Arah

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Information

Player: flammos200

Character Full Name: Arah Fane

Character In-Game Name: Arah

Nickname(s): “Foolish girl”, "Lady Arah", "Miss Fane" and any derivates thereof.

Association(s): The Kirin Tor(Loosely), whatever remains of the Sorcerer’s League and Ley Walkers in general. Otherwise independent.

Race: Human

Class: Ley Walker

Skills and Abilities: Arah differs from the usual Mage skills and abilities via a few additions: She can draw power from the Ley-Lines to fuel and extend her spells, protect herself or allies from incoming spells, teleport about, heal herself and avoid Arcane corruption. She also has the habit of copying the patterns that Ley-lines form in order to perform Arcane Inscription, or cast the Mage repertoire of spells from the symbols thus formed. She has also had informal training with a longsword, though she uses hers to channel spells usually, not to whack things.

Age: 28

Sex: Female

Hair: Dark red, shoulder-length and constantly disheveled.

Eyes: Bright green.

Weight: 58 Kg.

Height: 1,78 m

Appearance

She's most often found in crimson, high-collared robes, fingerless gloves and warm, fur-coated cloaks, though she can mix things up to a shirt and pants from time to time. She is predisposed to losing her boots, or just forgetting where she put them.

Other: Her body is pierced in multiple places that aren't her ears. She has a glyph array tattooed onto her torso, mimicking a few Ley-line patterns.

Personality

Alignment: Chaotic Neutral

A spitfire – sometimes literally – with a dash of spirituality, Arah is not the most patient of people. Though she has her moments of humility, particularly where ley-lines, meditation and long walks are concerned, the human shows a bit of arrogance, delighting in having power and the ability to use it. Eager, excitable and mildly foul-mouthed at times, Arah has a problem with authority figures – she is defiant and spiteful towards people who attempt to order her around.

Of the races, Arah makes a fair bit of discrimination. She feels comfortable around other Humans, and is enthralled by the more exotic Alliance races – Kaldorei and Draenei are strange, powerful, and dangerous to her, traits which are extremely enticing to the Human. She finds Dwarves to be the best drinking buddies and businessmen one can wish for, and Gnomes are normally seen as crackpots if they’re not Arcanists. As far as the Horde goes, things are not as positive. Orcs are creatures to be pitied and Trolls provoke revulsion. Tauren are one race that Arah can get along with – although she secretly finds them a little boring. Forsaken are a source of unease for the Human, whereas Sin’dorei are seen with cautious neutrality – both her people and the Blood Elves have lost their homeland once, and she believes she knows their pain.

History

Born in Lordaeron of the coupling of two fairly wealthy merchant families, just around the First War, Arah wanted for nothing in her childhood. Be it toys and friends to play with, relatives or loving parents, the girl had it all and ended up a little spoiled because of it. Used to getting her way, there were instances where she’d step out of bounds and her benevolent elders would punish her, and out of sheer spite, she’d work her mischief once more. A wild little thing though she was, Arah’s love for entertainment was the stuff of family legend, and when in her hands fell a book about an ever-young sorceress vanquishing a great evil, she declared her intent: Arah wanted to learn magic. Among other things, she also wanted everlasting youth and a pet dragon – but neither of the two was achievable for the time being, so she settled on magic.

In the meantime, Arah’s parents focused on finances – they profited of the Second War heavily, selling arms and armor, arranging for the transport of troops and other logistical tasks necessary for the war effort.

As her tenth birthday dawned on her – the customary age for the start of arcane apprenticeship – Arah found herself face to face with her tutor who had been paid for by her parents: an elderly, bearded, robe-wearing gentleman whom one could class as a wizard at a mere glance from a mile away. It took the excitable Arah about twenty minutes to stop running around him squealing in delight. The man was all but a god to her, someone who could weave the very fabric of reality with the snap of his fingers and the whisper of his words. And so Arah began her apprenticeship and studied the Arcane.

The years passed quickly, and Arah devoured Arcane texts and knowledge with rapturous glee, eventually becoming a fair sorceress in her own right. She also had a little sword-training on the side, and used her powers to transport goods for her parents – as teleportation is extremely valuable among those skilled in mercantile. Not too long afterwards, however, she was accused of arson towards a businessman whose deal towards her had turned sour. Apparently he’d thrown some insults at her and her wares, and tried to cheat her and she’d seen fit to torch his home.

Through the hefty greasing of hands with gold, Arah’s parents managed to spare her imprisonment, but she was forbidden to practice the Arcane in the kingdom of Lordaeron then-on. This came as an extremely heavy blow to the young woman, and she asked her parents to move, together with their business, to Dalaran arguing that her skills would offset the cost of the journey. They agreed after considering the financial implications of the action. Arah was overjoyed.

The move went smoothly, and the sorceress delighted in being able to use her powers once more. She applied with the Sorcerer’s League, and though she encountered a few difficulties due to her gender – as there was a bit of prejudice against female Arcanists, she eventually got to continue her studies formally, and her nose was buried in books half the time, the other half being spent aiding her parents’ budding enterprise – at times even through combat.

The practice of the Arcane was starting to show through in Arah’s personality however, and her parents noticed. Behind her back, they sought a means for her to continue wielding her powers, though without it affecting her personality so and in the end they found a woman who recommended herself as a Ley-walker.

When the fiery sorceress was introduced to the supposed Ley-walker, she thought her a crackpot. Who seriously believes in rivers of magical energy flowing underground anyhow? That’s like little men on a cloud shaping the fate of humanity. It was not until, in a fit of anger, Arah challenged the Ley-walker to a magic duel that her sharp tongue was blunted. Needless to say, the young woman was defeated and the Ley-walker was the clear victor. Arah apologized quickly and begged to be taught. Her apology was accepted, a fact which would later save her life.

Years more passed and Arah was slowly weaned off her Arcane addiction and the effects of corruption were mitigated, but soon the Scourge was set upon Dalaran, and though Arah and the rest of the Sorcerer’s League, alongside the Kirin Tor and the Mage’s Union did their best to defend it, the city was lost, and the fledgling Ley-walker used her knowledge of the ley lines to teleport herself and her parents to safety.

Eventually, the Fanes found and joined the other Survivors of Lordaeron and set sail for Kalimdor alongside them, the parents helping with the financial side of the founding of Theramore, with Arah herself taking care of more Arcane tasks. While her parents set up shop in Theramore itself, Arah was eager and curious enough to join the forays into the heart of the new continent, eventually ending up as one of the Arcanists on the Human side of the Battle of Mount Hyjal.

The Alliance in bloom quickly became the focus of Arah’s life. Interacting with the Kaldorei was one of the most exciting things she thought she could ever do, and she split her time between that and study in Theramore. She knew perfectly well the dangers of the Arcane now, having felt corruption on her own skin, so she felt she understood the Night Elves better than most. Regardless, time passed and soon another glint in the dark piqued her interest.

From the very heavens, the Exodar plummeted forth and Arah was in Auberdine to watch the falling crystal star on its descent. She would be among the first few mixed-race expeditions to the Myst Isles to make contact with the star-faring Draenei, eventually being one of the supporters for their inclusion in the Alliance.

After a particularly long sojourn into the Exodar itself, news of the Icebreakers headed to Northrend reached Arah’s ears and she knew she had to pay the frozen North a visit – especially because her old home was apparently there somehow. Whisking her parents, she headed with them to Northrend, and settled once more in Dalaran. The city was everything she’d remembered and more, even though so much of it was lost. As a threat to all Arcanists arose in the form of the corrupted Blue Dragons, Arah joined in the Nexus War, but her reason was far more personal: The Surge Needles were funneling her precious ley-lines into the Nether, and she would have none of that. Dragons or no Dragons, she’d see it through to the end.

And either through skill or sheer luck, she did. After the struggle, she found herself to have helped the efforts in Coldarra’s labyrinthine heart, with the very Aspect of Magic slain. Mildly surprised, but more so relieved, Arah returned to Dalaran and stayed put for the remainder of the War against the Lich King, catching up on any missed studies, before leaving to find whatever would come next to pique her interest.