Hrajo

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Information

Player: Wkeeley

Character Full Name: Hrajo

Character In-Game Name: Hrajo

Nickname(s): N/A

Association(s): T E C H

Race: Troll

Class: Engineer (Warrior)

Age: 22

Sex: Male

Hair: Green

Eyes: Brown

Weight: 200 - 210 lb

Height: 6'7"

Appearance

Whatever is best suited to the weather. Short jacket. Jumper. Whatever is suitable.

Other: He wears a troll idol held up by some rope round his neck, as a necklace.

Personality

Alignment: Neutral Good

Hrajo is a inquisitive troll. He strives to learn, get and achieve as much as he can. He usually pretty acceptive of all races, especially the ones which can teach him new tricks. He prefers not to fight a short range since his true ability lies with a gun. But he'd never admit it. He is quite arrogant, thinking himself the greatest troll to have ever lived. He usually prefers high temperatures instead of cold, since it was the heat in which he spent most of his life.

History

Hrajo grew up as a darkspear. He was taught to despise the other races, to fight, and to be a strong warrior. His father, a devout priest of the Loa also taught him to praise the Loa above all else. Hrajo, obeyed, simply because he had too, but never really agreed with his brothers, never had the true feeling of that was his home. As Hrajo grew he took a leniency to more intellectual activities such as fishing with a spear, and prospecting the rocks around the islands. As his father saw him grow into a smart, but not a mighty warrior or a devout priest he was infuriated. Hrajo, seeing his father's disappointment, became disappoint with himself. Hrajo thought himself to be a failure.

When Hrajo and the rest of the tribe landed in Kalimdor, he was forced to leave after being deemed unworthy. He took with him four items, a necklace, a ring, a small statue and a spear, surprised Hrajo took them to remember his life in the tribe by. Hrajo wandered for the next 5 years and a half. Stopping at various pubs. Earning his money by helping out at various locations. This endless cycle of going no-where was stopped by a group of bandits attacking Hrajo. The bandits robbed then left Hrajo for dead. An hour later, a gnome by the name of Litzil stumbled onto him. The inquisitiveness of this gnome, made him take the troll, and bring him back to his camp. The troll awoke to a warm fire and a species he knew nothing about, sure he had seen them in various pubs, but never did he speak to them. The gnome told Hrajo what had happened, since Hrajo had suffered a slight bit of memory loss. Hrajo, being one to not trust easily, tried to leave, the injury still being present all across his body. The gnome talked Hrajo into staying, at least for the next few days. Hrajo's injury's healed quickly, a troll's regeneration is always astounding. But as the time went on, Hrajo's relationship with Litzil grew. Litzil was a highly skilled engineer, and showed Hrajo a few things when it came to being a engineer. Litzil also taught Hrajo how to survive, how to find food, water and build a small hut. As more and more was taught to Hrajo, their relationship grew. As it did, Litzil begun revealing to Hrajo information like how he'd left his home in a far away continent to explore far away lands. He explained how he'd been helped by a passer by, and only thought it was right to pass of the good fortune. Hrajo didnt truly understand the reason behind his rescue, but didnt complain.

Hrajo, had a home, and what he thought was a family. Hrajo and Litzil begun travelling. This lasted for the next two years until they were travelling across region of Hillsbrad Foothills, when they came across a group of Stormwind knights, out on patrol. Litzil and Hrajo were friendly enough, but these alliance soldiers saw Hrajo as a horde member, and Litzil as a traitor. Hrajo and Litzil put up a small fight but they were no match for the armoured knights. They took them hostage, tied to the back of their horse, Hrajo was captured for a few days. Finally, there came a chance to escape.

Litzil and Hrajo ran as fast as they could, trying to escape. But the knights wouldn't let them that easily. They mounted up and went after them. Litzil and Hrajo ran, but Litzil was old and had small legs. He was falling behind. Hrajo ran back for him, but Litzil knew only one of them was getting out. He told Hrajo to go on without him, Hrajo declined, but eventually reluctantly did.

Hrajo doesn't know what happened to Litzil, but Hrajo assumes he was killed. Hrajo went on, he escaped but a large part was lost with Litzil. He returned to going in pubs, but always remembered what Litzil had taught him. Respect the people around you, and they'll respect you back. He also learnt the valuable method of creating guns while in Litzil's company, something Hrajo would remember for the rest of his life-time.