed his father he would be gone for a month; because unlike them, he felt a connection with the new Horde. He made his father promise to never tell his brother of what he had done, for he knew he would not understand and come after him. He left that next day by boat and wound up on the Eastern Kingdoms in Lordaeron where he would get supplies in Quel’Thalas. He had not realized that the road to Quel’Thalas was plagued by undead, and was ambushed. He was taken hostage by the Scourge. They did horrible things to him, almost experimented on him. It was here that he would die and be reborn as an unwilling pawn to the Lich King; a Death Knight.

After the fiasco with the Archerus incident, Asgrend simply left. He found himself wandering around upper Eastern Kingdoms for quite some time. He seemed in a daze, unsure of what had just happened, not only in Archerus, but to himself. He tried his best to deny himself, and instead focused on walking. He would try to go back to Northrend, but he found his transportation destroyed by what he believed to be humans. He would have to find a ride back to Northrend elsewhere.

He would be captured many times: By bandits, strange dog men, humans, even the undead. They would interrogate him, asking him why a lone death knight would wander around without anyone else, and was asked who else was out there. He escaped all of them with ease. Somehow he ended up in Alterac, and was blind-sighted by blow to the back of the head from a bandit. Asgrend would wake up face first in the snow, tied and bound up. He looked around: he saw body parts and red stained snow. He saw a cave. He saw bones. The thought must have been to let the beasts deal with him, but the beasts were not interested in the dead. He lay in the snow for a while, gathering his thoughts and wondering how to escape his bindings.

As a strange, twisted sense of luck would have it, a roaming band of humans would find him and, once again, he was a prisoner. He would be taken to the Lordaeron internment camp, where once again he was questioned ruthlessly. They asked him why he was tied up, where his allies were, and why was he here. He gave no answer. As they were about to torture him, someone barged into the room he was being held in. Knives were being thrown, blades were being clashed. It was a raid of some sort! Where were the other attackers though? Wait… He recognized one of them. It was his father! Somehow, he had tracked him to this location. He had no questions for his father, so they escaped from the prison camp. He was told everything: that he had gone missing for nearly half a year; that his brother had gone to search for him in the outlands. Their destination then was the blasted lands.

It would take him several months to finally get to the Blasted Lands. When they arrived, it was strange to find Svenn immediately emerging from it. Asgrend saw the new state of his brother, and had more questions than answers: About himself and about his brothers new powers. They would find all the answers they desired in the new Horde.