Kenarith

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Information

Player: Etmosril

Character Full Name: Kenarith Stormshroud

Character In-Game Name: Kenarith

Nickname: None

Associations: Alliance, Ravenholdt. Night Elves.

Race: Night Elf

Class: Rogue

Age: 376

Sex: Female

Hair: Bright silver, short and untidy.

Eyes: Kal'dorei silver

Weight: 155lbs

Height: 5'9"

Appearance

Usual Garments/Armor: She prefers lightweight armor which blends into her surroundings, and brighter colors when stealth is unnecessary.

She also seems to have swiped a courier's hat from somewhere.

Other: Kenarith is much shorter and younger-looking than many Kal'dorei of her age: thin, semi-muscular, with almost no *ahem* chest development. Her ears are tattered around the edges from a few tangles with a friend's hunter pet.

Personality

Typically Kaldorei. The reverence for nature, Elune and her elders is so deeply engrained that she'd never question or act against it without good reason. She has no such morals towards humans and their culture. They (and other races less so) seem to be the acceptable targets - ones whom she regularly poisons, coerces, and kills during her work without feeling any sort of moral strain. The Kaldorei Wardens in particular are her Muses; the way they kill with complete authority and no hesitation, her ideal.

What sets her apart is her light-hearted and playful attitude, which has become exaggerated with time and mainly serves to make people (especially humans) find her 'cute'. She takes as many liberties as possible with this. Voyeurism, thefts both petty and grand, poisoning, information-selling, infiltration, sabotage, murder - anything. She's quite good at her job as-is, but will rely on her traits in a tight spot. It's an unwritten motto of hers that as long as you're cute enough, you can get away with anything.

Her father was a scribe and later a translator; trades which she helped with in her youth, and which she sometimes takes as cover professions now. As a consequence, her Common is excellent. She's also familiar - through the company she keeps in Ravenholdt - with expressions crude enough to horrify or delight a more traditional translator. And finally, she knows her way around poisons. Maybe a little too well.

She has a strange semi-inferiority complex towards other Night Elves, especially the attractive ones. Everything she is seems diametrically opposed to what the Kaldorei find desirable or attractive: instead of a tall, strong, wise, and mature individual unafraid of duty, she's a stunted, (comparatively) weak/childish, and lazy rogue with little sense of honor. Mostly what it does is make her more interested in people who do fit the standard.

Most other races get little attention. She associates freely with Alliance races (especially humans), but only seems to value her own, and sometimes the Draenei. Horde races are uniformly disliked and tolerated.

History

Kenarith was born in Moonglade to a scribe and Druid of the Talon couple. Normal enough - except her mother was the druid, and her father was the scribe. Her mother wasn't particularly good at childcare either, having spent the better three-quarters of her life in crow form. By the time her father started taking on some of the responsibilities, the baby Kenarith had developed an interest in crawling after and eating bugs.

Her mother was called back to the Emerald Dream near her adolescence, and so she and her father traveled back to Ashenvale (specifically Astranaar), where he'd grown up a long time ago.

On the trip, Kenarith contracted some kind of sickness. Her immune system had always been weak, even to the common diseases that most elves shrugged off or destroyed in hours. She fought it for close to a year. Once they arrived in the Astranaar dwelling, she was almost unable to leave without worsening her condition. She obviously got better over the years, but the damage had been done: she missed almost all of the physical development that should have taken place over her adolescence. It was a long time before she was self-confident to venture outdoors again.

Fortunately, the rest of her was just fine. And there were actually children in Astranaar, unlike Moonglade. Kenarith had soon befriended the two others (Ard'an Boughclaw and Uruviel Starcloud). They were soon inseparable, and she lived as much with their families as she did with her father.

Over the years the three grew apart as they developed different callings. Ard'an's training as a druid failed in the most unexpected way - he refused to leave his bear form, and eventually became a Savagekin. Uruviel was often absent, earning her distinction as a huntress along her beloved Nightsaber, Cerathe. Kenarith never matched them. She became painfully aware over the years that none of the traditional paths were ones she wanted to travel. And she couldn't stay as she was - there were no niches in Kal'dorei life for lazy, overly-playful girls who didn't care much about the greater good of their people.

And although she was happy in her little world during the attacks on Ashenvale (her mother was still asleep, her father was working as one of the translators for the humans who landed, and she was not recruited), there were far many people around her who were not. Her constant watching became a liability as she watched other families being broken apart and destroyed - by Orcs or by demons, it made no difference. She decided after long thought that because even Kaldorei lives and happiness were fleeting, the most important part was to get as much out of them as possible. With the decision made, she left Kaldorei land for the first time in her life.

Now, years later, it seems that her venture of getting as much possible from life has been successful. Skills as a rogue honed by her assignments in Ravenholdt, mind broadened by new races and new lands, and matters of the heart taken into account for the first time, she's finally settled in her home of Ashenvale. From the look of things, she couldn't be happier.

Skills and Abilities

Immunity: Kenarith is immune to several common poisons, courtesy of taking small doses to build up a resistance.

Daughter of the Stormcrow: She's extremely acrobatic. May or may not have paid off gravity to look the other way.

Creeper: She's stealthy, even by standards of her own race.