Arron

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Information

Player: Krok

Character Full Name: Arron Meos

Character In-Game Name: Arron

Nickname(s): Arrow

Association(s): -

Race: Human

Class: Rogue

Age: 28

Sex: Male

Hair: A mix of brown and red

Eyes: Green

Weight: 154 lbs.

Height: 5'9

Other: He tries to make do with whatever he can get his hands on, that goes for everything, including weapons and food.

Appearance

Anything easily obtainable, starting from rugs that cover his chest and ending with entire leather/fur armor sets.

Personality

Arron's somewhat obsessed with the idea of justice, at least when it affects himself. Even a smaller misunderstanding awakens the need to be equal to others, bringing forth feelings of anger and jealousy. Even when not facing injustice, Arron can't be considered the nicest person around. He tries to be like he should, a kind and friendly person, but sooner or later he fails in his own eyes, thus clouding his mind and ruining any further attempts of regular chatter.

History

Arron was born as a second child to a banker in Lordaeron, enjoying the benefits of being the youngest child for half a dozen years, until his sister was born. His childhood was rather carefree - he didn't have to worry about starving, he could get plenty of things that he wanted and he wasn't lacking friends, life was good and he enjoyed it, even though his younger sister stole his parents' and relatives' attention day by day. As the Second War brought economic disaster to the Alliance's doorsteps, Arron's life changed.

His father could no longer afford the quality of life that he used to before the war, the influx of people that arrived from the Southern Lands increased the diversity of people Arron could meet and as the ever increasing Orcish threat focused every citizen on the war, Arron was left out of the picture by his friends, his relatives and even his family, at least so it seemed to him. Even though his parents did everything they could to preserve the way of life they were used to, Arron didn't notice their efforts and searched for social understanding elsewhere.

Through some new friends, Arron got involved with a small criminal organization, helping them from time to time with smuggling, stealing and the like. Even though the attention he received from his "colleagues" was mostly faked and nothing noticeable, he preferred it to whatever his old friends could offer.

A short time after Arron's 19. birthday, he was asked to commit murder for the interests of his criminal friends. Seeing that as a change from other, smaller jobs, and a chance to earn more respect, Arron proceeded without questions. Soon after, the target lay dead from Arron's deeds but his friends didn't change their somewhat cold attitude towards him. As word of the kill reached the streets, it didn't take long for the guards to track down the criminals, Arron among them. Thanks to intervention by his father, who was ashamed of what Arron had done but wasn't willing to give him up, Arron wasn't sentenced to death, long years in prison were chosen for him instead. He was to spend some time in a local facility before being shipped oversea to the nation of Kul Tiras.

The time he spent in the Lordaeron prison was painful for Arron, as he finally realized everything his family and real friends had done for him. Watching children play in the fields forced more and more understanding into his mind, until the day he was to be shipped abroad. The streets and fields were empty, militiamen ran about and the guards in charge of prisoner transport were in a rush to get things done. Looking around desperately, trying to glimpse at his family as he was guided to the ship, Arron reached a conclusion in his mind when he didn't see them: He had been abandoned. His father wanted nothing more to do with him and had saved him from death just to show him that. The thoughts rushed through his head as he sat in his cage, rocking to the waves that carried the ship, lifting it up before dropping it into the water again. He couldn't separate the logical thoughts from those created from anger and disappointment towards his father, he simply brooded.

One morning, as the ship was passing Silverpine Forest on it's way South, the storm that had followed them for quite a while finally caught up to them. The wooden transport creaked and cracked as rain, lightning and the sea rose against the ship. There was shouting, some loud noise and the sound of the stormy sea, until water rushed in from a large opening created by the ship beginning to break apart. Arron's ears whizzed, as did everything around him, he couldn't understand what he was going or what he saw, but he forced himself out of his now broken cage, pulling along planks of wood as he made his way to the surface, clinging onto anything he could as the sea swung him from side to side, pushing him to his limits.

Awakening on the Silverpine shore, Arron was slow to grasp the idea of freedom. He searched around for any other survivors but he couldn't find anything other than tracks leading off from the beach, he had been left for dead. Arron dropped onto his back, letting the salty air fill his lungs as he examined his surroundings. The forest was quiet, the usual birds were nowhere to be heard and, in general, everything seemed awfully gloomy. He sit there for an hour, maybe two or even ten, but during that time he couldn't stop thinking about the freedom he had just gained. He had been shipped into a forest, far from his location of imprisonment so, even if the guards of the area knew about him, he wouldn't need to actually meet them. Arron got up, grabbed what clothes he could from the wreckage, floated ashore, chose a plank for an improvised weapon and walked off in a random direction.

The beginning of his freedom was incredibly hard for Arron, as The Scourge had all but ravaged the forest, destroying most means of feeding and generating general danger to Arron's wandering habits. Preferring solitude and safety to socializing and danger, he didn't even think of getting close to any settlements. Instead, he stayed in secluded spots, eating whatever he could get his hands on and, so to say, surviving in his own world.

Many years passed as the effect of living alone started to have it's effect on him: the thirst of meeting other people again, of being acknowledged, of belonging to a group, had broken down much of his common sense. He imitated conversations with other people, played out different scenarios of parties and got closer to the settlements in the area every day until, eventually, the mages of Ambermill stumbled across him. Knowledge of his crime was nowhere to be seen and for the first time in several years, Arron was speaking to another human. The conversation was long, covering everything from the status of the village to the actions of The Scourge, he was glad he had stumbled across civilization again and from that point forward, Arron would visit the village weekly, bringing fish or meat with him when he did. Even though he got closer to settling down in a place, the fear of punishment for anything, really, was what forced him to stay in relative safety, away from other people.

As time went by, Arron grew further apart from living in the wilderness and adjusted to regular, humane life again. He would go about his daily life as he would have, had he never been arrested. Only the difference between him and the Kirin Tor of Ambermill stand between him and returning to a completely regular life, which is why he considers other settlements in the area and has decided to do some research on them.