Arthillo

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Player: zenethen

Character Full Name: Arthillo Falconflame, Son of Arthur

Character In-Game Name: Arthillo

Nickname(s): Arth, Son of Arthur

Association(s): Stromgarde Militia, The Rekindled Flame, Gurubashi Arena Gladiators, Men of Strom

Race: Human

Class: Arathorian Fighter (OOC Warrior)

Skills and Abilities:

Will of Stromgarde: The Arathorian Fighter is born of a long line of nearly fearless warriors who have faced many long wars. Where some men would run, the Fighter will stand and fight, although this can sometimes be the Fighter's downfall against the wrong opponent.

Strength of the Arathi Tribe: As a direct descendant of the ancient Arathi Tribe, the Arathorian Fighter has a strength greater than the average human. The Fighter's strikes are hard and destructive, but slow and easily dodge-able depending on who the Fighter faces in combat.

Tricks of the Militia: The Arathorian Fighter, through many years of experience losing his weapons, has learned to craft very strong and tight chains to attach to his weapons. These chains are designed to be able to be used for any purpose - either to hang the weapon by a hook, hold it to the Fighter's wrist, or to add to the momentum if the weapon is thrown. This can be used against him, however, as the chains can be broken sometimes as well as increase trouble handling the weapons over all.

Booming Voice: The Arathorian Fighter has spent many years shouting across either battlefields, arenas, or some form of battle, as well as taunting his enemies with fierce battle cries. The Fighter's voice carries a sort of commanding and demoralizing power to it, and the Fighter may shout at his enemies to make them feel fear before his weapons. However, the Fighter immediately gives off his position and cannot seem to muster much good breaths afterwards.

Age: 32

Sex: Male

Hair: Black, loose straight hair, barely above the back of his neck.

Eyes: Green

Weight: 276 lbs

Height: 6' 6"

Usual Garments/Armor: Usually, when he is garbed as a gladiator, you can find him in a taut leather harness with thick plate shoulderpads that are decorated with horns. Garbed as the Commander of the Rekindled Flame, he is in a suit of Stromgardian Plate Mail with the Flame's tabard atop it all.

Other: N/A

Alignment: Neutral Good

Personality: Arthillo is a good man at heart and at action, but not specifically a lawful man. He has become tough and rugged in his tone and the way he acts because of many years in the ring of the arena, and he seeks only to make his ancestors of the bloodline of Strom proud, and so he feels pride for his nation and for his heritage - an Arathorian-born boy. With pride comes also a hint of respect. He will always respect his friends and his enemies no matter the cost to himself, unless he sees the person he encounters as unworthy of his respect.

As a Stromgardian and a Gladiator, Arthillo has trained himself to be fierce to his enemies but gentle to his allies. Loyalty to his brothers and sisters in arms, and a secret fire burning in his heart to strike down any that would harm them. As a Gladiator and a Stromgardian both, he has learned to honor the choices of all as best he can. His honor is important to him, as he sees his honor as the only thing making his ancestors proud. Underneath the surface of the proud, loyal warrior, however, Arthillo is a loving and caring man. He will always put the concerns of his twin sister or close friends before his own, and he will bestow a fiery vengeance on any who would dare harm them.

History:

Arthillo was born moments before his twin sister Madyth. The twins were raised by their caring parents, the Stromgardian couple of Arthur and Elizabeth. At the young age of three, when the brother and sister had barely been able to start speaking, they began to see a change in the love of their parents. Their parents began to worry more of some encroaching danger from the south, but their son and daughter did not understand any of it. At the age of eight, the twins were both taught how to wield a blade and mace, as their father had been taught before them. One year of training and preparing passed, and at the age of nine, the twins were left utterly confused among a screaming city of Stromgarde. They heard cries such as 'Orcs!' and 'The Horde has come! To the walls!', and their father was called to fight at the gates of the great city of Stromgarde. Barely a day passed before the mother of the twins ushered them both into their home's basement. She told them to wait in the basement for three days, and if she wasn't back by then, they should run out of the city as fast as possible. Three days passed, and the twins didn't hear even a word of their mother. They exited the basement of their home to find the city of Stromgarde in utter ruin, a battlefield of massive proportions. Arthillo guided his crying sister through the streets that they had once played on, and he avoided many skirmishes between Horde and Stromgardian forces in his trek to the city gates.

In the sight of the city gates, Arthillo and his sister ended up stunned with fear, right in the sights of a large orc, his eyes red with bloodlust from the battle, and his axe dripping with the fluids of his slain enemies. The orc caught gazes with the two children and grinned. With a ferocious roar, he rushed at them, only to stumble forward as a javelin pierced through his leg and slam into the cobbled streets. Arthillo watched with amazement as one of the few Stromgardian soldiers they had seen rushed victoriously at the downed orc, and brought his powerful, spiked mace down at the creature's head. The man looked at Arthillo and Madyth, and with a silent exchange of glances, he knew that they sought to leave the city. At that moment, before the man could speak, the Horde's engines of war blew a hole right through the city wall, bringing rubble down upon the man, though Arthillo and his sister were lucky, and were standing behind the sturdy remains of a home in Stromgarde. With what strength the man had left before his death, he ushered them to hide in the house and then exit the city from the breach in the wall.

Arthillo did as the man asked, and brought his sister into the door of the house. They both found some dried food to nibble on and some small pools of water before they hid in a large cabinet. They rested there for a day, and exited the house to find a calmed battle. The sounds of the battle still raged on far into the city, but there was obviously a lack of fresh forces coming through the gates. The Horde had won. Arthillo led his sister out of the hole in the walls of Stromgarde and they both ran as fast as they could from the city. Even as young as he was, Arthillo understood completely that his parents had been engulfed by the embrace of war, and that neither he nor his sister would ever see them again. As Arthillo led his fearful sister away from the breach, the twins found themselves hiding within a seemingly abandoned wagon and falling asleep. When the twins awoke, they found more than they reckoned for.

The wagon the twins had decided to rest in was that of a goblin slaver come to the north to claim any weak humans that weren't killed by the Horde. The Goblin, Naxx by name, saw the young brother and sister as the perfect material for fighting in the Gurubashi Arena for his own bets and coins. Arthillo, once he found out what Naxx wanted of him, prepared to kill the goblin. However, Naxx had gained his job through smarts in politics. Naxx threatened Arthillo that if he or his sister ever laid a hand on him, he would give them up to the Horde and their sinister tortures. With much regret in his heart, Arthillo put his blade into its sheath and resigned himself to crying over the loss of his parents. The journey to Stranglethorn was rather uneventful for Naxx and the twins, aside from passing through Horde territory and gaining more and more threats as they went. Finally, however, Naxx brought the twins to the Gurubashi Arena.

Naxx hired an ogre assistant from the Horde and began to ruthlessly train both Arthillo and Madyth. Throughout the sessions, he would constantly berate the twins on their movements and strikes, constantly saying that 'The crowd won't cheer for a poor sport who plays fair!'. Whenever Naxx felt bored during the sessions, he would taunt Arthillo with taunts of freedom, claiming that if he could beat hos ogre assistant in a grappling battle, his sister would be allowed freedom from the ring. Every time the opportunity arose, Arthillo stepped up, and each time, he was beaten right back down to the ground. He began to lose hope that he would ever win against the ogre, but his sister comforted him every time he did lose hope.

The cycle repeated itself for nine years, until Arthillo and Madyth were finally eighteen years of age. They both stood as strong and proud examples of their Arathorian heritage, although they were now dubbed full-title gladiators of the ring, and Naxx considered them ready for the shows and the arena. The aging goblin wanted to see his hard work pay off. Arthillo had mastered his abilities in dual-wielding a hammer and a mace, and his sister had mastered her abilities wielding two thick daggers made for outright combat. Together, they swore that they would never go into a match separated. They would always be on the same side, no matter what, a true brother-sister tag team. Their first match was extremely hectic, considering they had not faced real opponents at all. A fierce battle between the twins and a group of frenzied kobolds. Surprisingly for both of the twins, the kobolds proved to be a great challenge, and they barely escaped the fight alive, victors by barely inches of their blades and maces.

Over the next ten years, while the world around them erupted in gigantic wars and great sieges of climactic endings and hopeful days, the twins fought in the Gurubashi Arena as the personal play-toys of Naxx the Goblin. Naxx had begun to find a bit of respect in his sour personality for the two gladiators that he had 'rescued off the road' nineteen years previous. For an unknown reason and with unknown motive, Naxx disappeared and left the twins with only one last task - a final match under his payroll at the Gurubashi Arena. Their opponent was surprising to Madyth, but not so much to Arthillo. In front of the two stood Naxx and his Ogre assistant. Naxx stood at the other end of the ring and shouted at Arthillo not only insults but also more taunts of freedom. This was his last match. It was either Arthillo won, and he gained his freedom, or Naxx won, Arthillo and his sister died, and Naxx went on to get another pair of gladiator-slaves. A furious battle enveloped between Arthillo, his sister, and the old goblin and ogre. The ogre, stuck up with confidence of having beaten Arthillo every time previous, had yet to learn the feel of Arthillo's maces rather than his fists. However, a creature so large and burly was not so easily taken down even by maces. The fight was rough, and at the end, there lay four bodies on the ring; a dead ogre, a dead goblin, and two Arathorians laying on their sides, exhausted and pained from wounds. They eventually found their way to their feet, and to a healer in the Bay, however rare they were.

Four years followed after the death of Naxx, both Arthillo and Madyth continuing in their fighting within the ring, but now of their own free will. They rented a room in the Salty Sailor Inn, and with what winnings they could scratch up from adventures and tournaments, they just barely met the payments of the room each time. Many strange adventures occurred between the twins, and Arthillo found himself on board the ship of a certain James Laus, Captain of the Mistresses' Herald, standing on a platform beside Alaine Stormbride, a Lordaeronian Reclaimer. He was, without much of his consent, promoted to Commander of a new organization called 'The Rekindled Flame'. He now leads the military operations of the Flame alongside his fellow leaders, and he always sends word back to his sister in Booty Bay so that she always knows that he is safe and still alive. Often he also returns to Booty Bay to again fight alongside his sister in the ring, so that their meager fortune to keep their room is held.