Lisbeth

From CotH-Wiki
Jump to navigationJump to search

Information

Player: Sunday12321

Character Full Name: Lisbeth Stonewall

Character In-Game Name: Lisbeth

Nickname(s): Liz, Beth, any other variation you can come up with

Association(s): The Kingdom of Stormwind

Race: Human

Class: Warrior

Skills and Abilities: She is well versed with dual blades, technology, and unarmed combat

Age: 41

Sex: Female

Hair: Jet Black

Eyes: Grey

Weight: 155lbs

Height: 6’

Usual Garments/Armor: Usually wearing her armor, her shoulderpads are wide, her cloak hanging loose from it, hiding her weapons.

Other: Her ear and brow are pierced.

Personality

Alignment: Chaotic Good

Lisbeth is a woman of great self-discipline. Living her life by a codex of iron laws, she shows a cold exterior to the world. She is professional, but somewhat overprotective of herself. But like any person, she has her buttons, those little quirks in life that throw her off balance.

History

Born in Stormwind long before the war, to a Gilnean soldier for a father and a Stormwind cleric for a mother, Lisbeth had a well-educated childhood. Her life came to a halt when the war began. She was sent north to Lordaeron, but her parents stayed behind to fight. She hasn’t seen them since.

Raised under the hand of the knights of Lordaeron, she quickly picked up the art of swordsmanship, and upon reaching adulthood, and the opening of the camps, she asked to go there, to help the humans against the orcs.

She began as a simple guard. But slowly the wickedness and harsh nature of the other guards, the cruel nature towards the prisoners, began to siphon onto her. And by the end of the twelve years there, she was as cruel as the worst of them. When the camps fell apart, she turned back to Stormwind, reuniting with her father, becoming a guard in the Stormwind forces.

Her harsh methods of catching criminals gave her a hard time, but she deemed it necessary to dish out the rage of her mourning, after she heard that her mother never made it through the first war. She was hurt badly to the level of near comatose after a bad fight with a group of Defias renegades. After her injury, she decided to leave the Guard, becoming a freelance bounty hunter for the remaining years. Slowly, even that profession got old. And being a freelancer became just a fancy title for being self-employed. She found a quiet room in Stormwind, where she spends her days working on her explosives, and cleaning her swords.

Her life is simple from there on. No wars, no special purpose. She lives alone, wandering from bar to bar, arena to arena.