Buccaneer

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Buccaneers are men and women who dominate the seas and become rich off the helpless ships that fall into their traps. This is a Category I prestige.

Classes that can become Buccaneers

Races that can become Buccaneers

Alliance Alliance »


Horde Horde »


Note
Note: Other races may become Buccaneers, but they would be considered very rare.

Information on Buccaneers

Ey, so ye think ye can rule th' ocean? Harharhar, yer ass'd be dead in seconds on my boat. But ye might as well gitchur sorry ass up here...see if ya got th' stuff it takes ta be a king.

Satisfied to let the Scourge, the Burning Legion and the mortals fight for supremacy of the land, the buccaneer is the unrivaled lord of the seas. A buccaneer dominates the seas and becomes rich off the helpless ships that fall into his traps. Nursing hatred in his heart, the buccaneer shows no mercy or consideration for any. He tyrannizes Alliance and Horde ships alike, gold being the same color to him no matter the race of the victim. The buccaneer is highly skilled in sea combat, including, but not limited to, firearms and sailing. The appearance of a buccaneer ship on the horizon can make the most seasoned captain's heart grow cold with panic.

The most successful buccaneers are part of larger organizations; a lone ship of buccaneers is going to do little damage before being set upon by authorities - or larger pirate groups. Some buccaneers are in the employ of more respectable members of society, acting as privateers or doing dirty work against a lord's enemy's fleet; but most work for themselves. They are feared and hated by the populace, and these privateers have a reputation for being almost as bad as those they hunt. The seas are already a treacherous place to be, with the Maelstrom and the naga among other dangers, and the fear of pirate fleets slows sea travel considerably. The buccaneer is proud of this notoriety, and does much to encourage it.

The typical buccaneer is a soul who believes the world is his oyster, and everyone else is there to either give him things, or be in the way of him having things. Treasure, the freedom of the sea, and more treasure are his only concerns in life.

Although an unsavory lot, buccaneers do revere and respect two things (other than themselves): the sea and her lover, the wind. The buccaneer has likely seen everything that floats or swims. He can identify a ship on the horizon.

The buccaneer becomes so obsessed with treasure that his eyes can more easily spot any treasure nearby.

Buccaneer Skills

Note
Note: While these are skills that Buccaneers use, they only represent a guideline of how one can go about training and somewhat of a listing as to what a well trained Buccaneer is able to do.
Find Treasure
Using his/her keen senses, the buccaneer may locate treasure where others would not see it. The buccaneer becomes so obsessed with treasure that his eyes are automatically drawn to any treasure nearby. He can spot a glint of gold in a cave, and he can hear the tinkle of a silver chain around a noblewoman's neck. Fortunately, the buccaneer hopes to see treasure everywhere, so these abilities represent the increasing acuity of his perceptions in general.
Intuit Direction
The buccaneer has a difficult time being the scourge of the sea if he's always getting lost. On a sunny day or a clear night, the buccaneer can determine north by using his survival knowledge. If it's a cloudy day, this ability is harder, and if it's a cloudy night, it is extremely hard to do.
Prayers to the Sea
Although an unsavory lot, buccaneers do revere and respect two things (other than themselves): the sea and her lover, the wind. A buccaneer can call upon some unseen force to change the weather to their will. They can create a stormy sea out of a calm one, a calm sea out of a stormy one, or simply change the direction of the wind. However, doing so requires a quick ceremony and a sacrifice. The ceremony requires a full-round action that provokes attacks of opportunity, and the sacrifice can be either a living creature (hopefully a sentient enemy) or the buccaneer's own blood. This can be done twice per day.
Drunken Brawl
A veteran of the barroom brawl, as well as the ship's mess brawl, the buccaneer has mastered the art of using alcohol to fuel his rage. After two drinks (one drink equals one glass of wine, one mug of stout, one shot of whiskey, or the like), the buccaneer gains a increased morale, strength, agility, and stamina and for every drink beyond those two he becomes more powerful. However, he takes a penalty to his defense as the drunken haze seems to make him fearless, as if he cannot be hurt. Imbibing a drink is a standard action that provokes attacks of opportunity. These bonuses (and penalties) last for 1 minute per drink beyond two. The buccaneer must imbibe all drinks within 1 minute.
Ship Familiarity
The buccaneer has likely seen everything that floats or swims. He can identify a ship on the horizon, and once it gets within range, he knows exactly where to hit it to cripple (or sink) it. He gains a competence bonus to his attacks when firing a cannon (whether on a ship, land or anywhere else) at a ship. This knowledge extends to other structures as well. The buccaneer's cannon attacks against structures (including ships) ignore some of the targets defense.
Shrewness
A buccaneer is ultimately untrustworthy, and untrustworthy people trust no one else. A pirate cannot afford to be naive. By calling upon his knowledge, the buccaneer may greatly increase his chances of detecting when someone is lying or bluffing. He can also use this ability to sense the motive of someone he is speaking with.
Deck Fighting
Buccaneers are skilled at fighting on the pitching and rolling decks of ships. The life of a pirate also means making sure no one sneaks up on you. After a long time being a buccaneer, the buccaneer cannot be flanked or snuck up on in melee combat. He is more observant, allowing him to 95% of the time detect someone sneaking up on him.
Swashbuckle
The buccaneer has reached the pinnacle of his swashbuckling skills. He is adept at moving and tumbling around to confuse his opponents and put himself in the best position to strike. If the buccaneer moves at least 10 feet in a round he can activate this ability to increase his attack and defensive ability.


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