Eliza

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Information

Player: ThePharaoh

Character Full Name: Eliza Mae Bancroft

Character In-Game Name: Eliza

Nickname(s): Liza, Liz

Association(s): Alliance

Race: Human

Class: Paladin

Age: 24

Sex: Female

Hair: Blonde

Eyes: Green

Weight: 131 lbs

Height: 5'4 (Scale: .98)

Appearance

Usual Garments/Armor: Eliza is usually seen in a white ceremonial cloak with a soldier's uniform underneath. She has a blade-less hilt, and sometimes a large hammer.

Personality

Eliza is quiet and observant but becomes fierce when doing a duty or protecting her friends. Because of her upbringing there are few people she actually trusts and plans to help those she already trusts over meeting new people. Eliza trained to follow the path of the light and is quite adept but this sometimes conflicts with her combat training. She can tolerate blood, but not in unexpected large quantities and has been largely disturbed over her killing a man.

Alignment: Neutral Good

History

Eliza was born twenty four years ago during the middle of the second war, her father was a captain of a small unit in the Stormwind army and left his wife and daughter in Northshire to fight. Growing up she had been close to her mother, and enjoyed the small bursts of time she shared with her father between battles. Eliza being the middle child really kept to her self a lot and observed her mother and other siblings. Eliza wasn't interested in the things her mother was doing around the house and fascinated more about the battles her father told her about. Shortly after she was sent to the abbey to be trained to fight.

Adjusting to the life in the abbey was difficult but due to her drive she struggled through the hard parts. Being a female made it a bit more difficult to earn the respect she deserved from her peers and superiors. This caused her to focus hard, and train longer than the others. At first this mostly tired her out, which lead to her being reprimanded which led to more training. Over the years she had built her body and stamina to match her drive and her skills with the sword began to improve. Like her father before her, Eliza was among the top in her class. She began to earn the respect she sought after, with her light usage and swordplay.

She participated at the end of the Third-War and the events afterward and began to be trusted among her comrades for good strategies on the fly, she had no issue slaying undead as she felt she was freeing their souls. However when their mission brought them against humans who had willingly defected she wished to try to convince them and wavered. This hesitation lead to a few casualties and ended with her finally killing the traitor's leader. This stained her reputation, and her mind as well. She didn't get over the attack, and resigned. She followed the light and traveled as a vagabond, taking jobs to protect people not kill them. She had disarmed and disabled many bandits and thieves but made sure they were brought to justice in a civil manner.

While traveling she was saved by a cult like secret society that decided to induct her, rather than 'silence' her for knowing of their group. They were supposedly an ancient order tasked with over looking artifacts, and protecting others through observation and planning. Once she began to understand the philosophy, she began tutelage under an old elf who was one of the twelve leaders of the organization. His name was Diel'vani Novalight. She followed him until his death, after the Second Sundering. She was moved under the jurisdiction of another leader, Diel'vani's nephew Jidaeo Novalight. Although he was a death knight she respected him, and followed orders, protecting, observing and listening for months.

She was then tasked with protecting one of the owners of these artifacts, Kapre a Draenei affiliated with Jidaeo's daughter Xanthe. Her duties were to be the conduit of information between the two and to help her overcome her past. After moving into a funded apartment she resumed her training to help Kapre, Xanthe, and the Love Exchange anyway she could.

Skills and Abilities

Survival training: Eliza knows first aid, camping skills and techniques to survive in a few different types of terrain. She learned this as a soldier.

Battle Tactics: Eliza was trained at the abbey on varying weapons, primarily blades and shields. She's proved to be a formidable combatant, but is also observant and has used her combination of combat and observation to become a detailed planner.

Light Manipulation: In conjunction to hammers and barriers of light, Eliza can also make a small shield, a claymore and a small blade of light ( which all can be quite taxing on her stamina )