Andria

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Information

Player Name: Rosencrat

Character Full Name: Andria Stockton Duke the II

Character In-Game Name: Andria

Nickname(s): Doctor, Duke, Andy, Stock, Dri

Associations: None

Race: Human

Class: Rogue

Age: 38

Sex: Female

Height: 6'1”

Weight: 147 lb

Eyes: Dark Brown

Alignment: Chaotic Neutral

Appearance

Hair - A deep chestnut often kept short and –relatively- ordered.

Rules to live by: One who traveles does not wear constrictive and elaborate dresses. One who enjoys attention does not wear dull, un-flashy colors. Her wardrobe may change but she follows these two rules religiously. If it is comfortable and bears bright, gaudy colors or patterns then it is her style.

Her approach to clothing upkeep is even simpler: If it fits, wear it. If it looks good, keep wearing it. If it stinks, splash some water on it. If it breaks, get a new one. She's run many a hapless shirt and pair of trousers into the ground through sheer neglect and repeated burnings and jungle treks.

Simplicity, Gaudiness and Durability: Anything else in an outfit, to her, is superfluous.

Appearance: To say that Andria Stockton Duke is a striking woman is accurate in the same way that calling a finely cut, blue-tinted diamond ‘just a stone' is correct; it gets the job done, yes, but it doesn't get it done well. The woman is tall and gangly with muscles packed tightly against her frame. Her skin is tanned and cracked from days spent out in the sun. She wears an impressive scowl that creases every line and furrow of her face and when she smiles it is unsettling. Her fingers are often stained with ink and her teeth bear tobacco stains. She is rough woman with a caustic smile and a devilish glint in her eyes.

Personality

Andria is not a pleasant woman to meet. She is brash, boisterous, narcissistic, caustic, violent and demeaning. She loves drinking and drugs and guns. She flaunts authority and scorns those who hold it.

Things are, of course, much more complex then that. Problems of adults are often born from problems of the parents.

She is boisterous and sarcastic because it is all that she knows how to be. She grew up with two brothers, a withdrawn mother and an overly-dramatic father. Liquor and drugs are less a crutch and more an aid; as the daughter of genius writers she has a standard to uphold and she needs help any way she can find it. She defies authority because it is a shadow that she had to live under for to long. She will yell at you and insult you yet she will consider you a friend from the moment you meet. She is a girl who had to force her way out of the mold her parents tried to force her into and become her own woman.

The only time when her wild tempers and emotions are calmed is when she is writing. The focus she puts into her work phases out any other emotions.

History

David Beckhalm Duke and Tilda Stockton Duke created –combined- thirteen novels, sixty-four short stories, one hundred and nine journalistic articles, four poems and three children. The children came between novel ten and eleven. The novel, The Fields of Arathi, was given a name before the children.

Julius, Beckhal and Andria II had the warmest of childhoods. After all, the royalties from your prolific parent's writing coupled with a sizeable inheritance can buy quite a lot of respect and space in Stromgrade. As such the family lived in –considering the times- relative comfort during the First War (Andria's six birthday). The family managed to depart on boat before the Second War could ravage them, sailing to the –relatively- safe port of Stormwind. The Duke Lineage had come to the Stormwind Empire and settled in Elwynn forest.

From there things progressed at a safe speed. The Second War ended with little hubris and the children grew up. David and Tilda started up a newspaper and cranked out the twelfth and thirteenth novel in record time to critical acclaim. The eldest brother, Julius, began to study Alchemy while Beckhal enlisted in the military. And Andria? Andria stayed at home and did nothing.

By the time the Third War began Andria was thirty-one, a freshly buried mother and brother on her mind and a small apartment in Old Town to her name. She was a minor journalist for her parent's freshly abandoned newspaper and had a small name for herself about the area for her drinking and mannerisms. She had married twice. The first lasted a year. The second four months.

The lone female Duke had studied Common off and on in Stormwind between bouts of travel the last twenty years or so. By thirty she had seen much of the Eastern Kingdom, penetrating into the Southern Swamps and Northern plateau. At twenty four she had signed on to the Stormwind guard for a time, doing some basic training before dropping out. She studied Engineering, Leatherworking, Archaeology, Marksmanship and Brewing all with limited success. Her father and alchemist brother had moved to Dalaran before the Third War to study and lounge about in luxury. She spent most of the pittance that they had left her on drinking, traveling, writing supplies and public disturbance fines. She had only a few published travel logs and brochures to her name.

The Third War changed things. All throughout the first waves of the plague she remained on her back in a dwarfish bar, chain smoking and seeing how many times she could make her liver hiccup. By the time the Third War was in full swing she was still spending two thirds of the day unconscious.

Then she heard that people were paying good money for stories about the Night Elves. She found a boat to Kalmidor, bought a dwarfish typewriter and paper and set out for Darnassus.

She got about as far as most would expect, bumming around the port of Ratchet for a time while she tried to find a way into the Night Elf capitol. The project failed resoundingly but she came away with an exposé on her time in the Goblin town. The story reached moderate acclaim and sent her off again to create similar stories.

The writer has been moving about ever since, churning out pulp short stories and journals to feed the reading masses. She is a writer now, a traveler and an adventurer. Her quest is to surpass her parents and craft stories far removed then the dry wit and rhetorical quagmires that her parents used.