Armath

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Information

Player: Muhaha8

Character Full Name: Armath Allan

Character In-Game Name: Armath

Nickname(s): None, as of yet.

Association(s): Dalaran (former)

Race: Human

Class: Mage (Necromancer)

Age: 47

Sex: Male

Hair: Close-cropped, in a military style. He is also ginger.

Eyes: Green

Weight: 155 pounds.

Height: 5 foot 7 inches.

Appearance

Purple, purple and more purple. He wears deep purple robes which reflect his position as a Dalaran-affiliated mage. His shoulderguards are black and purple. When he goes into combat he "puts on his robe and wizard hat," which is synonymous with him for mage armor and a purple wizard hat.

Personality

Alignment: Chaotic Neutral.

Armath is, in many ways, a stereotypical mage/scholar. He is slow to act, as he analyzes and over-analyzes his surroundings. He is also scarily slow to anger, and approaches life from a very laid-back perspective. Life will, in his mind, unfold on its own. He strives for personal success in whatever he does, and has used that drive to propel himself to the upper echelons of society. He looks down to those beneath him and sees people who were just as he once was: a poor, hapless young person, struggling for a decent leg-up in the world. He enjoys, as such, helping these assorted people to achieve newer heights in their respective fields; philanthropy.

History

Armath was born in Dalaran to a Magocratic family, as are most Dalarani people. From a young age, he showed a love of the Arcane, and enjoyed playing in the streets with his friends. More often than not, he could be found being dragged back to his home by some poor sap of a Retainer for some sort of tomfoolery. Needless to say, the boy was quite the troublemaker in his early years. He caused himself and his family much grief, which he later came to regret.

As a young adolescent, around the age of twelve, he went into one of the cities many prestigious schools of Arcane. Whilst the boy was an adept student, he enjoyed screwing around almost as much as he did his studies. His friends, the same ones he was getting in trouble with in his earlier years, were now into swordplay, and the group practiced in their spare time, fighting with wooden sticks whilst in the streets of Dalaran. He got in plenty of trouble over these shenanigans himself, after accidentally hitting several people he shouldn't have.

At the age of eighteen, Armath graduated and left the School. He was not the most talented of all mages, but he made up for that with the skill that he had inadvertantly picked up as a swordsman from his childhood adventuring. Now with a moreserious mindset and goal in mind, Armath set out to fully combine the two arts. He started his training as a swordplaying mage, a Battlemage, in one of the many small forges of Lordaeron. There, he waited as the blacksmith forged him a rather crude, simple blade. It was all he needed for now; something more fancy would come with further power and knowledge.

Armath advanced rather quickly over the next several years, using his new mindset to his advantage. The sudden arrival of many lost and homeless people from the south, however, threw him for a loop. No one was prepared for the knowledge that the Orcish Horde had completely obliterated the Kingdom of Azeroth. Beside that, no one was prepared to know that the Horde was moving up the Eastern Kingdoms as Dalaran slept and woke. The Horde smashed through all regions up through Khaz Modan. It took several years, but a contingent of forces from the Alliance of Lordaeron forced the Orcish Horde back south and reclaimed all their lost land. The Alliance pushed further, and forced the Horde back through the Dark Portal, and onto Draenor.

The Horde, in its almost-entirety, slipped back through the Dark Portal, prior to its closing, and attempted to take over again. In a rather awkward series of events, however, they were captured and interred in Lordaeron. Armath was placed as a warden by the Kirin Tor at the Lordamere Internment Camp for some years, due to this. He complained at a near-constant rate due to this, but nevertheless accepted it as his key to survival and self-improvement. He served as a Warden for a three-year term, after which he chose to return to Dalaran and devote all his time to education.

Within one of the city's many Schools, the Violet Watch, Armath rose in both power and rank. He came to lead the school in time, and used this position to further his political goals. Within five years, he had risen, and had been elected to the Magus Senate, as one of the 120 full members of the Kirin Tor. He forced his way up to be the fiftieth ranking member in the Senate, where he remains today. By that time, the Third War was breaking out. The Orcs had broken free and fled to Kalimdor, along with Jaina Proudmoore and her people. Armath stayed behind in Dalaran, but wisely chose to flee when Arthas showed up for the Book of Medivh. He and several other Senators watched from afar as Archimonde crushed the great city with one spell. Armath has yet to forget that moment, nor will he likely ever forget it. Within a few months, when the Kirin Tor returned to Dalaran, he began to help rebuild the city. There he remained, keeping his position within the Magus Senate until the War against the Lich King, when he participated in moving Dalaran to Northrend to bring the Kirin Tor closer to the battle.

Due to his previous life as a battlemage, and his curiosity in regards to his enemy, Armath had set out to dabble in Necromancy to understand the Scourge foe better. This has since led to an obsession with Necromancy, which he still pursues in secret, being away from Dalaran. It did not take long for Dalaran to discover his secrets, however. A lesser mage was sent forward to bring Armath back to Dalaran for questioning regarding his activities. In a blind panic, Armath slew the young boy, not wishing to be uncovered for the Necromancer he had become. Several Archmagi scryed and witnessed this event. Apalled, they went before the Magus Senate and requested his immediate dismissal, banishment, and subsequent labeling as a traitor and an outlaw. Evidence was provided, and a verdict was reached rather speedily. Armath was to forever be an outlaw of Dalaran, to be killed if seen, but otherwise left alone, as not enough resources were available to justify hunting the man.