Gormyr

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Information

Player: WindZealot

Character Full Name: Gormyr Ironblast

Character In-Game Name: Gormyr

Association(s): Formerly associated with the Dark Iron Clan. Now works predominantly with the Twilight's Hammer cult.

Race: Dwarf

Class: Hunter

Age: 64

Sex: Male

Hair: Gor keeps his hair and beard cut short. As is expected of a true Dark Iron, it's an onyx black.

Eyes: Blue.

Scale/Height: 1.0

Appearance

Usual Garments/Armor: Gor wears a suit of mail armor, with a variety of explosive devices in bandoliers on his person. He keeps his rifle on his back, as well as his axe.

Skills/Abilities

Gor is particularly skilled with a range of weapons, particularly the axe and the rifle. He also bears enough knowledge of engineering to be able to craft explosives. Regarding his skill as a hunter, he's proficient towards tracking things. Marksmanship is not exactly his strong suit, and who needs the mastery of an animal companion?

Personality

Gor is probably the most unideal example of a dwarf there is. He does not enjoy a good drink. He does not start fights at the bar like any other dwarf probably would, no. He's calm, almost taciturn in a way. A loyal soldier, as well. He's ready to give his life for his superiors, as well. Though, one facet of him that can be considered remotely dwarflike remains. He dislikes cowards. Gormyr is also rather egotistical, believing himself to be quite the fearsome opponent.

History

Gormyr was born in the bristling commons of Shadowforge City, deep within Blackrock Mountain. The man lived an average life, born to a smith and a saboteur of the clan, who did their best to tutor their child in their arts. As his childhood progressed, he began to take an interest in exploring the outside, an interest that both his parents deemed quite irrational, and attempted everything they could to keep their boy with the clan, where he was needed most. This merely increased his wanderlust as well as left him with a slight feeling of ire towards them, and a few days after he had come of age, Gormyr donned a set of armor as well as an axe that he had forged himself and set off from the mountain. Wanderlust had taken the young dwarf, and the fact that he was of the so-called 'heretical' clan of Dwarves did not truly matter to him.

His wanderings had taken him far and wide, and he stayed a wanderer for many years of his life. Everything is but a blur, but he was not around Khaz Modan during the time of the Second War, no. He did, however, find himself in Stormwind, and in the aftermath of the war, he chose to set up shop there for a time, as a smith and an explosives expert.

Unfortunately, as it would go for a Dark Iron, he was chased from Stormwind. Having nowhere else to go except, quite literally going south, he went south. He found the port town of Booty Bay and again, set up shop there. This time he was free from any chasing-outs and what-have-you.

When the Lich King rose from his slumber and threatened all life as we knew on Azeroth with his wrath, Gormyr had taken up a job as a mercenary with the Explorer's league. Gor and a team of 3 others were sent to Whisper Gulch, to check up on the miners there. Nobody expects a bunch of deranged miners to jump them. Nobody expects only two of them to survive. And above all, of the two that survived, only one made it out and back to Westguard. A Bronzebeard named Edanyl.

Gormyr was left for dead within the Gulch. Utilizing his explosives to a great effect, he fought for his life, and with the second wind of fighting off insane miners, he felt the influence of the Old Gods whittling at his mind. He fought two battles, one physical, and another psychological. The latter began chipping at his resolve, and seeing the damage they could cause without so much as a thought of glance of remorse was acidic enough to make him ask himself.

Could we truly defeat them?

Now, a funny thing about Whisper Gulch. The Gulch is filled with Saronite. Saronite is not very good for your mind, especially with prolonged exposure. This, coupled with the whispers, drove Gormyr into a state of dementia.

He heard many voices as he began to finally make his way out. Voices telling him strange things. He was a pawn. They were truly not his comrades. He did not go back to Westguard Keep. He did not return. He wandered Northrend and happened upon a particular group of individuals. They told him of a place to attain salvation amongst the 'destruction.' A group that accepts the lost. In his abject delirium, Gormyr demanded to know more of the group's doctrine.

Never did it dawn upon him that these were madmen. Never did it dawn upon him to leave them. He forsook all ties to the Alliance he had and joined their group. The Twilight's Hammer. He fought loyally for them in Northrend, and he managed to make it out of the mess that was Ulduar alive. The destruction that he was told occurred afterwards. The Black Aspect of Death, Deathwing, burst free from the Maelstrom and wrought the Shattering upon all. Gormyr was expecting quite a bit of destruction to occur, but he never expected to hear the news that he heard. Plains splitting, volcanoes erupting, all of Azeroth being changed. He finally assumed that the cultists were actually right, and that the end was -actually here.-

Soon afterwards, Gormyr was assigned to Mount Hyjal, where he fights on the front lines even now as a loyal cultist, offering his skills with explosives to the side of the Hammer.