Leir

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Player: Micheru

Character Full Name: Leir Bloodrune

Character In-Game Name: Leir

Association(s): Silvermoon - Citizen in Exile Knights of The Ebon Blade - Ally

Race: Blood Elf

Class: Death Knight

Skills and Abilities: Melee Combat: Two Handed Swords: Master One Handed Swords: Expert

Polearms: Journeyman Frozen Magic: Master. Specialization is frost-- and it's apparent around him. A freezing fog is drifting off of him at all times, and if he stands in one place for too long, pieces of ice begin to form on him.

Necromancy: Raise Dead: Journeyman Enslave Undead: Expert

Runeforging: Journeyman

Age: 184

Sex: Male

Hair: White

Eyes: Azure

Weight: 218 lbs

Height: 6'5

Usual Garments/Armor: Saronite plate armor or formal clothing.

Other: Massive two handed sword.

Alignment: Lawful Neutral

Personality:

Leir is frigid, both in aura and in personality. He is silent and looming, and slow to speak his mind, but he is an intellectual. Leir is a man of many interwoven plots, and he may choose to present himself in a variety of ways. He carries an almost bitter humor about him, as if he finds his undeath a thing of amusement, but he doesn't. In truth, his very life is a crisis to him, and he copes through it and does his best to hide his spite.

History:

Once an excitable and adventurous child, always in trouble for his risk taking. Leir was the first born of the pair of Bloodrune brothers. His childhood wasn't an easy one; even though his family was wealthy, his own wanderlust and demand of adventure kept him in trouble. Eventually, his parents had enough of his trouble making and enrolled him as an apprentice to a Quel'thalas Farstrider. In the wilds, Leir learned to fight and survive, and became a stalwart young elf.

When he returned home at the age of sixteen, Leir earned his place in a local academy for swordplay. He was rugged, compared to the foppish young nobility that made up the most of his class, having learned the law of survival under the teaching hands of the Farstriders. His dissonance from the others of his age made him a little of a loner, but his time eventually came. Placed last to show in a tournament against a rival school, Leir's ability with his blade showed in his first duel, where he struck down his opponent within moments of the beginning of their battle.

Leir's innate but rough skill gained him some attention within his academy, and one of his teachers took him under a wing. He was tutored by day, and practiced alone by night, gaining him the finesse his rough ability had not given him. His next practice duel was against one of his own classmates, and though he took a slash to his face, he won quickly. His reputation soared over the years, and Leir grew cocky and arrogant.

Leir was summoned back home some years later, after he had become an accomplished swordsman and one of the top five of his school, to meet his younger brother Micheru. Leir was the pride of not just his family, but his neighborhood. Having won many of his neighbors gold in the dueling arena, he was hailed in his return. Old enough to enter the Guard, and with the reputation he carried, the promise of a high post, Leir however, chose to leave Quel'thalas the day after. The stress of his family's and his teachers' expectations had wore on him, and he chose to run.

Leir traveled the Eastern Kingdoms on his own for a time, and later as a member of mercenary company. But he eventually felt the call of home, and returned to Quel'thalas and the Bloodrune family estate. Leir returned to find his younger brother as a child, and helped in his rearing, and taught Micheru and all of their cousins swordplay. He eventually did enrol in the guard, but as a standard conscripted soldier, helping defend the border of Quel'thalas.

When the scourge came, Leir was called to the front lines. Trusting his brother and cousins to defend the family estate, Leir dove into the battle, putting down wave after wave of the dead. But no one man can battle back the tide, and his fellow guard began to fall back and die, and eventually he was swarmed and took a blade to the gut. His last memory of that battle is of the dead clambering over him as he sunk into darkness.

He awoke in Acherus, an empty man. Empty of spirit, of emotion, empty of everything that made him, himself. He became the crucible of the Lich King's will. His rune blade struck down hundreds of men, women, and children within his hand. He cared not for anything but the will of his master, and from the back of his steed, he cut a swath of black across the Eastern Kingdoms, eliminating those the Lich King had sent him for. And then he met his brother a second time. Even today, he doesn't remember it beyond a haze of battle. The two of them laid blow after blow upon each other, but Leir had was tireless in his undeath, and wore down Micheru, before sending him onto his back in a final strike. Seeing the target neutralized, Leir left to continue his duty, leaving his brother unconscious.

His life continued this way for years, until the Battle for Light's Hope Chapel, where he was freed along with the rest of the Ebon Blade. Once the haze that had been put over his mind by the Lich King was lifted, he found himself fighting to decide what path he should take. Eventually he chose: He would not return to Silvermoon, but set up a large network of informants to watch over his family and his investments. He was able to access the money that he had won in the dueling arenas, to fund the operation. He resumed his wandering and meditating on his state of being, taking an almost black humor to the tragedy he considers himself.

Today, he chooses to travel, watching over those he loves from far away, because his presence would hurt them. He introduces himself as a Knight of a dead kingdom, and is often accompanied by his 'Squire', a ghoul named Earthflayer. He is cold in spirit and persona, but has decided that he is not evil-- and will often aide the weak and the innocent if they are in need.