Kelithor

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Player: Hawk

Character Full Name: Kelithor. He abandoned his family name out of spite.

Character In-Game Name: Kelithor

Nickname(s):

Association(s): Darnassus, Terelor

Race: Night Elf

Class: Warrior

Age: 612

Sex: Male

Hair: Long with a dark blue hue.

Eyes: Silver

Weight: 301 lbs

Height: 7'8

Appearance

If there are any birthmarks or scars on his body, chances are they're covered by intriciately inked runes. Like the majority of Runemasters he has a tough, muscular build and very little body fat. His face carries a stern gaze almost all the time, sometimes changing to spare a smirk with a sarcastic insult.

He has long, dark blue hair that hasn't been given much attention, giving it a bit of an unkempt and scraggy appearance. His clothing is basic and tattered.

Personality

Kelithor is, all things considered, a fairly hateful Night Elf. He's cynnical, sarcastic, blunt and doesn't seem to approve of many things. He'll always find something wrong with it, or look too much at the negative side. Unless he's in a much more strict environment, he'll openly question people's viewpoints, ideas or gestures if they don't meet his approval or deemed to be "Pointless and inane". He keeps a serious deamnor most times, and his sense of humour takes the form of insulting his brother, who often returns the same gesture. He prefers to destroy things first and ask questions later. In combat he's hotheaded and eager to get into the thick of battle.

Though despite whatever hurtful words he says to his brother, there's likely no one else he'll look out for quite as much as him. He'll never admit it, but there's little he wouldn't do to see his only real family out of harms way. His bickering and belittling is his own, rather strange way of letting him know that he gives a damn. But with that said, he's not exempt from getting a punch to the face if he does something monumentally foolish.

Due to his family history, Kelithor harbours a bitter resentment for Druids. Deep down he envies them, wishing he had their talents and skills even if he has decent ones of his own. Whilst his brother has managed to let go, Kelithor still holds onto hate and rage.

History

Kelithor and his brother Terelor were raised in Moonglade by their father, a Druid of the Talon, and their mother who was a Priest, as well as others in the village. With his mate not bearing any daughters he fully expected both his sons to become Druids, being an uncompromising man of Night Elven tradition. Plus in general it was expected of a male to be a Druid. Unfortunately for him, Kelithor was showing no signs of wanting to pursue the path of Druidism in his early years. He was, however, proving be a fit and endurant (read: stubborn) adolescent excelling at anything that was physical. It was abundantly clear that even if he wanted to become a Druid, he wouldn't have the patient nor the desire to give life. But his father wouldn't give up on him. In the beginning, he was attempting to be positive and give gentle nudges in the direction, though it was futile.

So it was upon afflicting the dreadful disease of "I-can-do-whatever-I-want-itus" that Kelithor lived his life not caring about anything. He would frequently get into any brawls that came his way. He was soon described as "giving into his primal side". He'd claim areas as his own, all the while picking on his brother. His family could do little to soothe his attitude, though his brother was the only one who truly tried. Even though Kelithor could see his efforts, he didn't change. But he did manage to convert the belittling and punches into affection. For the most part he was left to his own devices, honing his body and facing the world head on, regardless of what people thought of him.

Eventually, his carefree life would come to grinding halt. The Orcs had come to the Elves' lands, drunk on rage and demon blood. In the onslaught, Kelithor's mother was killed despite every effort made. That day, something in his father snapped. He abruptly marched to his sons and demanded they become Druids, driven made by the loss of his mate and needing something else to take care of. The village's voice couldn't call loud enough for griefing Elf to see reason. He was constantly breathing down their necks, never giving a moments peace. He pushed, yelled and barked orders everyday, all the while making Kelithor feel as worthless as dirt. No matter what he did, neither of them simply had the capacity to do it. Eventually, Kelithor lost control of the rage that was building up over the months. He lashed out, sending a barrage of punches with every ounce of energy he had. When his brother managed to pull him off, they were disowned and sent away. Kelithor spent the rest of his days in the forests.

It was only shortly before the Third War that Kelithor found his calling. He stumbled across a lone Runemaster. Intrigued by the intricate tattoos on his form glowing with power, he cautiously approached and questioned him. He was quickly accepted as his pupil after exchanging words, and settled into his new role with ease. Not too long later demons would be on Azeroth's doorsteps. Kelithor joined his brother and assisted in skirmishes and major battles, kicking ass as well as getting his ass kicked. Further down the timeline he briefly stayed in Northrend and stayed long enough to see the end of the War of the Lich King before returning home.

Soon, he found himself with nothing to do... but that time spent doing nothing is usually with Terelor.

Skills and Abilities

The regular abilities of a Protection specced Warrior are explained with use of runes. Inscription and First Aid are also thrown into the mix, utilised with runes.


Battlehardened: Kelithor is highly skilled with hand to hand combat, the aid of runes empowering him to above-norm efficiency. His unarmed attacks deal as much damage as melee weapons, and his skin has toughened to the equivalent of plate armour (by power of runes for the most part).

Mark of Healing: Kelithor can activate these runes to give a sudden burst of regeneration and cleanse poisons, however such an act can only be used sparingly. (Enraged Regeneration, Bandages, Antivenom)

Runic Guardian: As mentioned, the abilities of the Warrior are possible using runes as the source. He is Protection specced.