Kreeva

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Information

Player: Holynexus

Character Full Name: Kreeva

Character In-Game Name: Kreeva

Nickname(s): ---

Association(s): Alliance, Draenei, Anchorite order

Race: Draenei

Class: Paladin (Vindicator)

Age: 441

Gender: Female

Hair: Black

Eyes: Glowing white

Scale/Height: 7'4 (1.05)

Weight: 275 lbs

Appearance

Usual Garments/Armour: Kreeva keeps a set of armour for battle, which is light but covers everything, and allows for quick, vicious movements. Most of the time, however, she prefers robes of blue or purple colours, which are usually of medium quality.

Other: Kreeva has got a strong Draenei accent; though she does her best to learn and use Common. She's doing good at it, but her native language still shows through. She likes to collect odd things - books, artefacts and Draenei objects of obscure function clutter her tiny room in Stormwind. She enjoys speaking to herself and often gets carried away talking.

Kreeva does not like heights; she also sports scars from all the fighting back in Tempest Keep, some of which are still not healing away, even if they are very faint.

Personality

Kreeva is a kind, compassionate albeit mournful Draenei that strives to bring order to a chaotic world. She tends to be giving and nurturing (which is sometimes a little overwhelming) though some have even called her motherly. She is steady, altruistic and thoughtful, and utterly honest in her dealings.

She tends to be warm and engaging, not shying away from social occasions; in fact she takes these opportunities to learn more about this strange new world,She can be mildly labile, though, and go from cheerful laughter to quiet sorrow..she can be irritable too, sometimes.

She is not particularly secretive, however she does not like to say much about a few specific quirks of hers; her mate, and family are subjects she seeks to avoid. She is, however, all too happy to share tales from her people, and her former homeworld, and often loses herself in candid storytelling.

Alignment: Lawful Neutral

History

Kreeva's parents were engineers on the Draenei Fortress when Kreeva came into existence; most certainly her memories all lie on Draenor, the planet she has always considered home. Her early life was uneventful; she lived in a small settlement, far from Shattrath. As far as she remembers, she has always had a special link to the Light; she trained early and sought to become an Anchorite. However, as time went, and she studied the ways of the Na'aru, she found herself drawn to the more fierce aspects of the Light, and instead decided to devote herself to her community as a Vindicator.

The training was quite long, and she was cut from her family, as she trained in Shattrath. She would often visit them, however, as she sought to better herself and people around her. It is when she was given her sword, by her parents. During this training, she found herself a mate, though it lasted decades before she admitted her love and feelings for that person; both left for Kreeva's home community once her training was over. As a Vindicator, she spent her time out, correcting wrongs and upholding the values of the Light and of the Na'aru. She found this era of her life the best - blissful and plentiful.

The bliss wouldn't last long. When the Orcs began their deluded frenzy, the Draenei world fell apart, town by town. Kreeva's parents never made it. One day, her home settlement was sacked, and no news were held. She tended to the refugees, and fought her bravest, until the very last day, when Shattrath itself fell prey to the Orcs' rage. She fled with her mate, and a lot of Draenei and followers of Velen began their exile trek to Zangarmarsh. Her hope never faltered -years after, despite the destruction of Draenor, they kept pushing towards the Tempest Keep. She healed and fought, as Sin'dorei prevented them from escaping, until they prevailed.

She does not remember much after that battle. She woke up on Azeroth, unable to move; it was her first journey to another world, a life-changing journey. She lost hope that day, when she realised everything was to build again. She had lost her parents; and did not find her mate either. She realised she was alone. It took her some time to get back on her feet; but when she did, she decided she would continue doing what she had always done. She was a Vindicator, and she would continue to uphold the values of the Light and of the Na'aru.

She set sail for Stormwind, the heart of the mighty and pious Alliance, where she began a new life. It was a strange journey, as she suddenly met so many new races - she took a special fondness to the quirky and creative Gnomes. Ever since then, she chases for her lost mate, while defending, unswerving, the values of the unyielding Light. Uncertain whether to return to Draenor, or to renew her allegiance to the Alliance, she keeps fighting and healing where possible, and travels, with an oath of desperate love engraved on the grip of her blade, the sword somehow being the only thing she might have kept from her former, and happy life on Draenor.

Skills and Abilities

Kreeva wields the Light, as a Vindicator, and is powerful and versatile with it. She is a good healer, but can also deal Holy damage. However, she is also a potent warrior, who wields her Light in battle. She is a decent sword wielder.

She craves knowledge, mostly as a hobby however; the lore of Azeroth and of her people interests her and she keeps libraries full of books, and has a lot of knowledge about lore. lore knowledge.