Oric

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Information

Player: Kaghuros

Character Full Name: Oric Tarqas

Character In-Game Name: Oric

Nickname(s): N/A

Association(s): Booty Bay, Theramore

Race: Human

Class: Necromancer

Age: 39

Sex: Male

Hair: Black

Eyes: Brown

Weight: 6’

Height: 200 lbs.

Appearance

Oric can commonly be seen in a floppy-brimmed hat, and a dirty shirt and waders. His forays into Necromancy and dark cults have caused him to accumulate a few other sets of clothes in which to practice the dark arts without being identified, hooded robes and the like.

Personality

Even though he practices the dark arts, Oric is not a sociopath by any measure. His motivation for necromancy is the betterment of living society, and he feels that even the most heinous practitioners of magic have a lesson to teach to those who would do better. However, Oric is not beyond using foul means to accomplish his ends, and that’s where he has come into conflict with the law of the land. Necromancy is universally reviled in Human lands, and so Oric has had to live a double life. He works in port cities by day, befriending the locals and doing honest work, and by night he brings the waterlogged dead back to life in his magical experiments.

History

Throughout his childhood Oric worked on his father’s boat in the island-bound nation of Kul Tiras. Their small village was not raided by the marauding Orcs, and was spared ruin in the major sea battles between the Kul Tiras navy and the Horde forces. After what seemed to be a spate of unusual good luck, his magical ability was brought to the notice of the town’s only mage, a hermit who had learned his craft outside of Dalaran. Spending further years under his tutelage Oric became a proficient spellcaster, learning how to use his talent for magic to conjure water, to manipulate the elements, and to better work at his family’s craft. Much to his tutor’s chagrin, he did not seem to care much for the lore of magic or the means by which it functioned, instead focusing on learning what worked as a mater of practicality, focusing on spells immediately useful to him. Had he had more time to study, he might have delved deeper, but the Third War intervened.

The village was ravaged by the Scourge, and Oric’s father and brother were killed when plagued sailors sank their boat. He fled with his remaining relatives from island to island, eventually making his way to Theramore in the far west. His time fleeing from the Undead brought him into contact with a magic he found fearsome but also promising. If the Scourge could be moved so effectively over the sea for war, he thought, perhaps they could be made to work for peace as well.

He delved into magic again after the war, and he left his family behind to study the dark arts in secret. His skills as a sailor paid his way from port to port, and his modest talents as a Mage proved enough to find him teachers among the exiled and the desperate. From these sorry souls he learned moderation and patience, proving that even the worst people could still have value and that even the most powerful Mage could fall to the temptations of power.

Skills and Abilities

Hedge Wizardry: Trained outside of the Dalaran schools, Oric uses a brand of magecraft that is as much mysticism and superstition as it is true magic. He doesn’t know much about the esoteric nature of magic or the theories that underlie spellcasting, but instead trusts in what he’s seen first-hand and the rites and spells that have been handed down from his teacher through a long line of past Mages.

Let’s Go Fishing, Azeroth!: Oric is a skilled fisherman and sailor by virtue of growing up in a fishing town. He possesses the skills required to maintain nets and sails, and to make ropes and navigate near-coastal waters.