Angraa

From CotH-Wiki
Jump to navigationJump to search

Information

Player: Angraa

Character Full Name: Angraa Teshnarr Sybroot

Character In-Game Name: Angraa

Association(s): Cenarion Circle

Race: Kal'dorei (Night Elf)

Class: Druid

Age: 318 (Very fresh)

Sex: Male

Hair: Long, dark green hair to match the plants he devotes his life to

Eyes: Bright, glowing gold

Weight: ~220 (Humanoid form)

Height: 7'4 (Humanoid form)

Alignment: Chaotic Good

Appearance

He wears green during druidic rituals and times of peace/comfort. For combat, his attire consists of leather armor that is never the same. As aggressive as he is, he finds himself replacing it and upgrading it often.

Other: Angraa refuses to grow facial hair. He finds that time spent tending physical appearance is time wasted. His hair is long and unkempt because he wants it as natural and wild as nature itself. Cutting it is out of the question. His skin is as soft and blemish-free as any night elf, and he simply does not want the facial hair marring his natural appearance.

His skin is a dark purple and he wouldn't have it any other way. While not vain, Angraa is very proud of his appearance and finds it to be perfect for his druidic path. He Shadowmelds easily; the darkness of his skin being an advantage and (in his mind, anyway) he is a better druid for it.

Personality

Angraa could be described as rash, aggressive, wild, free, careless, and bold, but not stupid. He keeps his eyes peeled for danger and trusts few, even those that you would think are close. He is reserved when you first meet him, but after he grows comfortable around you, he will not hesitate to insult (kindly, of course) and tease you at every turn. He loves a good joke, but his dry sense of humor often times puts those around him off from laughing with him.

When Angraa sees something he wants or feels an opportunity to advance his power is at hand, he will not be stopped. He will be as persistent, as forceful, as downright annoying as he has to be. Though he prefers to act mature and sound intelligent, he will do just about anything for what he wants and that includes reverting to a child-like state. In other cases, he becomes as stony cold as a frozen rock and can not be swayed for anything. This can make him hard to be around at times and he has lost more than one potential friend to his attitude.

Angraa has a one-track mind, but even that doesn't last long. His attention span is fleeting at best and his focus (or lack thereof) often gets him into trouble. He will be distracted by simple things, such as a plant that shouldn't be there, a crushed flower, or a fascinating tree and he will devote all of his focus to the task at hand (i.e. examining, fixing, cataloging) and not notice the enemy sneaking up on him. He has been saved from disaster more often by alert allies than he would care to admit.

Being fresh from Teldrassil, having just recently left after his druidic studies were over and overcoming his fear of leaving the land he had come to know and love, Angraa is fairly untested in battle. Despite the training on Teldrassil, he is sometimes unsure of himself in battle and, ever since the boar gored him and left him for dead, he has been a bit shy of martial combat. He relies heavily on his magic and druidic forms to do combat and tries to stay away from getting hit as much as possible.

History

There are stories to tell of Angraa. Most of them are of arduous tasks completed when failure was expected. At birth, Angraa was frail and, by the estimates of the priestesses, rather daft. His early years were spent being taught at a slower pace, separate from the others. He eventually caught up to his peers, but only because he forced himself to work twice as hard due to his disadvantage. He excelled at physical tasks, beating down the implings that plagued the northern areas of his home, wrestling the village animals, or carting about heavy loads as if they were nothing.

One particular instance stands out in his early years before he had chosen the path of the druid. A night elf scout had been sent out to investigate a system of caverns to the north and had yet to return. Angraa was chosen from among a group of volunteers to investigate, the others being sent on other tasks. When he arrived, he quickly spotted and made his way to the fallen scout's side. The elf looked pale, which was a very bad sign for his people. The scout informed him of his dilemma: he had been poisoned and the only way to create an anti-poison strong enough to fight off the poison at its advanced stage was to mix the poison of the spider's matriarch with flowers found in the area.

Angraa went with all speed, fighting his way through the spiders with valor. He was cut again and again, but luckily found that the poison either couldn't grab a hold or he had yet to be injected. Before long, he had reached the upper levels of the complex in which the matriarch resided. Without hesitating, he rushed passed the spiders that littered the area and plowed through the webs blocking his path. Almost wild with excitement, he roared and leaped at the spider, fighting well and eventually overcoming the massive creature. He took a dose of the blood and turned to leave when a spider pounced on him. It bit hard and he felt the poison flow into his veins. With rage blinding his actions, the night elf destroyed the spider and beat it to a pulp. His actions sped the spread of the poison and soon he was weakly walking from the cave. Angraa fought the effects of the poison while he collected the flowers and soon enough made his slow way back to the scout. He fed the weakened night elf the dosage of anti-poison and lost consciousness.

When he woke, he was treated to something of a hero's praise. The scout had fed him the remainder of the dose and had kept watch over Angraa before taking him back to the priestesses to care for. After waking, he found that the muscles that he had been so proud of, the only thing he had besides his determination to set him apart from the rest, were all but gone. The poisons had damaged him. He had nothing wrong physically, but he was no longer able to perform at the levels he had in the past.

That is when the druids from Teldrassil approached him. Hearing of his valor and natural resistance to the poison of the spiders, they thought him a great candidate for their ways. Thinking he had nothing to lose, Angraa completely devoted himself to their teachings. He learned of the birds, of the trees, of all that nature was made of. Plants, animals, medicines, foods, weavings, patterns, and magic were his life. He learned of their methods, he learned reverence for all that lived and hatred for the unnatural undead. Soon, he was casting minor healing spells and even conjuring nature's wrath into his very hands to throw at the enemies he faced. Angraa was happier than he had ever been, druidic powers were far easier to learn than he had thought possible for his stunted abilities.

However, this would all end and Angraa would find himself thrown into the world with hardly anything save the clothes on his back and the skills he had learned. While training with his spells one day, his instructor was becoming frustrated with him. The elf berated him time and again for being unable to call down the moonfire beam that was so natural to all of the other druids. When the instructor insulted his intelligence, Angraa snapped. He turned on the instructor and screamed his rage at the haughty elf. The elf shoved him and that pushed Angraa over the edge. Before he knew what was happening, Angraa was upon the man, battering his face and chest with heavy blows wrought of strength that he had thought lost to him. His assault didn't last long, however. The elves were a very tight people and the pair were far from alone. He was pulled off of the elf and dragged away to face his punishment. He did not resist, nor did his eyes leave the wounded elf until he was out of sight.

Angraa was not exiled permanently, but the elders in Darnassus decided that he needed to find a way to control himself before he could be allowed back into their lands. It has been years since he left and he didn't think he would go back for many years to come. He explored the world of the humans, finding them the most tolerable of the other races and figuring they would be the closest thing to kin as he would come into contact with for a long time.

In his time outside Teldrassil, Angraa looked high and low for anyone versed in the art of nature, to school him further in his druidic ways. He feared that before long, he would be forced to return and humble himself to the elf he had assaulted. Humility was something Angraa should have been very good at, but his years of frustration had only made him angry and his efforts at keeping up made him cocky. Nothing mattered more to the druid-in-training than to be renowned, to be known as great and powerful. To this day, Angraa awaits the chance to fulfill his dreams of becoming a renown druid.