Taelynn

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Information

Player: Kirabo

Character Full Name: Taelynn Sunseeker

Character In-Game Name: Taelynn (Tay-lyn)

Nickname(s): T (Tee)

Association(s): Silvermoon City

Skills and abilities: She is potent at crafting poisons and acids alike, for use on her endeavors. Her speechcraft is on a decent enough level to allow for peaceful coercion of another party.

Her Arcane abilities are on more than a decent level. She is someone you'd call a master of the school of conjuration, more specifically teleporting. Through years upon years of study and practice, arcane blinking became her second nature. Her illusions are by all means on a similar scale of advancement.

The bad part to all this is that she never had the time, nor inspiration to practice her body into physical condition, making her as fragile as a branch. She tries to avoid direct confrontation with weapons as much as possible, relying on illusions and trickery.

She knows the Humanoid body structure very well, being able to pinpoint any and every organ on a whim. Otherwise, if not assaulting directly with her average knowledge of destruction magics, she knows how organ systems work, being able to sabotage them with her subterfuge creations of poisons and other deadly concoctions.

Race: Blood Elf

Class: Mage (Assassin)

Age: 326

Sex: Female

Hair: Blonde, nigh always tied up in a ponytail

Eyes: Fel-Injected green

Weight: 52kg

Height: 170cm

Appearance

Usual Garments/Armor: What she wears is very variable. It's mostly light leather and cloth in a broad spectrum of colors, the only actual armor being on her hand and feet joints. Robes and capes fit her taste, the less encumbering the better. Otherwise, when working under different circumstances, she'll be wearing what's most fitting for her environment.

Other: She speaks with an accent which would, to us Earthlings, be of resemblance to the British dialect of the English language.

Personality

Alignment: Lawful Neutral

Taelynn grew up in a family of magi, a family of intellectuals and a family of curious Elves. She is no different in any aspect. The way she walks, the way she talks, even the way she fights all point to the fact that her life was in fine standards. Being a master of teleporting abilities reflects onto her personality, making her very quick to get to her goals, by any means necessary. Being as cunning and swift-minded as she is, problem solving poses no threat to her, and, more often than not, she takes care of her obstacles in rational means. She speaks in precise, direct statements. It's not a rare occasion to hear her answering in one word, or no speech whatsoever. If she does talk, however, her speech is oft hidden behind a facade of metaphores and symbolics. The only situation when she speaks openly is when encountering a person of a reliable intellectual level.

Although she holds the intelligence quotient equivalent to a Gnome, it might be more of a bad trait than a good one. She accepts others' opinions as valid very rarely, trusting her own judgment only. She’s also the most childish bugger you’ve met, which also strongly influences her perception of others’ opinions.

Her most powerful emotion is anger, and the one she has most troubles feeling and understanding is love, which she ultimately percieves as respect.

On her racial and factional tolerance, there's a number of things to mention. She naturally prefers her kinship to other races, as long as they're outside the organization of Ravenholdt assassins. If so, race does not matter to her. She treats all her factional co-members as family, no matter the experience and skill level. All for one and one for all.

History

She was born into a well-off family, a family of three. Her mother and father, who were respectively a magister and a diplomat, and the second child, her sister – Tellanie. Under the influence of her older sister, who was at the time her role-model, and her mother, she started dabbling with magic at an early age. She showed promise and kept at it, in due time overcoming the arcane –wielding prowess of her sister. That, along with the fact that she’d rather spend time on reading spell tomes, spellbooks, and practicing her arcane abilities than on quality time with her family, had broken the strong bond she had with her Tellanie, gradually yet certainly. By the time the Scourge came, and Arthas desecrated the Sunwell, she had already developed a strong addiction to arcane. With the countless hours she had spent teleporting, conjuring flames in her palms, summoning frost to her fingertips, it was no surprise. The disappearance of the Elven power source had a huge impact on her. To make things worse, her mother died in the battle, defending her homeland from the oncoming Scourge army. One has to guess that such a twist in her life would have tremendous side effects.

It did. The physical and mental shock which seemed to have united against her brought her into a state of extreme apathy. She was lost. Lost, yet had a strange urge to search a path to walk on. Having drifted apart from her sister, and her father being neck-deep in work most of the time, she had no choice but to turn to books. It wasn’t a choice she didn’t cherish, for it is where she found the goat path she was looking for. She read of Kelen, ‘The fastest assassin to ever have walked Azeroth’, and found serenity in reading about this High Elf’s feats. After having finished reading the two dozen books she could find, she decided that the lifestyle would fit her perfectly, packed her things, and left home. Going south, she found herself hunting for bounties. Farming, milking or cleaning for coin was too far from her ‘Kelen’ fantasy, so she opted for the more adventurous approach. Her first ‘assassination’ targets were six bandits stationed in a camp near the road which lead to the town the wanted poster was in. Following what she’s memorized from the stories of Kelen, she waited for the night, made her way towards the camp, took a few moments to analyze the situation, then took action. She teleported into the largest tent, the one she assumed to be the camp chief’s lodge, which she was right about. She put her hand on the Human’s throat, sending out a pulse of arcane power strong enough to collapse his throat and suffocate him quietly, taking his illusory form afterwards. Tossing an arcane illusion of a bag of coins up and down in front of the patrolling bandits, she pitted them up against each other to fist-fight for the grand prize of gold. The fist-fight turned into full-raging combat after a few insults got tossed from either side, leaving the bandits at fault of their own extermination while Taelynn was well on her way back to the settlement she was supposed to claim her reward at.

The few coins helped her to progress farther south, but not unnoticed. The means by which she completed the mercenary task intrigued a certain organization. The Assassins’ League had sent a contact to test her abilities further, leaving her with a few mysterious words and an even more so mysterious note. She easily assumed what she was supposed to make of all that, proceeding to complete the rather trivial task that was given to her - A simple one-target assassination. However, having suspected that there was a greater goal other than her being a tool of some larger names which hide behind silken curtains, she decided to make a show out of it. The target was a trader, whom she found on the not-so-safe roads of Arathi Highlands. ‘What to do?’ – she thought, still having had her presence unnoticed. Half an hour she spent looking over the man’s actions. The little things were what mattered to her at the moment. Having noticed that he stops to sit down for a smoking break every so often, she tainted the man with the illusive inability to bend his knees. She enjoyed the look of horror and confusion on the man’s face as she approached him from the outskirts of the road. ‘Help!’ – He cried out. He got his response in shape of arcane. A shape of an arcane blast from the top of Taelynn’s palm into his chest. He collapsed, which seemed to have caused the Ravenholdt Messenger to appear to the Elf again. She got a positive response, and was guided to the headquarters of the organization. It is there where she learned lots and lots about alchemy, human anatomy and tactics, along with the basics of melee combat. She liked her new life. She worked on reconnaissance and assassination missions in squads or alone, meeting people she learned from, crossing places she was amazed by. It felt like home to her.

Now? Now she wanders about Azeroth and beyond, doing what she’s been doing for the past seven years, with no intention of stopping. For as long as there is Taelynn, as long will she be elusive.