Sabina

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Player: dragonmad

Character Full Name: Sabina Sinclaire

Character In-Game Name: Sabina

Nickname(s): N/A

Association(s): Knights of the Ebon Blade (Officially)

Race: Human

Class: Death Knight

Age: 29

Sex: Female

Hair: Blond

Eyes: Runic Blue

Weight: 146 lbs.

Height: 5' 7”

Usual Garments/Armor: Sabina generally dresses in whites, wearing a white, hooded cloak draped over the rest, mixing in enough armor for accent, but not enough for functionality.

Other: Sabina is still very much a living Death Knight, though she'll often apply powders and oils to her skin to give the appearance and scent of undeath.

Personality: Sabina is quite the driven little Death Knight. She works not to further her order, nor her countrymen, but to further herself. She doesn't see this as a bad thing, and views what is best for her as best for all, believing that what is best for her is, in the end, the greatest way to further the lives (or unlives) of the many.

Sabina is rather calm the majority of the time, slow to anger and slower to sadden. She doesn't see any bad thing as an immovable obstacle, but as a momentary setback. She sees this about most things, including life and death, and often has little fear for her own life. She has no fear of death, believing, in her own words, “that Death would have taken me by now had it the desire to do so.”

She's excessively studious, prioritizing knowledge over a potential short term victory in any conflict. If one manages to steal from her, she'll see it as a lesson to booby trap her pack or pockets, and see the pursuit as an exercise of her tracking skills. This applies to her view of people, as well.

She doesn't view the world along faction lines any longer. She will look between a Goblin and a Gnome and not wonder which would be the better ally, but simply which would be the better tool for her own machinations. Humans have their uses as a well-rounded pawn, but an Orc, while distrustful, makes for a far better shield to keep around if fighting were to ever break loose. A Tauren may dislike her, but they can also be counted on to dislike her.

At her core Sabina would truly like to trust, but her plans come first. Her ambitions require utmost attention and are not to be set aside for anything, even the petty desires of companionship. Her gambits can't afford to be slanted to favor anyone but herself, and anyone she allows favor to is, she hopes, only given that favor out of sheer coincidence.

She is patient, conniving and willing to follow through with convoluted plans as opposed to swift, decisive action. The latter is inelegant and doesn't allow enough time for observation, something she views as utterly necessary to make further plans. Sabina will only use direct, clear and sincerely impromptu action as a last resort.

History: Sabina was born in Alterac to a trader and a priestess. She was an illegitimate child, but one loved by both parents nonetheless. Upon her birth, the girl was given to her father, who raised her until the age of two when the man was taken by a sudden illness.

A shamed mother never stepped forward to take her child, unable to claim the girl without losing her home and place within the church. Without any known parents, the girl was eventually turned over to the clergy, but eventually was sent instead to Lordaeron, where she would become a novice priestess. She grew up in the clergy, neither a kind nor unkind young girl. She was not the better of her peers, nor would she be any less than average.

It would be only as a young woman—fleeing Lordaeron and the northern half of the Eastern Kingdoms—that she would begin to truly change from that dreary little priestess with no true personality. She saw the encroaching Scourge differently than her peers. She saw it as a curiosity, and something to be understood, not just destroyed. She saw their necromantic source as unholy, but also powerful and something to be respected.

That didn't stop her, however, from joining the Argent Dawn at their formation. She would work with them, the remnants of a shattered church, to reclaim the only homelands she knew, all the while seeking to understand the undead, hoping to find a weakness or a way to use them to better all humankind. She'd never find that, however. Instead, she would be one of the unlucky numbers to face the horrors of Acherus.

Her patrol group was ambushed, more Scourge than ever thought possible had been laying in wait, and the group never stood a chance. Fifteen of the original thirty-six in the patrol were killed in the ensuing scuffle, and two more were destroyed in the Death Knight creation process, their bodies too weak. The remaining thirty-four, living or otherwise, were turned into little more than the Lich King's macabre “super soldiers” (as opposed to the usual, shambling masses that were, indeed, slain en masse.)

With little will to call her own, her time as one of the Lich King's thralls slowly and truly changed Sabina. She would follow her orders without the slightest thought of why, merely how. The lack of personal desire would create a vacuum, one that would go unfilled until well after Light's Hope.

After the battle, Sabina had only one thought in mind. Vengeance. Her humility had long been dwindling, but as a Priestess she had been bound to keep it intact. Now, as she viewed herself, as a monster, she had no need of it. She had no need of humility, piety nor kindness, and she fought tirelessly during the entire war of Northrend.

She was on the outside of Icecrown when the Lich King fell, but even after the announcement she would fight. She fought for days against the remaining Scourge forces with little to eat or drink. Docile as they were, it was the only thing she was certain of. The lack of a goal drove her nearly mad, and so she went on, eventually coming to a realization.

She had free will now, truly free or no. She had the time, the power and the initiative to truly learn of the Undead, and how to use them. Even if she still breathed, she was closer to them than any normal human, orc or elf could ever be, and that meant that she had a chance too good to pass up.

Her drive was now her own. She would learn of the mindless undead and their magics, and she would find a way to use them for her own gains and the gains of the world, whether anyone liked it or not.