Anaedith

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Information

Player: flammos200

Character Full Name: Anaedith Bronzevine

Character In-Game Name: Anaedith

Nickname(s): Ned, Neddy, Annie (She’s typically nicknamed such by Humans, Gnomes and Dwarves, who tend to be averse to her full name). A few more negative nicknames sometimes find their way to her, as well.

Association(s): The Silvermoon Engineers’ Union, The Mithril Order.

Race: Blood Elf.

Class: Steamwarrior / Warrior

Age: 230

Sex: Female

Hair: Light, milky blonde, usually held back so it doesn’t interfere with her work.

Eyes: Fel-green.

Weight: 65 Kg.

Height: 1,80 m.

Appearance

Usual Garments/Armor: Clothes, funnily enough. When out and about in dangerous areas, she’s likely to just stay in her Steam Armor, but if such is unfeasible she can just swap to a lightweight suit of armor. Due to obvious reasons, she cannot wear boots.

Other: Just under the knee joint, her legs are mithril prosthetics. Purely mechanical, and not powered in any way, the spring system that forms her tendons and ligaments is enchanted with a tiny Anti-Magic Shell to protect it from interference, courtesy of the same mage that caused her the loss of her feet.

Personality

Alignment: Neutral Good.

Dedicated, enthusiastic and excitable, Anaedith is a creature of impulse. Prone to lateral thinking, she delights in puzzles and in overcoming the obstacles placed in her way through ingenuity. She loves logic, but is surprisingly devout as far as the Naaru are concerned at least. Quick of thought and action, and quite easily bored, she is prone to drifting off and focusing on her own projects in times of idleness. While the slow and steady progress of technology and science is desirable to her, she longs for the spark of brilliance and genius that could propel the peoples of Azeroth into the future.

Of the races, Anaedith is surprisingly accepting of the Alliance, though the sentiment is usually one-sided. Having been on their ‘side’ for most of her life has led her to easily understanding what they want and why they want them. Horde-wise, Anaedith likes the Blood Elves and not much else. Most others are a barbaric, inferior people, with the exception of the rare Troll engineer that decides to rise above his station. The Forsaken in particular are a source of immense hatred for her, as they represent the ultimate in decay, rather than the triumph of biological intellect which she seeks to propagate. Death Knights are looked upon with more leniency, particularly those of her own race, likely due to them being instrumental in ridding the world of Arthas.

History

Born in southern Lordaeron, after the time of the War of the Three Hammers, to a Ranger and a Priestess, Anaedith was a brilliant but disobedient child. Her interests were anything but matters of faith or forest, though her considerable intellect showed, in the form of her photographic memory. Often called a waste of a mind, the Quel’dorei girl grew spiteful and intentionally drove her interests away from those pursued by her family, a desire to be recognized as a person of her own, without needing to follow in anyone’s footsteps, welling up in her by the time she reached adolescence.

With such troubling times as puberty came her desire to learn how to fight, and by the time she was of age, she’d gotten a basic grasp of what swordplay meant. As time went on, Anaedith felt her mind was indeed being wasted and she devoted herself to craftsmanship. She slowly built wooden dolls with simple mechanical levers in them, hand-puppets, wheelbarrows, whatever was needed. At one point, she even built a catapult and a pair of trebuchets that fetched her quite the price with the local lord, who was interested in a better defense of his lands.

Anaedith met a number of people in Lordaeron through the decades, making friends, rivals and enemies alike of the land’s denizens, striving to advance her knowledge of the technological arts, as well as hold her own in combat. Soon, gunpowder technology was discovered in the South, and it eventually found its way northwards, starting to the golden age of technology. Quick to adopt any new form of tech, she dived into discoveries with rapturous hunger, and she started wandering southwards, past Dalaran.

Disaster came when at one point when, in a sparring match with an inexperienced mage, a spell gone out of control tore through her lower legs, just under the knee joint, leaving her in an increasingly-growing pool of blood. Horrified, the mage that had done the deed spirited her to safety, an act which ended up saving her life. In the months of recovery that came afterwards, Anaedith found herself increasingly dissatisfied with her lack of mobility. She set to work on wooden, spring-loaded prosthetics, which were easily removable, and ended up regaining her ability to walk – and even run sometimes.

It took her a while to acclimatize to the prosthetics, and thankfully, technology advanced once more, and Anaedith bade her farewells, making south for Ironforge. Once there, she slowly tried integrating into the works of the mountain-city, and swapped her wooden prosthetics for metallic ones, and gained quite the interest in the Gnomish Tinker’s Arms, which the diminutive engineers used to replace arms lost in their allegedly safe experiments. Eventually gaining enough mithril parts to do the job, Anaedith set to work on a pair of feet in the style of Tinker’s Arms, shaped like fair-sized boots. It took a couple of years for the design to come to fruition, and a few weeks to end up surgically sealing the deal. It worked like a charm, but still, Anaedith’s feet were constantly improved-upon. Since they had springs for tendons, and mithril is an inherently lightweight metal, they ended up working much like her normal feet, allowing her to regain her lost mobility.

Time passed, and the first Steam Armor technology began appearing. The excitable Anaedith practically felt her heart explode with delight, and quickly invested as much as she could spare into this technological path. Oh, and apparently wars were happening somewhere else in the world. Anaedith didn’t pay them much heed. They were somewhere far away, whereas Steam Armor technology was there and now, and so fascinating. In any case, her first works in the field mirrored those of others: Crude iron plating covering a steam-driven musculature comprised of pistons and hydraulics, with weaponry stuck on the ends of it. As technology advanced, so did her armor, and she worked tirelessly to swap it from steam-power to phlogiston and outfit it for combat properly, with fortifications and structural enhancements, and a pair of Dwarven Reciprocators that could be loaded from the inside slung under its arms. The weapons it wielded were a pair of swords.

A deep and powerful feeling of emptiness washed over Anaedith then, and something felt wrong. It dwindled in time, but soon came a thirst that had been unknown to her. Concerned, she sought out one of the few other Quel’dorei in Ironforge, and she found out that the Sunwell, the ancient fount of power of the Elves, had been destroyed. She was then taught how to deal with the thirst for magic, and started meditating for an hour each day to stave off the effects of magic addiction, trying to buy herself time and a clear mind. The effects of the addiction weren’t as severe as other elves’, likely due to her never wielding the Arcane and living at a considerable distance from the Sunwell already, but the fact that she needed to meditate to prevent agonizing pains cut into her research and engineering time. Still, it was better than the alternative.

The event did spur Anaedith to movement, for even in her den of dens, at the heart of a mountain, she felt like she’d been attacked, and decided to do something about it. Anaedith joined the military force that set out for Kalimdor as a Steamwarrior.

Across the Sea, on Kalimdor, Anaedith helped with the mechanical tasks inherent in settling a new continent, as well as aiding in the maintenance and construction of Steam Tanks and the like. She did partake in a number of battles, including and not limited to the Battle of Mount Hyjal, which she fled when the horn of Cenarius was sounded. It’s surprising how fast Steam Armor can move when the pilot is scared out of their mind, and doesn’t give two rat tails for how much phlogiston the forced retreat consumes.

After the Third War, Anaedith returned to the Eastern Kingdoms, using her war-pay to fund more of her engineering endeavors, and with the advent of lightning generators, she decided a complete overhaul of her Steam Armor was necessary, thus a light little suit of armor was made, for wearing inside the Steam Armor itself, that would protect the pilot from the elements a little, and keep sparks away with its insulation, as well as allow for a short air supply.

Deciding that at least some homage should be paid to her Elven heritage through her engineering, she commissioned a Firestarter – a weapon of Elven design that focuses and fires a beam of light meant to ignite targets - and piece by piece, she miniaturized it to the point at which she could mount it on the Steam Armor’s back. Rails were added so it could be deployed from the back to a shoulder-mounted position for firing, but due to the weapon’s nature, it could not be fired on the move and since it was solar-powered, it had a charge-up time and didn’t work at night.

As the Dark Portal was reopened, she took her improved Steam Armor to Outland, signing up in the Alliance expeditionary force there. Fighting against the horrors of the Nether would be the ultimate trial by fire for her and her suit, and she came to delight in combat, in the clash of her mech against flesh, the beams of burning light and the sound of a large sword cleaving into armor. Combat was happiness for the elf, and she thought herself a knight of some sort.

During her time on Outland, she came to develop a great hatred for the minions of the Burning Legion, and the Quel’dorei got to study a little bit of Naaru and Ethereal technology out of pure fascination, particularly during her stay in Shattrath. Nothing much came of it – Naaru tech was leagues away from her understanding, but it was interesting and that was what mattered. Her contract with the Alliance ended in Shattrath, and she received her pay, with which she bought a large Khorium power core, which she set into the chest of the machine, akin to a heart. It worked as a battery, storing the excess power that came off the Phlogiston engine and served as a temporary backup in case it failed, as well as being connected to the Firestarter, so it could fire without a charge-up time and solar energy.

During her stay in Shattrath, the Naaru came to fascinate the Steamwarrior, and she looked to them often, eventually finding herself praying to them and their Light of Creation. When the call to battle was sounded and the Legion threatened to burst out of the Sunwell, Anaedith was quick to answer. She and her suit of armor found purchase in the skins of the enemies of all life on Quel’danas and she waged righteous war alongside the numerous others that besieged the Well, up to the very end of the Sunwell Campaign.

In the epilogue of the Campaign, as the Sunwell was reignited and the Blood Elves granted their path to redemption, to a better and brighter future, the High Elf decided that it was time to take the plunge and with the Sunwell’s endless Light flowing through the entirety of the elven peoples, she partook of a small amount of Fel, enough to turn her eyes green, and she named herself a Blood Elf. She didn’t do it to remember the blood of the fallen, nor for the glory of homelands that were never her home, but rather in honor of the chance granted to the elves of redemption. It was a celebration of the “rebirth of the soul of a nation”.

Thus, for the first time in her life, Anaedith made for Silvermoon, where she quickly got acquainted with the Engineers’ Union, and modified her Armor cosmetically to give it an Elven look and feel, the last of which being a phosphorus crosshairs added to the ranged weapons. She didn’t partake in any major conflicts since then, but her lust for combat grows with each passing day.

Skills and Abilities

Sometimes a girl just has to kick serious butt: Anaedith is a pretty good fighter outside a suit of Steam Armor but much more so when inside one.

Omnimind: Anaedith’s mind is a force to be reckoned with. She displays brilliance when it comes to engineering, and seems to benefit from near-perfect photographic memory, being able to recount in great detail past events. Due to being a quick-thinker, she often finds herself bored. On the plus side, it helps a lot with maintenance and repair, as she can remember where all the little bits of her contraptions are.

Over-reliance: More of a weakness than anything, Anaedith’s reliance on technology can easily be her downfall, particularly where electromagnetic pulses are concerned. Comes with being an Engineer...

Elven Touch: Most of the results of her handiwork tend to look and feel Elven, generally being made out of durable, but lightweight metals such as mithril and often being gentle in appearance, whilst still maintaining full functionality.

Constructs

Vanadis: Anaedith’s suit of Steam Armor. Large-class chassis(Just over 13’ / 4 m tall, weighing in at 1,8 metric tonnes), powered by a Phlogiston engine. The frame has been reinforced and fortified for combat. The arms have under-slung Dwarven Reciprocators(five-barreled rifles) that are loaded and fired from the inside, integrated into the armor. The hands are capable of wielding things, its default weaponry being a pair of swords. On its back is a miniaturized Firestarter(a large gun capable of emitting a sustained, incandescent beam of light) that cannot be fired unless stationary and the weapon is deployed to a shoulder-mounted position.

Briesingamen: A light suit of normal armor, with a small degree of thermal insulation and full electrical insulation and a three hour-long air supply in the helmet, it is intended for survival situations in hazardous terrain. It lacks boots, instead attaching right to the top of Anaedith’s prosthetics.