Beradlar

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Player: Jason

Character Full Name: Jason Beradlar

Character In-Game Name: Jason

Nickname(s): Jace, Man-About-Town

Association(s): The Kingdom of Stormwind, The Alliance

Race: Human

Class: Warrior

Skills and Abilities: Jason is not exactly defenseless, and is in excellent physical shape, but is by no means a trained warrior. His main strength lies in persuasion. He is very intelligent, perceptive, and shrewd, and uses these faculties to manipulate people and events. His less known skills are acting, forgery, and theoretic magical understanding.

Age: 36

Sex: Male

Hair: Black, cut short in a stylish manner

Eyes: Green

Weight: 175

Height: 5'11

Usual Garments/Armor: Exceptionally well-made, fashionable clothing of the formal make.

Personality:

Jason is of a conflicting psyche, with a malleable nature that is constantly philosophizing and changing. He is, basically, a slight pedant with a firm belief in the immutable fallacy of the conscious world. A heartfelt cynic, and a faithful follower of the sarcastic, his clever tongue is known to be a bit of a dagger at times, indefatigably tactful as he may be. An important aspect of Jason's personality is his strict discipline. Through years of personal training, his ability to control himself and his features is like iron. Compounded with an insightful knack for social analysis, he and his clever tongue can be persuasive and charismatic. He uses these strengths in concert with his near inexhaustible treasury of ambition and greed. And, while lacking in any personal vanity, his confidence (or arrogance), is mountainous.

Publicly a model altruist, he quietly works for his own gain. No donations he makes are without benefit to himself, and are the result of a calculated campaign on his part. It goes without saying that Jason is selfish, but by no means is he a cold-blooded tyrant. Rather, he's a constantly self-doubting, conflicted individual with a desire to do good while struggling with an instinct to win - by any means necessary.

History:

Life was a confusing morass for Jason in the lower middle class of Stormwind's Canal-side districts. Born to the unfortunate Beradlar family, there was never much money to go around. His father was a finance manager, exploited for his financial aptitude with low wages and the threats of a shady business empire. His mother was a housewife with a part-time job bottling alcohol and another part-time job drinking it. At a very young age, Jason began observing how the world worked. As much as he could tell, everyone knew what to do all the time, going from one thing to the next in such a way that he thought there must be small invisible people going around and whispering in the grown-ups ears. Nothing made sense to him, so he passively resolved to communicate and understand. By the time he was two and a half years old, he was speaking in intelligible sentences. When he was age five, he could read, write, and count.

Jason's father, convinced he had a brilliant boy, allocated sufficient funds to hire various tutors throughout the years. As he reached fifteen, he began running out of useful topics to study. His appetite for books was insatiable. He consumed entire volumes in a matter of weeks, covering subjects varying from ancient dwarven lore to statistical mathematics. He had a special fondness for statistics, believing ardently in their cold, factual nature and brevity. He was seventeen when he entered the world of manhood, even as his father died of a sudden illness reported as a stroke. Jason, bereaved, became head of the family. He struggled to feed the family, his mother drowning in liquor and three younger siblings growing thinner as the months progressed. He found work in a steel mill, churning out cannon shells for the Alliance War effort in the north. He moved the family to a small apartment in the Dwarven district and subsisted on the lowest of wages, suffering starvation and near constant disease as he toiled endlessly, satisfying himself with the crumbs from his sisters' meals. He would accept no protest.

This was the state of things for nearly a year and a half before he met a financially struggling nobleman; a particular Lord Aberman, owner of several fisheries on the coast. The war had made piracy rampant. Crime and squalor went up tenfold, and his business was stuck in a morass of inefficiency and corruption. It was Aberman's penchent for smut romance novels and Jason's devotion to educational literature that bade them meet, and Jason, only eighteen at the time, managed to impress the plump highborn man with his financial knowledge. Aberman took a liking to him, and hired him to tutor his children whilst supplying gems of insight from time to time to the fisheries' coffers. His wages increased tenfold. He moved in with Aberman, enjoying a large manor whilst he put his family up in a cottage in the countryside away from the smog of the capital's industrial districts. In the five years of his employ, Lord Aberman's profits increased by thrice the original value.

Now in his early twenties, Jason prepared to take the next step and plunge into the world of business - albeit on a rather small scale. With a helpful investment from his now affluent friend, he opened a horse shodding and hardware shop. At the small business' onset, not much money was made. Supply increased soon, however, as men and tools made their way north for reparations and fortification building. Jason hired a couple of amateur blacksmiths, and the business took off. It wasn't long before his compact, streamlined business procedure left his competition behind. He strategically bought out several business, forcing other to close until he had a veritable monopoly on his level. He was the de facto ruler of small hardware business. Only his hardware business wasn't so small anymore. He found his excess of money unnecessary, and used his personal earnings to hire more experiences metal smiths. He began experimenting in weapons. He converted several hardware stores into armories. Come to find out, the Stormwind Guard always need a few extra swords, and there is an endless supply of foolhardy adventurers looking for a weapon.

His advances made waves. He was offered a position on one of the leading industrial empires' staff. He sold his hardware string and at twenty-six was making more money in a year than his father did in ten. In a few years when the empire's chief financial adviser was fired for consorting with the owner's wife, Jason was promoted. The owner, Willem Foleda, was an infertile pedant. Loved little, there was little love lost when he died a few months after firing his financial adviser. Jason maneuvered into leadership, as was only natural. Or so he reasoned. Was he not the sole reason for the empire's success? Never mind he had only been working there for four years. He was thirty, rich, influential, and strikingly brilliant. In the next few years his fortune would amass, and he would - in a fit of characteristic irony - sell the empire to the scandalous son of the company's former heiress, the boss's wife. With his fortune, he has engaged in trading and investing. Now thirty-six, he has never had the time nor inclination to marry, and never engaged in much hobby save hunting with his fellow businessmen or playing cards. He finds that, in his comparative state of leisure, his life is rather hollow despite his many victories. His mother died long since of a stomach upset, and all of his sisters were married off with children of their own. He felt that he, of all his family, had achieved the least in life so far.

He resolves to change this.