Ander

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Information

Player: Ozewse

Character Full Name: Anderon Jack Evantide

Character In-Game Name: Ander

Nickname(s): Ander Evans, Jack to a few close friends.

Association(s): Grand Hamlet, Darkshire, The Night Watch

Race: Human

Class: Warrior ( Fallen Paladin )

Age: 25

Sex: Male

Hair: Black, short-cropped

Eyes: Hunter-green with a little vermillion around the outside edge.

Weight: 210 lbs.

Height: '6"6

Appearance

Usual Garments/Armor: Robes with light plate beneath,

Scars: If his shirt is off, there is a set of about twenty lash-scars on his back, the origin of which unknown, though they -look- like they may be caused by some sort of whip, or switch.

Personality

Alignment: Lawful Neutral

Stalwart and guardian-like come to mind. He is a warden of his people and his homeland and will stop at nothing to protect them. That being said, he is not actually patriotic, he only aims to have the evils that have befallen his homeland perish under his blade. A kind of vengeance.

Seeing undead or Worgen can set him into a fit of inward, silent rage. Given the chance, he will slay any he sees -on sight- and without question. Diplomacy means nothing to him when it comes to the undead. He makes a small exception for -some- death knights.

Orcs don't seem to bother him much, unless they try to. Trolls similarly. Tauren are actually held in high regard by him. He enjoys the company of shamans regardless of race, and druids equally so, especially those allied with the Argents. Kaldorei he is ambivalent to, despite most of his life being ruined by one of -their- artifacts. He blames Jitters more than them, however.

He thinks Stormwind humans are posh and stuck up, as well as soft, but he can get along with them so long as they don't prove to warrant his distaste.

History

Born in Darkshire back when it was named Sunnydale, Anderon was an only child, born to couple of simple Paladins, Jack and Megan Evantide. The Evantide family was devoutly religious and were known for their generations-held skill with polearms. Ander's father, Jack, brought this traditional skill to his son, and every other day of Ander's week was spent honing his skills with his poleaxe.

Ander's lifestyle was a highly simple one. He learned simple chores, including beating wet clothes upon rocks and leaving them to dry where rogue animals could not get them, and general cleanliness. His family living within the woods, he'd also gained a wide arsenal of survival skills—gathering dry kindle, when he was younger, to soon enough hunting and foraging for his own food, knowing exactly what to avoid in the great forests.

As he grew into a young man, he had grown quite attached to the oft-explored glens and forests of his homeland. Not well-liked by the others of his generation do to his introverted personality and his strange absences, they tended to be suspicious of the Evantide house on the edge of Sunnydale. However, his mother and father continued to be supportive and caring throughout his socially inept childhood, making him very attached to Jack and Megan.

Only occasionally would Ander see the city-folk from Stormwind, mostly traders. Their kids were the worst; posh and well-dressed, they snubbed the generally dirt-covered boy. Simple as Ander was, he could never understand or respect the politic or candor of the people of Stormwind. Even, to a point, the people within Grand Hamlet itself were too wrapped up in leisurely manners for his pragmatic upbringing... But soon after Ander's coming of age, that leisure ended...

When the Darkness fell over Grand Hamlet. During the confusion and fear of the curse, Ander was instructed to stay within the town's abbey. His parents left him there, to assist the remaining villagers. It was another month before the priests simply admitted to Ander that they could not find his parents' bodies. With no more information, he lived out the rest of his young life in the abbey, unable to return to his empty house, save one trip on his birthday to claim his father's finest dress blades of blown porcelain from under it's cover of dusty rags in the corner of their basement.

Soon after this, Ander was slapped in chains with no warning. He was charged with murder, and put on trial by the abbey Tribunal—the only real judicial system at that particular time. Sheer terror at what might happen had prevented him from calling the Light before them, but with a lack of evidence towards his involvement (his initial arrest having been from eyewitness account), the abbots were unsatisfied. With unrest rampant as it was, they sought a scapegoat—and what better than a man thought of as strange by his contemporaries? Though he could not be charged with execution or exile due to lack of evidence, the still-suspicious abbots instead forced him into the ranks of the Night Watch to serve out a sentence. His reputation—low as it was—was destroyed, and Ander was an extreme outcast in the eyes of his people.

Ander excelled in his career as a Night Watchman, (in doing so, increasing his reputation with his people beyond what it had been ever before) yet Ander's faith in the Light waned heavily, he felt abandoned by it and the clergy, his doubt scarring him so deep that the Light left him. It was a hollow, harrowing feeling within him, and distracted him slowly from his duties. Day after day, he began to realize just how much the Light's absence was affecting him; worse yet, how it was affecting him as a member of the Night Watch. Distracted and, to a point, unmotivated, a Worgen took advantage of his state and slashed open part of his back. The wound had prevented him from service for nearly a year, he was given leave from the Watch following his recovery, with an indefinite period of time. Weathered, and worn, the recovered man left Duskwood, with an oath in his heart...

He swore vengeance on the wretched, horrid scum known as the Undead that ravaged his homeland, rising from the graves and desecrating everything. He swore he would protect his precious glens and woods that gave him the only solace in his childhood.

As time grew on, he went back and forth from Duskwood and Silverpine, as well as the human capital, Stormwind, seeking aid to the destruction to the menace upon his homeland, but was met with little success. He resigned himself to patrolling the border of Silverpine, slaying any and all Scourge he could. It finally became too much for him to take, and he returned home. The sheer mass of undead in the forest was disgusting to him and had clearly taken a toll on his patience.

He currently resides in his homeland, resting until the time comes to return to the forest, and continue his solitary crusade.

Skills and Abilities

Polearm specialization. This character is skilled with lances, javelins, spears, halberds, and poleaxes.

Immovable object. This character is very hard to knock down, do to his size and trained balance techniques.

Unflinching. This is -slightly- resistant to fear and stun effects.

Iron grip. This character holds his weapons with a strong grip, making it more difficult to disarm him.