Mokotar

From CotH-Wiki
Jump to navigationJump to search

Information

Player: Krilari

Character Full Name: Mokotar Bonefist

Character In-Game Name: Mokotar

Nickname(s): ‘Mok’,

Association(s): Shattered Hand Clan (Loosely), The Horde,

Race: Orc

Class: Necromancer

Age: 58

Sex: Male

Hair: Strands of mostly untended hair trimmed and slicked into a mohawk. His beard is completely untended, growing wildly along his chin.

Eyes: Red

Weight: 306 Lbs

Height: 6’4”

Appearance

A scraggly sort of orc, Mokotar finds his worn and weary form draped in rather neutral colors when compared to most of his craft. From his head to his boots, his form is laced with simplistic grey clothing that leaves little to be seen beyond the portions of his visage not guarded by his rather comfortable hat. Beyond the layers of grey clothing would be a form that is worn well by not only the years, but by his unorthodox practice. His skin is pale and stretched taught along his form, showing his bony and unhealthy appearance when compared to most other orcs even of his age.

Personality

Twisted and corrupted, the aged Mokotar has come to find his life ultimately one of little meaning. The most of his years had been spent enslaved to either demons or humans, neither of which providing a lasting content in the orc's heart. Now with freedom about his hands, Mokotar goes about seeking to do something worth of note before his time comes. Such takes embodiment in his wish to aid in carving a place for the Horde in this new world of theirs, at any cost wither it be his life or the lives of those who oppose him.

History

Birthed atop what is known to this day as the Hellfire peninsula, Mokotar became the third child to an already extensive family of grunts. His mother and father had both been mighty grunts, watching over the clan in their hold, and followed them did his brothers and sisters before him, yet it would be this boy to break the pattern. In his youth, the boy trained much as any of his other siblings before him did, putting a sole focus upon physical expertise while placing any sort of mental wit or strength second behind it.

Even still as a boy and even unto his sprouting adolescence, Mokotar seemed to have a special ability above all his kin, even something above his own two parents. To this day, such a special ability had been known as ‘common sense’. Using such, he practiced himself not only in a physical sense, but he also sought to challenge himself in the ways of tactics. Not simply battle tactics, but tactics of life, of how to bring himself above being more than a mere grunt or a lowly peon. It would be in the midst of these times that the young adult heard the first of his callings to the shamanistic way.

Over the following years Mokotar would come to steel himself upon three points: Physical, Mental and Spirtual. While the work involved was long and arduous he managed to achieve his claim to shamanism amongst the clan, being the first of his family to be a man of spirits instead of simple brute strength. Though met with open arms by his brothers and sisters, there would come to be a simmering jealousy rousing within the hearts of his kin and such would drive the two forces to separate. Mokotar would go on to forge a life on his own with the clan, claiming a small hut to himself in order to find peace outside of the clamouring household.

By the respectable age of 24, Mokotar would’ve come to be welcomed amidst the council of the Clan’s shamans, seers and advisors, all of which who paid their respects to the mighty chieftain Kargath Bladefist. Yet not even a council of the wisest could turn the Chieftain’s will. It had been only recently that word had come of a draenei conspiracy, a plot by the blue-skins to bring war against the orcs. Eventually the hard-headed Chieftain would convince his clansmen to bring war against the draenei.

With the slaughter ensuing, Mokotar would come to find that the spirits had forsaken him, abandoning him in the clan’s time of need. Powerless, the ex-shaman crashed into a sort of depression, one that could only be quenched by the tendrils of magic. In the midst of this, Mokotar found his answer in none other than Gul’dan, one of the Hode’s most revered. With him he brought the teachings of warlockery which quickly sounded out amongst the forsaken shaman of Draenor. A fair amount of schools had appeared as of recent amongst the clans, teaching the twisting and dark magics to any who lusted for ultimate powers. Within these schools he would learn not only the dark and manipulative powers of the warlock, but also dabbling into the sacrilegious practice of raising the dead back to life. Invigorated, the corrupted shaman would soon resume the bloodlust with the rest of his people.

Eventually the lust for battle would grow, spreading to the point where clans would even fight one another. Just as things reached a boiling point and all hope seemed lost for the corrupted clans, an answer came to Gul’dan and the Horde in the form of the Dark Portal, which lead the bloodthirsty clans to wreak havoc amidst a whole new world.

Wars passed along with the years in no more than a bloody haze. In the midst of it all, Mokotar had only furthered his studies as a necromancer, nearly completely forsaking the demonic magics in favor of their necromantic counterparts. Similarly he would come to remove his own left hand in homage to his glorious chieftain, Kargath Bladefist. Instead the hand was replaced with masterfully carved bone, a permanent mark to his new following. Yet neither his powers nor his bone fist could prepare him for the years of apathy that he would come to meet in the internment camps following the second war. Much like the others, his bloodlust would seep from his bones, the flaring red eyes that he bore were nothing but a contradiction to his lazy and disarmed self.

The wallowing within the camp would come to pass after a number of hellish years. Now well past his prime, the necromancer found his form limping down the trail to freedom. His frame had grown weak, but his spirit had alit with flame. As more humans fell in the uprising, more minions did rise to the necromancer’s control. With his force of ghouls accompanied by the chaos of the revolt, Mokotar would slip from his enslavement in order to find freedom upon the lands of Kalimdor.

It was a strange new land to the orcs, but they would come to call it home never the less. Mokotar, now well into his years more than ever began to feel the wear of age coupled with the advance of his magics. By this time he would come to join Thrall’s Horde along with his fellow shattered hand brothers and sisters. In his old age, the worn necromancer now only holds one point in what life remains in him, to carve a place for the Horde in this new world, no matter what it takes.

Skills and Abilities

Necronomicon (Undead Control Tree) - Mokotar bears an impressive résumé from a long-lived life. From a simple boy to a shaman, who was hence corrupted and turned into a warlock hence then learned from Gul’dan’s students how to raise the dead. Is is the last which he now controls, raising the dead from their rest through twisted and dark rituals.

- Raise Dead: Raises a corpse into servitude of the Necromancer. Only one can be maintained at one time.

- Drain Soul: Drains a portion of a living target's soul to be stored for later use in the construction of more-intelligent Undead constructs. Constructs raised in this way retain the skill of the one whose soul was used.

- Heal Undead: At the cost of the life of the Necromancer or another living creature a Necromancer can heal an Undead creature using Necrotic magic.

- Summon/Store Undead: Summons a previously stored Undead from the shadow realm to be controlled. Only one can be maintained in the physical realm at one time.

- Corpse Explosion: Causes one of the Necromancer's minions to explode in a flurry of blood and bone.

- Raise Spectre: Allows the Necromancer to raise the spirit of a previously dead humanoid and bind them to their will.

Unholy Handbook (Death Magic Tree) - While he was a warlock prior to his profession as a Necromancer, it seems that some of his prior abilities have bled over into his new following.

- Shadow Bolt: Fires a bolt of Shadow Magic at the target for basic damage. - Drain Life: Steals the life force from a target and gives it to the Necromancer, essentially healing at the cost of the life of another.

- Fear: Causes the target to relieve their greatest horrors and fears.

- Death Coil: A bolt of Necrotic magic which would damage a living being and heal the Undead

What the Frost!? (Frost Magic Tree) - Mokotar, unlike other Necromancers, has no control over ice magic. Instead he focuses solely on Death Magic and Undead Control.